Normandy 1944: European Theatre

Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the campaigns of Jun-Sept. 1944. This spectrum ranges from battalions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as this mod feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for COH that has earned us a spot in the Top 100 Mods THE LAST THREE YEARS RUNNING.
I hope you'll join us.


To Kaylin Michelle Dean; Whom I have found to help me in ways I cannot begin to fathom. I'll never be able to repay you for what you've done, but I would like to think this would be a small symbol of my feelings on the matter.

Thank you.

And to Alfred, my faithful Cat who sat and continues to sit by me whilst I pour hours and hours into this modification. His love and playful personality are what keep me going no matter how hard both modding and life can be sometimes. Thanks, Alfie.

Regardless of my own personal dedication, this mod continues it's dedication to our former team member and hallowed friend, Christian Werner von Schlippenbach, who contributed so much.


You can play Normandy 1944: European Theater with ANY VERSION OR COMBINATION OF VERSIONS OF Company of Heroes. Whether it be either of the stand alone versions, COH: Opposing Fronts, COH: Tales of Valor or the base, "Gold" or "Game of the Year" editions.
Any form will work just fine with our modification.

Simply download either the MANUAL OR AUTO-INSTALLER version of v1.7 or the necessary installaion files for the v2.0 ALPHA from our DOWNLOADS section , install and then follow the icon creation instructions in the READ ME or in our Field Manual, available HERE.
Do not download any of the versions labeled "OUT DATED".

Playing with a Steam version of COH is also not an issue either. Simply install the mod to your proper folder under this path "Steam > SteamApps > common > (YOUR COH FOLDER)" and follow the icon creation instructions in the READ ME or in our Field Manual, downloadable HERE.


Check out our groups below for some online action.
Steam -
Xfire -


Please note that your query may not be answered by
a Normandy '44 developer if you post it below.

Comments and questions related to project content or technical issues are
welcomed, but posting such in an accusatory or exasperated tone will not help
the situation.

For more engaging discussion on either of the subjects,
Please see our NEW AND IMPROVED

We've gone to incredible lengths doing research for our project
with credible, published references. Please do us the same courtesy if
you're going to make a historical assertion about some aspect of our game play, such as suggesting the inclusion of a specific unit.

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Blog RSS Feed Report abuse Latest News: December Update: We've moved!

0 comments by JudgeAlfred on Dec 26th, 2014

Hello everyone, I hope we've all enjoyed our holidays!

First off I would like to note that the new damage system has been implemented for all infantry weapons, and after some initial hilarity during internal testing we've seem to have found what we're looking for out of a "Realistic" CoH2.

As we currently do not have a full implementation of vehicle based stats, we decided internally (Well, when I say "we" I mean I simply went ahead and did it as a placeholder choice whilst I wait for my Armour tech to finish his calculations) to increase all anti-tank/vehicle main guns by 25% of their original value.

This means that counters are essentially the same, but vehicle based combat is faster paced than it was before. We didn't want it to become to unfair/visceral because vehicles then become less and less useful. So this is our current setup and hopefully it should work as intended.

Squad sizes have been increased for the most part, with very few (If any) exceptions. Costs are currently being redone internally and upkeep is next on the list as there are currently major issues with keeping the general pacing of gameplay going with larger squad sizes. This was an expected but annoying outcome from increasing squad sizes, and it is by far the only real issue I have at the moment that stands between internal and an official Alpha release to the community.

Having said all of this, if you haven't noticed we have moved to a different Moddb page:

This will be the last update on this Moddb page in regards to the CoH2 successor of this modification, those who are interested in following the successor mod should subscribe to the new page in order to receive timely updates in the future.

Finally, I would like to thank everyone for staying with me thus far. I'm aware of the massive bumps in the road that this mod has hit before I took over and most importantly when I took this modification over from Ken. There were tons of internal issues such as bugs, crashes, and overall inability to continually update the modification in a timely manner due to it's lack of organization and size.

There is then the issue of the port to Company of Heroes 2, which included an absurdly long period of "Down Time" in which the team was more or less stagnant. But through all of that I still seem to have a rather decently sized following, and to be honest whether it is ten people or ten thousand it means a lot to me.

So in conclusion, I ask that people be patient, and you'll get the CoH2 Alpha of The Last Crusade: 44-45 soon!

Thanks again,


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
N44 1.1 HOTFIX

N44 1.1 HOTFIX

Feb 1, 2014 Patch 17 comments

A Hotfix which fixes the issues with various ranges on vehicles. Everything should now be as it should be placeholder wise.

Normandy 44 1.1 Part 5 of 5

Normandy 44 1.1 Part 5 of 5

Jan 1, 2014 Full Version 6 comments

Part five of five of Normandy 44 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 4 of 5

Normandy 44 1.1 Part 4 of 5

Jan 1, 2014 Full Version 0 comments

Part four of five of Normandy 44 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 2 of 5

Normandy 44 1.1 Part 2 of 5

Dec 31, 2013 Full Version 3 comments

Part two of five of the New Years Release of 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 3 of 5

Normandy 44 1.1 Part 3 of 5

Dec 31, 2013 Full Version 0 comments

Part three of five of the New Years Release of 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 1 of 5

Normandy 44 1.1 Part 1 of 5

Dec 31, 2013 Full Version 40 comments

Part one of five of the New Years Release of 1.1; Hope you enjoy it!

