Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming 0.6.9.3 version will be soon available. Current version is 0.6.9.2 R2 - you can get it in the downloads section.

Report article RSS Feed O.G.S.E. 0.6.9.3 new graphics features, part 2

Another little report about graphics improvements. Enjoy!

Posted by K.D. on May 19th, 2013

Good news, everyone! :)

Last post wasn't capable to contain all graphics features. So let it be another one.

- Improved shadow map resolution. Stalker engine uses cascaded shadow map technology, so quality of shadows depends on resolution of corresponding texture with shadow map. Normally you can choose this resolution by using keys for stalker shortcut: -smap1536/smap2048/smap2560/smap3072/smap4096, where number is shadow map texture resolution. Also, this resolution have huge influence on high quality shadow distance (r2_sun_near console parameter). Exceeding some max distance you will see annoying stripes on all of the surfaces. For example, for -smap4096 max r2_sun_near value is only 35-50 meters.
We manage to add new shadow map resolution - 8192x8192 (-smap8192). It works well on any videocards that support DX10 and have 512 Mb of videomemory (minimum GF 8xxx and Radeon HD 2xxx). On these screens you can feel the difference:

Order: 2048x2048 /4096x4096 / 8192x8192
User Posted ImageUser Posted ImageUser Posted Image

But that's not all :) There will be another  key - -smap16384 which can improve shadows quality even further! But for get it working you should prepare videocard with DX11 support and 1,5 Gb videomemory on-board :)

- Thermal vision. Well, it is not actually infrared vision but some kind of it. We will add some devices with it so you can use new tactical moves in combat. Watch the video.

Post comment Comments
jketiynu
jketiynu May 19 2013, 8:48pm says:

Okay...this is awesome. Thank you for doing all this :)

+5 votes     reply to comment
d4v33edz
d4v33edz May 20 2013, 1:49am says:

Whoah....! How neat is that!

+4 votes     reply to comment
sasasa
sasasa May 20 2013, 6:21am says:

Hot.

+2 votes     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper May 20 2013, 6:30am says:

Really immersive. Nice one.

+3 votes     reply to comment
GenezisO
GenezisO May 20 2013, 1:16pm says:

another extra stuff that makes me like this:
T2.gstatic.com
just perfect

+1 vote     reply to comment
Hendar23
Hendar23 May 20 2013, 5:52pm says:

That's really cool! Can you make it so the bodies slowly cool after death?

+2 votes     reply to comment
Gleb_AA-Gun
Gleb_AA-Gun May 21 2013, 10:46pm says:

S the mod still alive?! Huray!

0 votes     reply to comment
Meltac
Meltac May 22 2013, 5:38am says:

The thermal vision is great! Does it need modified binaries to work?

+1 vote     reply to comment
K.D.
K.D. May 22 2013, 5:52am replied:

Yes and no. Initially it was developed without any engine tweaks except console command. Now there is a separate render mode with own pixel shader to save some fps. Anyway, shader is almost same.

+3 votes     reply to comment
Meltac
Meltac May 22 2013, 6:08am replied:

Ah, ok. Good job - looks better than the thermal vision shader I had made a while ago.

+1 vote     reply to comment
vick1000
vick1000 May 27 2013, 4:08am says:

The shadow blur has always been something I hated about SoC, specifically how there is more blurry shadows in the distance, and you get that "pop" in of the good shadows. I hope this higher smap feature will address that issue.

0 votes     reply to comment
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