OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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10 comments by masterfreek64 on Aug 30th, 2008

We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 27, 2008 Demo 25 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

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masterfreek64 Creator
masterfreek64 Aug 28 2008, 10:23am says:

A lot of stuff does not work in the currently available public releases. They are more or less techdemos ... You will get the full picture soon in the public beta 1 of Release 5.0, which is 95% remade

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masterfreek64 Creator
masterfreek64 Aug 28 2008, 10:21am says:

A lot of stuff does not work in the currently available public releases. They are more or less techdemos ... You will get the full picture soon in the public beta 1 of Release 5.0, which is 95% remade

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Teh_Stalker Aug 28 2008, 9:49am says:

Ask questions on pour forum for a quicker answer.

yes it supports every mod out there, as long as all the clients have it, and yes you can play and host on the same computer.

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Gurra300 Aug 28 2008, 6:59am says:

so this mod is alive, good but does this support with knights of the nine and shivering isle? i have tried this and it didnt work at all, tried searching servers and nothing came but i think it was the 0.45 with animations fix then

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mark008 Aug 28 2008, 6:15am says:

can all play on same server even if have different game patched version?

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Teh_Stalker Aug 28 2008, 2:10am says:

@ Shadowvwem

well, 1-3 days until the first public beta for 0.5. That will be almost like 0.5 but with bugs...

hopefully 2 weeks until THE 0.5 is done

But you can download and play 0.4.5 (without animation) if you want. Go to our forum to do that forums.oonline.org

+1 vote     reply to comment
SquiddyTreat! Aug 27 2008, 8:16pm says:

YES! I've been searching for something like this! ^_____^

+1 vote     reply to comment
Shadowvwem Aug 27 2008, 7:46pm says:

Been watching for like a year now, just i never post on your forums :D
2-3 Weeks you say until version 5?

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Ech0side Aug 27 2008, 5:27pm says:

Cant wait for that beta :D

+1 vote     reply to comment
mark008 Aug 27 2008, 4:40pm says:

i cant believe this!!! i thinked that this mod was dead!! OMG... i randomly found this!! damn im happy

+1 vote     reply to comment
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