Nuclear Dawn is a modification for Valve’s Source engine that combines visceral and violent First Person Shooter action with fast-paced Real Time Strategy in the aftermath of an apocalyptic war. You can choose the mission or lead the attack as a commander, marshalling resources and deploying weapons and equipment for your team to use.

You can storm a building as an assault trooper, cling to the shadows and rely on your active camouflage as a stealth, or unleash terrible firepower from a powered suit of exo-armor. You have the responsibility and the power to decide the outcome of every engagement. If your opponents are lucky there will be enough of them left to bury.

Although we have been around for a long time, this mod is still in active development, and the development team is breaking its collective back on getting this mod to you as soon as possible. Stay tuned !

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14 comments by Crispy on Oct 20th, 2007 digg this super bookmark


Project Lead, Spk, has recently moved to Digital Illusions CE (a.k.a. DICE - they make Battlefield) and has been busy settling in there and moving to a new country. However, he's had a few weeks to get accustomed to the meatballs and the Swedish ladies, so I'm sure he'll be back to business on ND within no time. Below left is SJ's latest piece, the Hydra grenade launcher; and, right, the Commander-placed turret.

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For the rest of the news, details on the new turret design features and info on our search for new animators, be sure to read up on the main site (link below).

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Comments  (20 - 30 of 220)
prob101
prob101 May 16 2008, 3:41pm says:

fails?

-3 votes     reply to comment
wiredgear
wiredgear May 14 2008, 9:12am says:

I've actually been looking forward to this mod. I hope one day we can all see it up on it's feet again with regular updates here and there.

+5 votes     reply to comment
MagnusMastah
MagnusMastah May 7 2008, 6:33pm says:

Website down?

+3 votes     reply to comment
Crispy
Crispy May 9 2008, 5:06am replied:

The team's looking into the website issues. For some reason this hasn't affected the private dev forums, so it has not affected dev team communication.

+3 votes     reply to comment
cgSprite
cgSprite May 10 2008, 7:42am replied:

Good to hear none of the project has been haulted due to the problem.

+2 votes     reply to comment
MagnusMastah
MagnusMastah May 9 2008, 6:44pm replied:

Okay awesome. Glad to see this isn't hampering progress.

+1 vote     reply to comment
Crispy
Crispy May 24 2008, 10:20am replied:

Update on the website issues:
It seems this is a vBulletin (forums) error, which has affected the main site as well because the forums are linked in heavily to those pages.

The team is in the process of finding a solution (might involve contacting the original lead for the vB license details and rebooting the forums from the last backup - 22nd April). Expect the forums to be buggy and the website out for however long it takes us to fix the problem.

Also, in the vague hope that whoever it is PMing me on the public forums reads this, I cannot access my PMs until this is fixed.

0 votes     reply to comment
Greeneyes
Greeneyes Apr 29 2008, 12:44pm says:

I sorry to tell everyone but after looking round the web about this mod i found out that most of the content is fake and not actual gameplay. hopefully they are actually getting down to some work and not lying

-1 votes     reply to comment
Greeneyes
Greeneyes Apr 29 2008, 1:12pm replied:

In fact forget what i said, someone gave me anough evidence to become a believer again :D
can't wait for the deta, don't let us down!

+3 votes     reply to comment
laserpanda
laserpanda Apr 19 2008, 5:15pm says:

Watching. amazing looking so far.

0 votes     reply to comment
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