A lot has happened with Off Limits since our last public media release dated September 2007. Right now we mainly need more playtesters to help us with feedback and bug detection. Please check the full news post for more information.
A lot has happened with Off Limits since our last public media release dated September 2007, too much to go into a lot of detail, so I'll summarize as short as possible:
- We ditched the alien game play about a year ago and took the fun stuff we had and built a new game play out of it.
- Now the game is about two teams, who both have a Juggernaut as their main guy, he is linked to the spawn points that are located in the levels. When he gets killed during a match that team loses a spawn point giving the chance of the opposite team to capture that point. By doing this we created a moving battlefield that goes across an entire level. When there are no spawn left you lose. A more detailed description of the game play and all it's features will be announced at a later date.
- Tim Appleby was kind enough to donate one of his character models for our Juggernaut (he's the big guy with the minigun and the skeleton vision). So, big thanks to Tim!
- We also have a new level that doesn't feature vehicles, a nice change from the other Off Limits levels. It's been the main level we have used to playtest the past 3 months, and it's a really fun close combat level. So I'd like to thank Robert Briscoe for donating his level to us!
- As I said above, we are playtesting the shit out of this at the moment, and the development has been going forward by huge amounts and we are getting to the point where things are getting more and more balanced and it's become very immersive and fun to play. We are finally seeing the light at the end of the long dark tunnel!
- We will have four levels upon release: ol_styx, ol_russia, ol_downfall, ol_undersiege
The main reason we are doing a public media release is because we need some more dedicated playtesters who can play mostly on Sunday evenings 8pm GMT+1 (western europe), so if you want to help us out with feedback and getting things ready for release please contact us by registering on our forums and sending a personal message to Keats, who will sort you out.
Here are some screenshots of how the game looks at the moment (the Juggernaut vision is work in progress, I added a .psd screencap of how it will look once done as well at the bottom).
More information can be found on our website, for the latest news head over to our forums.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Off Limits. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
Your comment "+currentoption.html().toLowerCase()+" was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to un-delete them in the future. If this was a mistake, click the "+currentoption.html().toLowerCase()+" link again to reverse the change.