This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.
New base defense for Superweapon General. Despite being a general specialized in turtling/defense, Superweapon General lacks of anti-personnel defense structure, so I give her the good old classic Pillbox.
The Pillbox is base defense structure consisting of a steel bunker and a machine gun turret.
Pillboxes were cheap and were the ideal front-line defenses against enemy infantry. Despite the great and overwhelming power of GLA weapons such as Marauder Tanks and SCUD Launchers, it proved a valuable asset in the face of dangerous GLA infantry such as the Terrorists and the sneaky Saboteurs.
Combined with the Firebases and EMP Patriots, it could form a tough base defense system that was difficult to break. However, Pillboxes alone were still no match for tanks; they could destroy them easily. Regardless, Pillboxes are often good early on, as their armaments are sufficient to deal with infantry rushes.