NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.

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6-6-2011
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agent00kevin Author
agent00kevin - - 1,276 comments

You'll notice some new server style console props off to the left.

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K05T4R
K05T4R - - 503 comments

Yea loox good :) but I am guessing that is a cart ? Wondering why it would be laying on its side like that and the box is sittin upright.
I would expect maybe a table laying on its side also the box laying on its side, stuff like that.

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agent00kevin Author
agent00kevin - - 1,276 comments

Ive actually set many of the props up in such a way that if you were to play the level more than once, the chances are pretty good that the debris wont always be in the same place in the same orientation. Its probably one of those minor details that wont be noticed by many players, but I like to add that stuff. While mapping for Far Cry 2 I was asked a few times why I wasted time on details that hardly anyone noticed. Its because for those that DO notice, the little things are big. So basically, that box doesnt just look like it fell there - it actually did.

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SteveZombie
SteveZombie - - 3,730 comments

I'm fond of the boxes on the right.

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TheSniperFan
TheSniperFan - - 376 comments

That is a nice contrast to the other bright areas. Yeah, this box looks a little strange, but it was not the first thing I noticed. The spotlights (pretty sure you used point_spotlight) aren't positioned perfectly yet.

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ildamos
ildamos - - 226 comments

Nice. Still no bump mapping but I think the ultra-smooth surfaces lend this project a unique personality. Keep it up!

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agent00kevin Author
agent00kevin - - 1,276 comments

Yeah, only the ceiling has the bumpmapping done so far. I havent done much because I'm considering just buying the license to use Shadermap Pro since last I checked it was only 20 bucks.

Also, I do intend to have a lot of the ultra smooth surfaces...it does indeed give it its own personality :)

That, and Im still coming to grips with the actual bumpmapping. I want to use both bumpmapping and reflectivity in many of the textures but so far, I cant get GIMP or Paint.Net to output an alpha channel, which I need for both. I an get gGIMP to output an apla channel when it comes to transparency (which it actually just merges the transparent areas with the RGB layers) but its always all black when I try to export it. I may have to pay for photoshop too :(

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Description

Just a couple screnshots of mapping progress in the second part of the chapter titled 'Labwork'