NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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Tech
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agent00kevin
agent00kevin Apr 26 2012, 12:11am says:

This one is just to show the bumpmapping and specular mask on the wall texture. You may have to click 'view original' to get the best view of it.

+1 vote     reply to comment
bXmMusic
bXmMusic Apr 26 2012, 1:21am says:

It seems like we can view the whole mod and every room through the screenshots. Be careful, Kevin. To be brutally honest I'm one of those people that won't look through your millions of screenshots because it will ruin the game for me. It's best to leave a lot of your awesome **** as a surprise, instead of showing us everything you're doing o:

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TheSniperFan
TheSniperFan Apr 26 2012, 9:14am replied:

Nobody forces you to look at the screenshots or read the news.
I can perfectly understand you, but there are also people who take the chance to give the developer feedback and ideas.

B2T:
The door, the props and the floor-texture look amazing, but the white square looks weird. Is it some sort of leak or temporary thing behind the door, or a reflection?
What are those lines in the upper right corner? They look strange when viewing the image fullscreen.

+3 votes     reply to comment
agent00kevin
agent00kevin Apr 26 2012, 3:43pm replied:

I can understand that. There is a lot I have done that has never been posted though...I typically post newly designed areas for feedback and possible changes to be made before continuing on with it. TheSniperFan, Spy-maps, and Kost4r are all very good at spotting wierd details that I missed and I greatly appreciate their advice and help with these things. This way, I can fix the issues before continuing on to build the rest.

Also, a lot of times I post new textures and models because its all I really have to show. I do want to keep interest in the Mod going with a sort of regular update deal, and weeks where I dont accomplish much (real life always comes first) I end up showing just about everything Ive done.

I suppose I shouldnt woory too much about keeping interest; it seems like videos and news posts with lots of content generate the most interest anyway. Screenshots pretty much keep those already tracking the Mod updated and assured I am still plodding along.

+2 votes     reply to comment
agent00kevin
agent00kevin Apr 26 2012, 3:46pm says:

The white square is a 'leak'; the area is not really in place yet. I cordon - compiled it for performance testing and general feedback. The floor texture is actually a few textures layered on a 2 piece floor...it has the center tile, two pieces of glass on either side then the main floor underneath. It seems to really add some depth to the floor and make you feel like you are somewhere special instead of having the same flat one piece floors like in the corridors :)

+1 vote     reply to comment
Paulisdead18
Paulisdead18 Apr 26 2012, 6:45pm says:

Just as good as ever. Keep it up.

+1 vote     reply to comment
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Description

Here are a few more screens of the Tech map. These show the server farm room and some of the new textures and models in place.

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Entertainment
Date
Apr 26th, 2012
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