The model has about 2700 polies and the new texture is a 2048^2 in size. I will post some new pics once i have finished the shine, env, glow, and normal maps.
Im gonna do a simple cockpit for this ship. Much to my dismay, freespace has a new cockpit rendering system, so i will need to do a low res cockpit as well as a high res version for the internal view. I had used the show-ship + cockpit model technique till now. The new system may prove to be better, but if it clashes with my plans to have fully animated cockpits with panel gauges, i may just continue to use my existing meathod.
The ship itself will mount 2 laser cannons, 1 gatling gun and will carey some small missiles in the engine pods. Her top speed will be between 200 and 300 mps. Her turn rate is brutally fast, so it will be a pita to control. Im debating the possibility of having newtonian or atmospheric missions in which speed is not capped. This depends on weather or not i can solve the colision detection problems in my atmo script.