We managed to restore "real" lighting from point light-sources such as lamps, on R1 (static) render mode. This is done by adjusting light-source properties in game SDK. This light sources are also breakable. Here you can see a comparsion:
R1 Lamp in original game
Improved breakable R1 Lamp
Original R1 lumeniscent lamp
Improved breakable R1lumeniscent lamp
Notice shadow cast by notebook. The only drawback is what such remake need a location recompilation, so this can be done not on every location, because requires a lot of time. But many of original locations plus new added ones will have this feature.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Old Good STALKER Evolution 0693 Final 2.0. We love games like S.T.A.L.K.E.R. Shadow of Chernobyl that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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