Old Republic mod for Forces of Corruption. Exactly as it says on the tin.
It works. That's something that has gone through my head for the last 2 weeks, that's the thing I was aiming at to be able to say. I finally can now say it works.
I put a lot of work into this, not even into moddifing the model, but to figure out why my new Ravager kept on showing in green in the game. After I got some help with the shaders (thank you Corey) I ran into the problem that I run on Win 7 64 bit, so the normal texture format DDS isn't supported in max. I was able to fix that with a hex editor, and now I have my end result. It might not seem much on these pics, but I'm to tired to take new ones and upload those sorry.
Only thing that's screwed is the bump map (shinynes), no matter what I try it kept showing up very bright and that looked terrible, so I decided to remove the whole thing.
Credit to Nawrocki for the new skin, Warb_Null for the model I moddified and Corey from Thrawn's Revenge for trying to help me even if it didn't work, you gave me the basic information I needed, thank you.
Nice nebula, but you should probably make it seamless.
Ehm what wrong with him? Looks like using some tactical maneuver.
The nebula still needs some work, I atleast have to remove that edge.
And Chewucca I'm not sure I understand what you're saying.
Geroenimo... at least 15 nebula are going to be coming your way this week... at least...
Ohhhh I'll be waiting for that mail :-)
There were 17... :)