Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe. It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula. In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.
So I played Obsidian Conflict...
Well, I expected a coop-mod and that's what I've got, but didn't expect it to be THIS good.
My first impression was bad, because there was no server with a good ping back then. However, as soon as there was one I played it for hours...and hours...and hours.
Gameplay: Great. I got what I expected and even more.
Maps: This mod got them all. The realistic ones, the funny ones, the strange ones and the ones you already know from other games. (My personal favourite is called "oc_manor").
However, this mod is by no means perfect.
The two mayor aspects that let me down were these:
1. The quality of the content is everything but constant. You have high-quality contents, medium-quality contents and low-quality contents. The point is that this applies to literally everything in this mod (maps, weapons, skins, models,...). Sometimes you have different "levels of quality" in one map. This should really be adressed for the Steam-release. I think they should overhaul the maps, what wouldn't be much work for the small, fun-maps but a hell lot of work for the bigger ones.
2. The player-models. I think it's OK to let players choose as who they play, but as long as there is the possibility to choose whatever you want there always be people that will choose strange player-models. All I want to say is this: When you play a realisticly-styled map it just plain sucks to see some animie-fan's ruining the atmosphere. I don't want the dev's to restrict it, but why not making it like this:
The mappers add the models to their maps and the player can choose from one of these. This way you would have fitting models to the map, e.g. play as Star Wars character on a Star Wars map, play as Halo character on a Halo map, play as animie character on an animie map,...
To sum it up:
Just give it a try. Go play and have fun!
But, don't forget to install and mount the other games that are supported in the mods options.
This mod is one of the best co-op mods existent for HL2, it has great moments, varied levels, and the ability to play HL source (an ability that Synergy lacks.
There are some complaints.
1- This game needs more playermodels and to tone down the HL2:DM playermodels (not every one wants to be a rebel or a combine), and also an updated playermodel browser (for people who find it hard to switch playermodels).
2-Alternate animations and viewmodels (for the HL2 weps at least).
3-Default access to the ep2 models/textures (for those who dont own ep2).
These are th only complaints however.
Cooperative Source games can be very irritating to play, due to a lack of levels other than the vanilla Half-Life 2 ones.
Games like Synergy made coop fun this way, but Obsidian Conflict takes it to a whole new level. The amount of community mapping and attachment to the mod itself is striking, and produces a huge amount of maps for all to play.
As well as this, OC handles gameplay very well, and the weapons and changes it adds to the game does not detract from either the balance or atmosphere of the original Half-Life 2 game.
Truly, this is the greatest free cooperative Source game I have played. To not give this a try with friends when you have a Source game to spare would be near blasphemous.
Bravo, I say.