This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

Post news Report RSS June Update + NPM 2.6 Released!

The update for May-June plus the release of NProject Mod v2.6

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First of all, sorry for the suspended NProject Mod 2.6 release date. The NPM 2.6 was planned to be released in May, but when I wanted to upload the file to the net there was an accident and my computer got a heart attack and I had to format my computer and redo everything for version 2.5.

But have no worries now, NProject Mod 2.6 is here.

CnCMaps mirror: Cncmaps.com
MediaFire mirror: Mediafire.com


Version 2.6 Change List (from version 2.5):

  • Change the menu user interface from blue to red, including buttons and unit descriptions
  • Add Brown to the Skirmish and Multiplayer house color selections
    New Housecolor - Olive New Housecolor - Brown
  • Fix a major bug that makes Laser Ranger Flashbang didn't unlocked by the proper upgrade. Now the Laser Ranger Flashbang requires the right upgrade (Flashbang upgrade at Barracks), not the Laser Capasitors upgrade.
  • The missing 'Armored Fury' and 'Scorched Earth' map from the classic Generals now can be played in skirmish and online properly
  • Boss General Generals Challenge campaign now included
    Boss General Challenge
  • USA, GLA, and China Campaigns temporarily disabled
  • Add some hidden scripts/features from DeeZire World Builder:
    Integrated WorldBuilder Mesh Mold Tool

    • Integrated Mesh Mold tool, useful to make mountains and volcanoes
    • Add camera shaker at a waypoint feature
    • Enable/Disable 3DS Max camera playback mode
    • Show/Hide weather on the map
  • Add the new "Tech Cave" on several maps to travel forces between two/more caves, not connected to Tunnel Networks
    Tech Cave
  • Fix the AI problem on 'Brige Busters' and 'Swiss MP' maps that didn't build anything
  • Fix cargo plane error that just turn around after passing a big tall rocks (thanks to AuDaGokil @ ModDB)
  • Balances, plus some "hidden treasures" on some maps. Happy hunting! :)
  • No more salvage crates from destroyed Dozer and Supply Truck for balancing reason
  • AI now can play as Boss General at all difficulties, but only in Official and NProject maps, not in unofficial maps.

  • Fix the 'Swiss MP' map that have unflat terrain at the north-eastern base
  • Normal SCUD Storm (not the Toxin General's) missiles never get Anthrax Gamma cross-upgrade again from Toxin General
  • No more Flamethrower infantry for Tank General, since his army designed to use more tanks rather infantry
  • Fix the Boss General SCUD Storm that's not counted as building loss when destroyed
  • Add some tweaks on skirmish AI:
    • vUSA AI will upgrade their Cold Fusion Reactor properly after the Particle Cannon built
    • AI now will prior to build Reactors first before they build Barracks
    • Change some object AI priorities (e.g. Avenger is an AA Vehicle, not a Tank)
    • Now the USA AI will use random battleplan
  • Superweapon General Point Defense Drone upgrade cost increased to 400 from 300
  • Now you cannot purchase Bunker Buster upgrade if you haven't unlock the Stealthfighter
  • Now you cannot purchase Neutron Shells upgrade if you haven't unlock the Nuke Cannon
  • Fix a minor error that didn't allow you to purchase several upgrades from Nuclear Missile Silo when low-powered
  • MiG production rebalanced to prevent MiG spamming:
    • Build cost increased to 1300 from 1200
    • Build time increased to 150%
  • Repair the fixed Combat Chinook bug that makes they can't collect supplies. Now they can collect supplies again.
  • Combat Chinook can't load vehicles anymore
  • Stinger Sites and Firebases can be attacked by Ranger Flash Bangs again
  • Fix Palace model that lost some fireports after upgraded with Fortified Structures
  • Increase unupgraded Overlord locomotor initial acceleration speed to 125%
  • Now you cannot build AirForce General Stealth Fighter if you didn't unlock it on the Generals Promotions
  • Now you cannot build Nuke General Nuke Cannon if you didn't unlock it on the Generals Promotions
  • Increase Laser Turret weapon damage that too much reduced in version 2.5
  • No more EVA warning for activated enemy GPS Scrambler and Sneak Attack, make sure to check your base more often

  • Fix the Minigunner animation that standby after rapid-fire mode before finally dying
  • Fix the wrong Dozer death when constructing animation
  • Improve the Nuclear Missile superweapon explosion effect
  • Improved SCUD Storm launching animation. Poison sprayed at the building when launching now match the anthrax upgrades
  • Fix the burned infantry bug when the Firebase destroyed
  • Fix the wrong Superweapon General vehicles Point Defense Drone upgrade cameo
  • Fix the Stealthfighter missile that shake the monitor even the Bunker Buster upgrade haen't purchased yet
  • Fix some missing death voices. Aircraft death voices now can be hear by not only owner player
  • Change the Boss General Avenger hotkey from G, that conflicts with Gattling Tank hotkey, to V
  • Fix GLA Supply Stash Fortified Structure upgrade model that have floating sandbags
  • Quad Cannon recoils better
  • Tech Oil Refinery animation fixed:
    • Fix the double blinking lights issue
    • No more blinking lights on day maps
    • Fix the model issue that have double tech flags on snowy maps
  • Optimize the Nuclear Missile Silo smokes and fire effects that use too much particles
  • New build cursor. You can see it when you want to place buildings
  • Supply boxes covered with snows on snowy maps
    Snowy Supplies
  • Change the Laser General ColdFusionReactor into AdvancedColdFusionReactor with purple rods to make it different with the normal ColdFusionReactor
    Advanced Cold Fusion Reactor
  • Fix Laser General AI that build base in odd angle
  • New Chinook cameo
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