Normandy 1944: European Theatre


Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the campaigns of Jun-Sept. 1944. This spectrum ranges from battalions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as this mod feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for COH that has earned us a spot in the Top 100 Mods THE LAST THREE YEARS RUNNING. 
I hope you'll join us.

DEDICATIONS:

To Kaylin Michelle Dean; Whom I have found to help me in ways I cannot begin to fathom. I'll never be able to repay you for what you've done, but I would like to think this would be a small symbol of my feelings on the matter. 

Thank you.

And to Alfred, my faithful Cat who sat and continues to sit by me whilst I pour hours and hours into this modification. His love and playful personality are what keep me going no matter how hard both modding and life can be sometimes. Thanks, Alfie.

 Regardless of my own personal dedication, this mod continues it's dedication to our former team member and hallowed friend, Christian Werner von Schlippenbach, who contributed so much.



DOWNLOADING & INSTALLING

You can play Normandy 1944: European Theater with ANY VERSION OR COMBINATION OF VERSIONS OF Company of Heroes. Whether it be either of the stand alone versions, COH: Opposing Fronts, COH: Tales of Valor or the base, "Gold" or "Game of the Year" editions.
Any form will work just fine with our modification.
ET44 v2.0 Alpha IS FULLY COMPATIBLE WITH COH v2.602 

Simply download either the MANUAL OR AUTO-INSTALLER version of v1.7 or the necessary installaion files for the v2.0 ALPHA from our DOWNLOADS section  , install and then follow the icon creation instructions in the READ ME or in our Field Manual, available HERE. 
Do not download any of the versions labeled "OUT DATED".


Playing with a Steam version of COH is also not an issue either. Simply install the mod to your proper folder under this path "Steam > SteamApps > common > (YOUR COH FOLDER)" and follow the icon creation instructions in the READ ME or in our Field Manual, downloadable HERE.



PLAYING ONLINE

Check out our groups below for some online action.
Steam -
Steamcommunity.com
Xfire - Xfire.com





POSTING BELOW

Please note that your query may not be answered by
a Normandy '44 developer if you post it below. 

 Comments and questions related to project content or technical issues are
welcomed, but posting such in an accusatory or exasperated tone will not help
the situation.

For more engaging discussion on either of the subjects,
Please see our NEW AND IMPROVED http://bierchengaming.de/redmine/projects/n44 

PLEASE DO NOT POST WEBSITES OR WIKIPEDIA CLAIMS
We've gone to incredible lengths doing research for our project
with credible, published references. Please do us the same courtesy if
you're going to make a historical assertion about some aspect of our game play, such as suggesting the inclusion of a specific unit. 

Image RSS Feed Latest Screens
Heer Panzergrenadier PaK43 Nest Preview Remade Infantry Skins
Blog RSS Feed Report abuse Latest News: June: Aus der traum?

12 comments by JudgeAlfred on Jun 13th, 2014

So, it seems I'm at a bit of a roadblock.

The N44 Team has lost Zupadupadude as it's main skinner, as he has lost motivation to modify CoH1. We will surely miss his ability to whip up new artwork and lovely skins for all those pretty models. 

This means that we are essentially without a skinner, and thus no new skins, or unit icons, or unit portraits, all of that is out the window.

At this point most are migrating over to CoH2 for modding, Although they have not officially given the proper permissions and tools to allow for modding to begin in a meaningful way.

Since it seems like almost every other individual is uninterested in this project, I will realign my goals for a more logical, and achievable objective. I can code, and I will do just that. My goal will be to reorganize and rebuild the modification, as it was before.

Having said this, I will most likely limit myself to bugfixing and tweaking that particular release candidate after it's release, as there is simply not enough shared interest by the rest of the "Team" if it's even that at this point to continue with bigger and better ideas.

I have no intention of simply letting the mod die in it's very ugly, and unfinished state. Regular work on this modification will continue, by myself, until modding tools for Company of Heroes 2 have been released (In such a way that I can utilize them, such as Corsix Mod Studio for CoH1).

After that point, I will most likely stick to strictly bugfixing on the CoH1 iteration. I will move most of my focus towards Company of Heroes 2 modding, and I will attempt to offer a more realistic and historical experience there.

A major part of the reasoning behind moving to CoH2 is not just because it looks shinier, or it does this, or that. I'm personally indifferent to all of it. But it seems the only way I can continually get support for skins, models, and a large variety of content that I simply cannot get for CoH1 is to simply migrate to where the "Action" is, per say.

If I reach the point of a stable RC, I will most likely roam around the CoHverse looking for some other saps mod to leech onto. Anywho, thanks for all the support and I'll get something out at somepoint for all of you.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
N44 1.1 HOTFIX

N44 1.1 HOTFIX

Feb 1, 2014 Patch 14 comments

A Hotfix which fixes the issues with various ranges on vehicles. Everything should now be as it should be placeholder wise.

