Nuclear Dawn is a modification for Valve’s Source engine that combines visceral and violent First Person Shooter action with fast-paced Real Time Strategy in the aftermath of an apocalyptic war. You can choose the mission or lead the attack as a commander, marshalling resources and deploying weapons and equipment for your team to use.
You can storm a building as an assault trooper, cling to the shadows and rely on your active camouflage as a stealth, or unleash terrible firepower from a powered suit of exo-armor. You have the responsibility and the power to decide the outcome of every engagement. If your opponents are lucky there will be enough of them left to bury.
Although we have been around for a long time, this mod is still in active development, and the development team is breaking its collective back on getting this mod to you as soon as possible. Stay tuned !
2 comments by Toor- on Mar 3rd, 2006 digg this super bookmark
The reception of Nuclear Dawn went down extremely well, with 15,000 unique visitors and 500 beta signups in the *first hour* alone. The forum community is alive and kicking with a ton of activity from some pretty crazy people, so make sure you check them out.
This weekend we finished another alpha playtest that we'd had to put off due to the madness brought about by the site launch! During this alpha we had a few industry level designers partake, hopeful in the aim that we'd interest them into building a level within our alpha>beta development process. If any of you are curious on the gameplay factor of Nuclear Dawn, well everyone who took part in the alpha left with a big grin on their face.
I guess we're obligated to provide you all with some screenshots from the session, Well, here are some that I took, or rather the few ones I managed to take while not taking some severe punishment courtesy of the rest of the dev team. I’m beginning to think my fellow team members are holding a grudge against me.
It’s probably worth mentioning that the level seen here is something RobertB threw together in less than a week. Its sole purpose is to test another new map layout for a new game mode we've implemented to test the core features of the FPS gameplay.
We're still looking for an animator and another coder to join the ranks of the team to hasten the arrival of the projects beta stages so if you're interested email contact(at)nuclear-dawn.net
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NIce models.
Shut up noone cares about you Madness
btw, the Total Conversion looks great thus far. Hopeing to see what comes outta this :)
Nice work.
~Thest
imho, no one really gives a shit madness.
Save your breath and go do something constructive.
Third time I've posted this. Love how it keeps getting deleted. They asked for proof, so I'm giving them proof. Can't deal with it? Maybe you shouldn't have done something as stupid as this in the first place.
As was requested, here's the link to Garry's Blog where he talks about Nuclear Dawn's mod leader calling him non-stop:
Garry.tv
Scroll down towards the bottom, for Garry's comment stating that it was, in fact, Nuclear Dawn.
Oh, and this comment:
"There?s only one person it can be.
It?s the same person that phoned admins at HL2.NET to remove negative comments about his mod.
The same person that complained to PHL that his announcement wasn?t stickied - only to have the post removed. So he complained to IGN and they made them put the post back up. "
Ahahahahaha!
how could you have these picures and be 0% done
hmmm nice,
How will it play though?
Goods looks dont make a great mod though
viva la nuclear dawn!
SWEEEEEET!!! This looks frikin awesome!!! DO NOT LET THIS MOD DIE OR I WILL EAT YOUR SOUL! *watch*
How about some proof any of that actually happened? I've never seen garry mention anything like that.