Off Limits is a multiplayer modification that is focused on two teams hunting down and killing the enemy main guy, the Juggernaut. Both teams have the ability to capture spawn points within key areas of the level. The more spawn points a team has the more map control. Only regular players can enter spawns and capture them, the Juggernaut can't enter it. Once captured by a team the health of the Juggernaut goes up by 200HP, so capturing spawn points is vital for winning a match, it not only gives you more control over the level and match, it also gives more strength to your teams Juggernaut.

Once your Juggernaut is killed you lose a spawn point and also lose advantage over a section of the level. So you are being pushed back. So good team work is definitely advisable. By the loss of that spawn point your Juggernaut also lost the extra 200HP he had. Once your team has taken all spawn points except the enemy base spawn your Juggernaut will have 800HP vs. their Juggernauts 200HP (as there are a total of 5 spawn points per level). So the center spawn point is crutial throughout the entire match, but if lost it's still very possible to take it back as playtesting has proven.

When your team is pushed back and only has the base spawn left you need to change your strategy and go on defense, because if your Juggernaut gets killed this time he won't respawn anymore as there are no spawns left. If you do lose your Juggernaut and with it the base spawn the regular players can still try to survive and defend the spawn point as it recaptures or capture it themselves. When they succeed the players that were dead can respawn again and the Juggernaut will also respawn. If they don't, they lose.

We made the Juggernaut vision special, so people playing him can immediately see they are their teams Juggernaut. The vision is an X-ray type of vision that allows you to see through walls (limited distance) and it shows all characters as skeletons. The skeletons are lit up with the team color they are in. The Juggernaut has a minigun with unlimited ammo. Also unlike the regular players the Juggernaut does not have a minimap and also doesn't know where people are. One of the advantages the Juggernaut has to offer to his team is that within a set radius on the minimap it shows the enemy players (good for the team to know). He also has within a set radius health regeneration for his team, so staying close in heavy combat to the Juggernaut might be a good idea!

Some feature we have is the spawn points have a force field around them that can not be entered by the enemy or shot through, this to prevent base camping and killing people upon spawning. As mentioned above the Juggernaut can't enter spawn points so it can not be abused either.

We also made a shield grenade with the same force field as the spawn point, one you can carry with you and deploy where ever you want and use it as a protection shield (since the enemy can't shoot through it). This stays open for 20 seconds, very good to help protect your teams Juggernaut when he's in trouble and also for rushing to center to get the spawn point at the beginning of the match or to block off corridors for the enemy!

On top of that we also have drivable vehicles which makes going from spawn point to spawn point faster on our larger levels and adds a lot of fun in chases or drive by shootings (or trying to run over the enemy Juggernaut if you are skilled enough).

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17 comments by Wesley on Sep 20th, 2009 digg this super bookmark


Wanted to post some new screens of what we've been doing on the mod recently, spread the word as we get closer to a release (finally). We've been doing weekly playtests and crunching out a lot of game play issues and bugs. Also adding core features such as the Juggernaut vision / HUD. Most of our playtests are on this one level as some might notice, but I'm working hard on getting a new level out asap, this one will feature our vehicles which should be interesting to see as well after not playing with them for quite some time.

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More shots videos and updates can be found on our blog/website: Off Limits | A Half-Life 2 Modification
We can always use some more dedicated playtesters who have time to play on Sunday evenings as well. Just register on our forum and PM Keats.

Comments  (180 - 190 of 194)
Reason
Reason Dec 29 2004, 11:35pm says:

For a more recent update check

Off-limits.be

+1 vote     reply to comment
PENGUINwithM4A1
PENGUINwithM4A1 Dec 25 2004, 11:27am says:

keats you really should update this man!

+1 vote     reply to comment
KeaTs
KeaTs Nov 14 2004, 9:59am says:

Imagine a world where more and more aliens keep appearing out of the blue. When they feel endangered (e.g. someone gets too close), they lash out and go on a rampage, and nothing can possibly stop them. You could try to avoid them and attempt to co-exist, but that is not a sustainable situation. It is only a matter of time before conflicts escalate, one way or the other. Our fear of them just made us attack on a large scale first.

+1 vote     reply to comment
DrunkPanda
DrunkPanda Nov 7 2004, 9:39pm says:

i'm a little confused.......... if they didn't do any harm unless they were in danger, why on earth would the humans constantly try to kill them?

+1 vote     reply to comment
San-J
San-J Nov 5 2004, 10:09pm says:

Those concept arts just go beyond. When I saw them, I told a friend in AIM that I had just found an artist who surpasses Gogh in talent. While that may be an exaggeration, it is not a large one.

Whoever your concept artist is, tell him that he is one of the greatest artists ever in "san-j"s opinion. And I'm not some uneducated hick.. I am taking AP Art History, and this artwork is simply jawdroppingly incredible.

Regarding the models, they simply rock. I love the detail! Regarding the story, to put it simply, I cannot wait for this mod..

Good luck guys, you currently have my Best Upcoming Modification nomination.

/*Sangye*/

+1 vote     reply to comment
e-labs.ecion
e-labs.ecion Nov 4 2004, 7:59pm says:

looks hot.. keep it up!

+1 vote     reply to comment
Dr_Zoidberg
Dr_Zoidberg Nov 4 2004, 6:29pm says:

Crikey! Excellent models. :O

+1 vote     reply to comment
Wesley
Wesley Nov 21 2003, 7:31am says:

thank you all for the positive responce!

+1 vote     reply to comment
Metal_Sac
Metal_Sac Sep 23 2003, 7:16pm says:

Keep that great media coming! This mod is looking great and original :)

+1 vote     reply to comment
ghola
ghola Aug 12 2003, 2:00pm says:

looks good...me mod watch

+1 vote     reply to comment
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Off Limits
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