This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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SveaRikeSoldier
SveaRikeSoldier Jul 5 2012, 8:34am says:

The enemy is about to have a really bad day...

+4 votes     reply to comment
VectorIV
VectorIV Jul 5 2012, 8:49am says:

Those epic looking flame tanks again O:

+4 votes     reply to comment
PeaceKeep0r
PeaceKeep0r Jul 9 2012, 10:02pm says:

No battlemaster variants?

+2 votes     reply to comment
n5p29
n5p29 Jul 11 2012, 11:35am replied:

actually Warmaster was planned for him too, but I think Tank General have been overdone. most of his new toys are the upgrade to his standard units. thus because it's unfair to give him stronger units with cheaper cost, his new tanks prices and build time were increased. this is an irony that he supposed to spam his tanks.
that's why I keep the good ol' Battlemaster. anyway his Autoloaders upgrade is more than enough for them.

+3 votes     reply to comment
H3adSh00t
H3adSh00t Jul 21 2012, 6:06am says:

I know its just the look but it will be able to shoot with MG?(The Battlemaster)

+1 vote     reply to comment
n5p29
n5p29 Aug 1 2012, 12:16pm replied:

they're using them against infantry units.

+2 votes     reply to comment
asemle
asemle Nov 26 2012, 1:41am says:

thanks

+1 vote     reply to comment
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Description

A few Battlemasters, Twin-Gattling, Flame Tanks, and Siege Cannons.

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Type
Entertainment
Date
Jul 5th, 2012
By
n5p29
Size
1024×768
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