Normandy 44 1.1 Part 5 of 5

Normandy 44 1.1 Part 5 of 5

Jan 1, 2014 Full Version 6 comments

Part five of five of Normandy 44 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 4 of 5

Normandy 44 1.1 Part 4 of 5

Jan 1, 2014 Full Version 0 comments

Part four of five of Normandy 44 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 2 of 5

Normandy 44 1.1 Part 2 of 5

Dec 31, 2013 Full Version 2 comments

Part two of five of the New Years Release of 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 3 of 5

Normandy 44 1.1 Part 3 of 5

Dec 31, 2013 Full Version 0 comments

Part three of five of the New Years Release of 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 1 of 5

Normandy 44 1.1 Part 1 of 5

Dec 31, 2013 Full Version 37 comments

Part one of five of the New Years Release of 1.1; Hope you enjoy it!

Post comment Comments  (70 - 80 of 2,328)
AAMC4
AAMC4 Apr 18 2014, 8:44am says:

I will cry... I can not play against russian army...

I want destroy T 34 using tigers tank ....=(

+2 votes     reply to comment
JudgeAlfred
JudgeAlfred Apr 19 2014, 6:15pm replied:

What? It should work just fine now.

+2 votes     reply to comment
fallbarbarossa
fallbarbarossa Apr 11 2014, 5:17am says:

What's the news? How's it coming along?

+2 votes     reply to comment
JudgeAlfred
JudgeAlfred Apr 11 2014, 3:45pm replied:

Things are more or less going on behind the scenes. I'm still waiting on Ruhr to finish his more coherent tables so I can implement them, and I've decided to not bother with revamping the infantry anymore until the new skins are implemented.

It's more of a housekeeping/long-term decision than anything.

Basically skins are tied to the files I use, so if I were to redo them now I'd technically have to redo parts of them twice and with the sheer amount of content we have infantry wise it isn't viable.

I am however slowly but surely going to finish off updating all the models once exams are done with, and release that.

+1 vote     reply to comment
fallbarbarossa
fallbarbarossa Apr 12 2014, 4:29am replied:

Sounds cool. So are we looking at a May/June release? Assuming your exams are in May...

About the infantry, does that mean they're going to make the release with new skins but with the 'old' stats (squad sizes, etc.) or nothing changed with them?

I'm really looking forward to new infantry skins, especially for 352. Infanterie-Division.

+1 vote     reply to comment
JudgeAlfred
JudgeAlfred Apr 12 2014, 8:44am replied:

May most likely, there isn't many models left to do at this point. I've inquired about the babygeschutz and will wait until that's fixed.

As for skins I have decided to wait until all of the infantry ones are finished, which will be a fairly long way off. Not all skins are based on one model, and many require model mixing. This means we need a second individual with those skills (DMz) to assist our skinner (Zupa) in this matter.

We are bound to DMz's workload, so Zupa and our second skinner Chris have been instructed to do basically every single thing that doesn't require model mixing.

The Germans are the main culprit for model mixing so we don't have things like popped collar grenadiers with scrafs or men with no heels on their shoes.

This is also an issue with fps, as improperly modelmixed skins will cause lag. If you model mix two things together and don't do it properly the game will essentially load two models, but you'll see one.

Times that by the amount of units we have and men in a squad and you'll see the issue. It's currently probably one of the biggest lag culprits.

Infantry will more or less remain untouched for now entirely.

+2 votes     reply to comment
fallbarbarossa
fallbarbarossa Apr 12 2014, 11:05am replied:

Thanks for the info, really appreciate it. I'll be looking forward to May then. Good luck with the work!

+1 vote     reply to comment
pier2
pier2 Mar 25 2014, 3:27pm says:

any installer ?

+2 votes     reply to comment
JudgeAlfred
JudgeAlfred Mar 27 2014, 7:22am replied:

Not currently. We are working on it.

+3 votes     reply to comment
ubermensche
ubermensche Mar 23 2014, 3:57am replied:

This mod doesn't work with campaign. Actually, most mods don't.

+2 votes     reply to comment
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Icon
Company of Heroes: Opposing Fronts Icon
Platform
Windows
Developer
N44 Dev Team
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Official Page
Bierchengaming.de
Release Date
Released Sep 2, 2013
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9.3

341 votes submitted.

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Highest Rated (13 agree) 10/10

very nice mod

Jan 4 2011, 12:43am by admiral20

Lowest Rated (4 agree) 5/10

Hi guys i need assistance i have been trying to download this mod but it wont let me i get through the instillation but then it tells me some website made it and from there i dont know what any assistance would be greatly appreciated

Feb 27 2011, 1:42am by MrNolan94

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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