Sith Hero Unit/Rogue Shadow Concept Design
Feb 7, 2013 Vehicle Model 1 commentThis is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...

This is the old republic mod you want to be looking at for Empire at War, Forces of Corruption, the one that you deserve.
A little FAQ:
No, I will not make it for SOASE after the mod is done.
No, I will not be giving a release date, it'll be uploaded when I consider the mod done. I give very frequent updates so you can see in what state the mod is at any given time, once it reaches release state you'll notice weeks beforehand.
And no, the mod will not contain ground combat, any comments requesting and or asking about ground combat will be removed.
Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. Requesting content usually ends up with me sitting annoyed behind my desk typing a responds so unless you think you have the best idea ever concieved by mankind, please keep the "OWH MA GAWD I WANT DIS SHIPPPS" comments to a minimum.
This is my interpertation of a good Old Republic mod, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.
I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo
3 comments by Geroenimo on Mar 6th, 2012
Fighters and bombers.
A huge part of space combat. I have recently edited all the code for the space fighters . Also models have been edited by me, to have better collision meshes. Normally a fighter of a bomber is very easy to hit, the game registers a large box around the ship which once it gets hit, the ship itself gets hit. This is a box because it is very poly friendly, and it's easy for the game to balance as you can have a corvette and it will tear through a squadron. I decided I did not want to have that, I want a fighter squadron to last more than 10 seconds to an anti fighter corvette.
Fighters still have the same shitty dps (damage per second) they're just harder to kill now, forcing you to do something about all of those fighters, because a lot of fighters for the enemy equals no bombers for you, and bombers actually do have a good dps vs larger ships. They are also quite expensive and you don't get a lot from larger ships, unless it's a carrier ofcourse.
So bombers are pretty important to any fight. They can inflict a lot of damage over a long period, but I have set it up so that bombers don't do rediculous damage, so you wont see one Aurora squadron take out a Paladin anytime soon, unlike the original game where one squadron of Y wings would take out a Star Destroyer if it was unprotected. Damage is as follows:
Bombers do:
50% damage to fighters
50% damage to bombers
40% damage to corvettes
250% damage to frigates
150% damage to capital ships
With low dps (compared to a capital laser shot) and with the high accuracy required now to hit squadrons, this will force you to invest in fast interceptors rather than spamming corvettes. Once again this plays into my vision of having to make not just "One ship class to rule them all" but several ships from all tiers.
Note that cheaters will be caught! Just building one of every class will fail you horribly. Capital ships have some insane dps (vs their respective targets) so try building one of each class and all of your support ships will disappear very rapidly as you need the appropriate units to counter the high dps units. Strategy over brainless spamming. This has been tested by me a lot of times so no worries. No spamming. Not even the easy AI is stupid enough to do it.
Oh yeah, you might be thinking of bombers are countered so easily why not just spam fighters and win that way? Well let me state the damage of fighter craft:
Fighters do:
100% damage to fighters
100% damage to bombers
30% damage to corvettes
25% damage to frigates
10% damage to capital ships
This with very low base damage. As you can see this will certainly not work, you will not have enough dps to destroy the frigates designed to destroy fighter craft, which both sides have atleast one for.
This balances out pretty well ingame, I hope this has brought some understanding to you about the place of fighters and bombers on the battlefield.
-Geroenimo
This is a modders resource only. Sith Hero ship, though it turned out to be the Rogue Shadow, which I didn't know when I modelled it. Feel free to use...
This is a modders resource only. Heavily moddified Interdictor model including 14 rotating turrets and many bow mounted weapons. Coding will need editing...
This is a modders resource only. Mandalorian Kandosii class dreadnought model + skin, base code (will need to be altered to work ingame) and engine glow.
It doesnt lag on my computer XD but i suggest that you increase the pop cap at 60 for space battle
I might even lower it...
If I uppen the space cap now, it'll lag the hell out of even a super computer.
a bigger patch would be better
...i really like the new soundtrack...
Yeah,Nightwish are good.
and not just the Rock..the music gives the player a feeling..what i cant explain,its just Cooooool :D
I actually know how you feel Azazel...the Nightwish music kinda gives the mod an epic feeling, even if the music isn't "starwarsy"
...is the one posted on here nightwish too, because i haven't heard them play that tune before...and if it is what in the world is is named? For that matter even if it's not what's is called...
that is a good idea, I'll upload something.
Geroenimo-I suggest taking your time and releasing the bigger patch. But uploading what you currently have done would be fine as well...just to give the community something to keep themselves busy with until you're ready to release the rest of the content.