Post comment Comments  (70 - 80 of 2,388)
fallbarbarossa Jul 9 2014, 11:07am says:

hey Judge, I have just one question. Will there be another release, or is this the end?

+1 vote     reply to comment
JudgeAlfred Creator Online
JudgeAlfred Jul 9 2014, 10:07pm replied:

I'm more or less on the fence about it, honestly.

I've no skinner, and everyone is for all intensive purposes intending to just move over. I can't exactly rebuild everything without massive amounts of work; and I'm on the fence as to whether or not I should just rebuild all of it on the next medium or not.

+1 vote   reply to comment
fallbarbarossa Jul 10 2014, 5:56am replied:

I mean, I think I speak for some when I say I'm not ready to move over yet. And while CoH2 is probably an improvement in a lot of areas, is the amount of work required to move everything over to it worth the trouble? Or would it be easier to touch up this one? In essence, shrink it.

When it comes to skins, you've got a lot of good ones in this mod at the moment. Could they be used in places where new skins weren't completed? Kind of a stop gap so to speak?

+1 vote     reply to comment
JudgeAlfred Creator Online
JudgeAlfred Jul 10 2014, 7:18am replied:

Well, that's more or less my predicament.

The amount of work required to move things over would probably be less, simply because I'd be starting from scratch and I'd be able to manipulate how I build things in the first place.

The skins I have aren't ideal, mainly because not only are they not quality but more importantly they don't run well and that's my main issue with it.

+1 vote   reply to comment
atomcrusader Jul 24 2014, 12:04am replied:

So Judge, what can we do to help move this project to CoH2, if that is the direction you see the modding community is inevitably inching towards?

+1 vote     reply to comment
malmborgaj Jul 6 2014, 1:27am says:

Is their a chance that I can manually make the damage system harder for myself as well as manipulate the camera to zoom out more than what it is? Thanks

+1 vote     reply to comment
JudgeAlfred Creator Online
JudgeAlfred Jul 6 2014, 8:33pm replied:

Depends on how you'd like to manipulate the damage system.

All the files that do that are essentially the weapon files; so if you modded them you could make it harder for yourself if you are on the opposite side.

As for the Camera, You can take the camera file within the modification and have it replaced by a camera file from another mod, that has better zoom.

+1 vote   reply to comment
EasyCompanyofFrance Jun 28 2014, 8:18am says:

Hello to all
Can someone explain me how to install Normandy 44 mod? or tell me exactly what marked the shortcut to launch the mod? Thank you ..
And tell me if you can do all the campaign mission without problem?

Thanks you

+1 vote     reply to comment
atomcrusader Jul 1 2014, 12:05am replied:

First, download the five parts listed in the Downloads section above. Make sure they're in the same folder. Then extract the first one using 7zip or WinRAR (I recommend the former.) It will know to piece them together into one big archive and extract everything.
Now, you will see a folder called "EuropeanTheater1944" among the extracted. Move it into the CoH folder, so that you have something like the following path: F:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch\EuropeanTheater1944

You will also see a bunch of .module files and a FactionFix.dll. Copy them into the "Company of Heroes Relaunch" folder (so in the same level as the EuropeanTheater1944 directory, not in it).

Finally, for the shortcut to launch the game (important!) you can right-click on the CoH.exe file found in the CoH directory above and choose create shortcut to Desktop. An easier way is to simply copy the default shortcut that is created already for you on the desktop after you have installed the original game. Then on the desktop, find this shortcut and right click on it and select "Properties". Add the following to the Target box: -mod EuropeanTheater1944. In whole, the Target box for this shortcut will read something like: "F:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch\RelicCOH.exe" -mod EuropeanTheater1944
Rename the shortcut and enjoy! (You can also consider downloading the hotfix too.)

+1 vote     reply to comment
Guest Jun 30 2014, 6:44pm replied:

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atomcrusader Jun 22 2014, 7:14pm says:

Does anyone know how extend what GR_Maps does to adding custom maps for Normandy44? Corsix cannot open RelicCOH.module and I have no idea what changes it makes to enable custom maps' replays to be viewable in vanilla CoH. :-/ Thanks!

+1 vote     reply to comment
JudgeAlfred Creator Online
JudgeAlfred Jun 10 2014, 8:21am says:

Just wanted to let everyone know that it's been confirmed by my Doctor as Mono. (No, I didn't slather my beautiful, well poly'd modder lips onto another human or something to get it.)

Anyway, it's been a week so I would expect that I'll be out of it for at least another week, possibly two. What I will probably end up trying to do at some point throughout the week is consolidate all the vehicles. If nothing else it'll allow me to have all the newest models for every single variant of whatever vehicle it happens to be.

From there I'll either leave it be for now or I'll attempt (keyword attempt) to re-integrate them into the building roster so that I can release it as an update.

+4 votes   reply to comment
fallbarbarossa Jun 11 2014, 1:12am replied:

Get well, man!

+2 votes     reply to comment
Warblood Jun 10 2014, 10:45am replied:

Get well soon.

+2 votes     reply to comment
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Released Sep 2, 2013
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345 votes submitted.

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Highest Rated (13 agree) 10/10

very nice mod

Jan 4 2011, 12:43am by admiral20

Lowest Rated (4 agree) 5/10

Hi guys i need assistance i have been trying to download this mod but it wont let me i get through the instillation but then it tells me some website made it and from there i dont know what any assistance would be greatly appreciated

Feb 27 2011, 1:42am by MrNolan94

Real Time Strategy
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