Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre. The upcoming 0.6.9.3 version will be soon available. Current version is 0.6.9.2 R2 - you can get it in the downloads section.

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OGSE 0.6.9.3 Dead City
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Derranged
Derranged Feb 21 2012, 2:15am says:

Simply amazing job you guys have done! 10/10!

+2 votes     reply to comment
KamikaZzeRu
KamikaZzeRu Feb 21 2012, 10:43am replied:

Thanks, BogDan making a really amazing things with locations.

+1 vote     reply to comment
Terrorist495
Terrorist495 Feb 21 2012, 3:04am says:

Not bad! =]

+2 votes     reply to comment
shivam121
shivam121 Feb 21 2012, 3:55am says:

nice.....

+2 votes     reply to comment
Mateos
Mateos Feb 21 2012, 7:09am says:

It's strange, the terrain looks more colorful while the houses are still gray, but I guess the work on shaders and model skins (Maybe models themselves?) for terrain has taken quite some time, and it is stunning :)

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Feb 21 2012, 10:40am replied:

Yes, terrain texture has been heavily edited, because part of the city you can beyond the river didn't existed before. Still this is are draft, and then location will be in better readiness state, I'll made a better and more detailed texture for it and will adjust details to be as much closer to terrain color as possible. This will mask grass border around player and make it unnoticeable.

+2 votes     reply to comment
BogDаn
BogDаn Feb 21 2012, 10:11am says:

Что этот последний накалякал?

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Feb 21 2012, 10:35am replied:

Грит террейн на втором скрине более насыщенный, хотя дома всё такие же серенькие. Предполагает что основательно поработали над шейдером или текстурой модели террейна, и здорово мол получилось

+1 vote     reply to comment
BogDаn
BogDаn Feb 21 2012, 1:23pm replied:

Понятно. Скажи, что для них стараемся)

+1 vote     reply to comment
Borovos
Borovos Feb 21 2012, 1:14pm says:

Bravo!

Good job! Maybe could you make a little video with it?
Or give us more screenshot! If you have time of course.

We want more.

What about the little DeadCity "underground" (drain?)? Did you extend it? Open it on the river?

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Feb 27 2012, 12:33am replied:

I'm surely make a video as soon as location will be in playable shape :) About underground - yep, we did.

+1 vote     reply to comment
Xyus
Xyus Feb 21 2012, 3:17pm says:

Пацаны ваще ребята, так держать!

+2 votes     reply to comment
Das_P0m
Das_P0m Feb 22 2012, 1:11am says:

Looking good!
Nice ideas and someone with a good skill for editing levels!
I hope the sewers were opened as well.

+1 vote     reply to comment
Brca95
Brca95 Feb 22 2012, 6:13am says:

Great job! :D

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Feb 23 2012, 1:45pm says:

Ehm... where is the main game config file?... the advanced graphics settings are disabled, becaus the could'nt be found... help!

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Feb 23 2012, 1:45pm says:

Ehm... where is the main game config file?... the advanced graphics settings are disabled, becaus the could'nt be found... help!

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Feb 23 2012, 1:46pm says:

... sorry for 2x post

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Feb 24 2012, 10:38am says:

Hello?? OGSE Configurator can't find main game config file... help is needed here!

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Feb 24 2012, 12:54pm replied:

Did you ever start a game at least once? Most likely config still wasn't created yet.

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Feb 24 2012, 3:42pm says:

... iv'e had the game for 4 years

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Feb 25 2012, 1:48am replied:

At least once after fresh install, I've meant to say. Check are user.ltx config was already in it's place.

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Feb 25 2012, 5:09pm says:

Allright... fresh intall doesn't work either, and user.ltx is in the right place... so screw it.. i'm just gonna make the chances i want in user.ltx

- Nice work you've done there by the way! :)

+1 vote     reply to comment
KamikaZzeRu
KamikaZzeRu Feb 27 2012, 12:35am replied:

Thanks. BTW, can I see your fsgame.ltx file from game folder? It's strange what configurator can't find settings path from it, I must check it to know what's wrong.

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Mar 1 2012, 11:03am replied:

$app_data_root$=true | true| C:\ Users\ Public\ Documents\ STALKER-SHOC
$game_data$ = true| true| $fs_root$| gamedata\
$game_ai$ = true| true| $game_data$| ai\
$game_spawn$ = true| true| $game_data$| spawns\
$game_anims$ = true| true| $game_data$| anims\
$game_levels$ = true| true| $game_data$| levels\
$game_meshes$ = true| true| $game_data$| meshes\
$game_dm$ = true| true| $game_data$| meshes\
$game_shaders$ = true| true| $game_data$| shaders\
$game_sounds$ = true| true| $game_data$| sounds\
$game_textures$ = true| true| $game_data$| textures\
$game_scripts$ = true| true| $game_data$| scripts\
$game_config$ = true| true| $game_data$| config\
$level$ = false| false| $game_levels$
$game_saves$ = true| false| $app_data_root$| savedgames\
$logs$ = true| false| $app_data_root$| logs\
$screenshots$ = true| false| $app_data_root$| screenshots\
$downloads$ = false| false| $app_data_root$| downloads\
$mod_dir$ = false | false | $fs_root$ | mods\

+1 vote     reply to comment
Kyle_K_ski
Kyle_K_ski Mar 2 2012, 3:36pm says:

I just noticed the bridge that we'll have to cross to get to that cluster of buildings. Ugh... Bridges terrify me from a tactical standpoint. They're THE perfect ambush structure. Eep!

+1 vote     reply to comment
Xyus
Xyus Mar 11 2012, 8:50am says:

А что будет если в воду упасть?

+1 vote     reply to comment
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Description

Here you can see the work our mapper done on Dead City location. At left is the original location from one of the old game builds, at right - a new one from current beta of OGSE 0.6.9.3.

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Demonstration
Date
Feb 21st, 2012
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