This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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RSS feed Report content New Comanche Rocket Pods (view original)
New Comanche Rocket Pods
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C&C-Pickled Jan 30 2010 says:

how does that work are the missile pod missiles bigger but fewer? because increasing the size wouldn't really do anything other than more damage and/or damage radius maybe you should change the model appropriately by making the the missile mod have 10 holes but the hole size is normal otherwise just make the missiles do more damage/have more damage radius

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n5p29 Author
n5p29 Jan 31 2010 replied:

duh, that's why I make the pods bigger. I've done some buffs on the rocket pods.

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█Black/Brunez█ Jan 30 2010 says:

I can to say that your improved version is better.

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R3ven Jan 30 2010 says:

nice mini scuds :P

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n5p29 Author
n5p29 Jan 31 2010 replied:

did you know that comanche rockets look like that in the game? go check it.

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SmasherJackson Jan 30 2010 says:

I'll agree with Black/Brunez, the new Commanche is better since the older one has no rockets, nice work anyway :)

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R3ven Apr 15 2010 says:

It was a joke, and yes I did know that.

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toxictouch Apr 15 2010 says:

o thank god ppl r starting this the default one didnt make any sence (orginal zh comanche)

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Comanche have THREE different weapons, but why the model only have the MG turret and upgraded rocket pods? Where the AT missiles come from?
A quick fix and changes of the model solve the problem, and also make them look nice.

The top one is the old Comanche model, while the bottom one is the new model. You can see the number of rocket pods reduced but bigger, and there are 4 missiles attached there. The missiles are already visible even when the Rocket Pods upgrade haven't been purchased (because they didn't requires the upgrade).

Jan 30th, 2010
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