OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark


We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 28, 2008 Demo 12 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Comments  (210 - 220 of 252)
Muluki
Muluki Sep 1 2008, 11:59am says:

We should be a more patient because of time difference, but it will be the best mod evaaaaa!!!!

But I don't know how should a version 1.0 look like if almost everything is included in version 0.5

+1 vote     reply to comment
right2
right2 Sep 1 2008, 4:11am says:

or, Not released yet...?! Just kidding

+1 vote     reply to comment
right2
right2 Sep 1 2008, 3:29am says:

not yet released...?!

+1 vote     reply to comment
Shadowvwem
Shadowvwem Aug 31 2008, 8:49pm says:

Ima sign up (or find my old username) on the forums just for the anticipation of the legendary .5 version.

Be prepared to fear my level 10 rogue....

+1 vote     reply to comment
Rhodeder
Rhodeder Aug 31 2008, 2:26pm says:

you guys rock if fallout 3 is pretty much using a identical engine maybe you guys can make that into a multiplayer mod too when your done.

+1 vote     reply to comment
Christian++
Christian++ Aug 31 2008, 11:36am says:

This will be amazing..

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Aug 31 2008, 7:19am says:

@ mark008

No, he just stole this mod's source code (compare it, a lot of stuff is identical)

sorry, we would want to but he choose to be an asshole..

+1 vote     reply to comment
mark008
mark008 Aug 31 2008, 3:04pm replied:

ohh.. didnt know that :( well, then he is asshole.. lol

+1 vote     reply to comment
mark008
mark008 Aug 31 2008, 3:55am says:

why not join with Oblivion Reborn team? they making Oblivion mod too(multiplayer) i think it would be much cooler to both teams go into 1 and work more quick and more knowledge...?

+1 vote     reply to comment
right2
right2 Aug 31 2008, 3:10am says:

I'm frankly waiting...!

+1 vote     reply to comment
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Platform
PC
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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Style
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Role Playing
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Realism
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Last Update
8 months ago
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