Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe. It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula. In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.

Post news Report RSS New team members, next stop: Steamworks!

We have been somewhat quiet the last few months, but we hope to change that. From now on we will try to make more frequent news posts to keep people updated about progress on the Steam version, Starting with this news.

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We have been somewhat quiet the last few months, but we hope to change that.
From now on we will try to make more frequent news posts to keep people updated about progress on the Steam version, Starting with this news.

First I'd like to introduce our new team members;

Nirrti and Lt_Commander!


Nirrti will help us out in the modeling department while Lt_Commander is our new 2D Designer.
He will create textures for our models and maps as well other misc 2D stuff like logos or website design.
I'm glad we have both of them in our Team, They create excellent work and are a valuable addition to the Team, you'll see some of their work a bit further down in this news post.
I have also been expanding my skills and will now do modelling and animating as well, you'll get to see some of my work too.

Now to our future plans;

We decided to skip any patches or hotfixes we had planned after 1.35 and concentrate all our work on the Steam version.
Once we are on Steam we will be able to release updates much more frequent as well as a lot of other benefits.
But this also means a lot of new work for us, we have to make sure content complies with Valve's guidelines and have to take appropriate action if it doesn't, like acquiring license or making our own version of it.
Content usage rules are strict on Steam, but we will not end up scrapping anything completely unless there's really no other way.

Media:

The Ion Rifle.
While the functionality of this weapon is still in concept stage and probably won't find its way into the game too soon, we can already show you what the model and texture will look like.

Model by Nirrti, Texture by Lt_Commander.



The OICW.
This will replace the Leak OICW and is already fully functional, but we will most likely tweak the animations a little bit more before calling it final.
We also plan to make it behave more like an actual OICW in the future.

Model/Animations by W0rf0x, Texture by Lt_Commander.


Work in progress animations:



Sniper Rifle.
This will replace the Leak Sniper Rifle.
Not textured yet but the model is almost complete.

Model by Nirrti.



Combine PDW (Personal Defense Weapon).
This will be a completely new weapon, can be dual-wield too.

Model by Nirrti, Texture by Lt_Commander.



Keypad.
A simple animated prop made for broken_escape 1 (can also be used in other maps of course).
Buttons light up as you press them.

Model by W0rf0x, Texture by Lt_Commander.



Last batch of screenshots shows some re-creations of various broken_escape models and textures made by Lt_Commander.





And before we end this post, We would like to Thank our die-hard fans again for sticking with us for so long as well as all the new players who just started playing since 1.35!

We will try to get the Steam version out as fast as possible, some things just take time, but it will all be worth it in the end!

Comments
VitorHunter
VitorHunter

cool

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thecuteturtle
thecuteturtle

wooooooo Obsidian conflict!!!

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56er
56er

Mucho liking! Steamworks makes things much easier to play!

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Rukus_
Rukus_

First I was like :D then I looked at the Ion Canon...then I facepalm'd.

Its almost a dead ringer for the Halo 3 flame thrower, image below.
http://www.gamerhelp.com/images/content_images/129360-5.jpg

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FlameOfHeaven Author
FlameOfHeaven

so?
I didn't even notice until now, That's unintentional.

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Elementalist
Elementalist

I would not say it's a dead ringer or even almost. It's a heavy weapon first of all, which has a fairly preset shape and orientation for practical reasons, and second, the only thing that makes it really seem alike is the face painted on, which isn't even that unique anyway.

Overall, I'd say great stuff guys. :)

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kommandojoe
kommandojoe

@Rukus too bad its model is based off the combine pulse turrets in HL2:EP2 and the shark-teeth paintjob is/was commonly found on WWII aircraft.

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Keychain
Keychain

the shark-teeth paint is a homage to the rebel turrets in episode 2, in other words its clear that the rebels in the hl2 series are fans of such paint jobs

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Hidraga
Hidraga

Awsome! I love this great mod and CO-OP!

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Valhyn
Valhyn

Nice Now the Combine have a Responce to the Uzi

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cW#Ravenblood

Fantastic work youve done. One question: Does the keyfox steam group still exist?

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Keychain
Keychain

Steamcommunity.com

You need to be invited by either me or W0rf0x, however.

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vapidscum
vapidscum

lol, it appears the Combine found something to do with those millions of spare AK magazines.

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Neon-Ghost
Neon-Ghost

Does that mean the bullets are facing the wrong way? Jk xD

YOU HAVE MY VOTE OBSIDIAN CONFLICT! For giving me a lot of good times :3

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Deathace13
Deathace13

YES! :D

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$n!p3r
$n!p3r

keep up^^ n1

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xXMaNiAcXx
xXMaNiAcXx

Wow, perfect new models, also, good luck getting to Steamworks, you deserve getting there way more than Synergy.

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Daystranger
Daystranger

Indeed.
Synergy is too "hl2ish". Nothing new. And grows boring very soon.
All they did is improved HL2 story integration(Which is no way flawless even now).
Well... Me and my friends are sick of it(HL2 storyline) for like 6 years already.

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TeH_n00b_GaMeR
TeH_n00b_GaMeR

C O O L

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Green_MoFo_Oak
Green_MoFo_Oak

Still waiting to this day... Maybe once HL3 arrives.

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