Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the period of Jun-Sept 1944. This spectrum ranges from divisions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as we feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for CoH!

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Lone Ranger up in hurrr~ Nah, but really this blows chunks.

Posted by on

So, it seems I'm at a bit of a roadblock.

The N44 Team has lost Zupadupadude as it's main skinner, as he has lost motivation to modify CoH1. We will surely miss his ability to whip up new artwork and lovely skins for all those pretty models.

This means that we are essentially without a skinner, and thus no new skins, or unit icons, or unit portraits, all of that is out the window.

At this point most are migrating over to CoH2 for modding, Although they have not officially given the proper permissions and tools to allow for modding to begin in a meaningful way.

Since it seems like almost every other individual is uninterested in this project, I will realign my goals for a more logical, and achievable objective. I can code, and I will do just that. My goal will be to reorganize and rebuild the modification, as it was before.

Having said this, I will most likely limit myself to bugfixing and tweaking that particular release candidate after it's release, as there is simply not enough shared interest by the rest of the "Team" if it's even that at this point to continue with bigger and better ideas.

I have no intention of simply letting the mod die in it's very ugly, and unfinished state. Regular work on this modification will continue, by myself, until modding tools for Company of Heroes 2 have been released (In such a way that I can utilize them, such as Corsix Mod Studio for CoH1).

After that point, I will most likely stick to strictly bugfixing on the CoH1 iteration. I will move most of my focus towards Company of Heroes 2 modding, and I will attempt to offer a more realistic and historical experience there.

A major part of the reasoning behind moving to CoH2 is not just because it looks shinier, or it does this, or that. I'm personally indifferent to all of it. But it seems the only way I can continually get support for skins, models, and a large variety of content that I simply cannot get for CoH1 is to simply migrate to where the "Action" is, per say.

If I reach the point of a stable RC, I will most likely roam around the CoHverse looking for some other saps mod to leech onto. Anywho, thanks for all the support and I'll get something out at somepoint for all of you.

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OmeG
OmeG - - 816 comments

Thank you for your service sir! :D

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atomcrusader
atomcrusader - - 37 comments

Thank you, and I totally understand your stance on this! Oh my, I discovered Corsix Modding tool yesterday and have been going nuts at it! I can tell you right now, someone made a typo in the accuracy table for Allied vehicles' coaxial machine guns (2 instead of .2), thus enabling them to massacre Axis troops on first contact. I've been having a kick at my own balancing of the mod, doing ridiculous things. But I will support wholeheartedly your effort at polishing this mod. Who knows, we may even be able to port this over to CoH2 (which I haven't tried.)

Please let us know how else we can help!

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JudgeAlfred Author
JudgeAlfred - - 466 comments

At the moment, the plan is to essentially take all of the concepts, and to some extent the data collected and move it over to CoH2.

At that point, each Doctrine will be a division and it's little helpers in one, neatly packaged setup for the player to utilize.

It essentially removes the concept of making the player choose 2-3 different things at the start of the game. You choose your Doctrine, get your neat roster and go.

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Warblood
Warblood - - 110 comments

Haven't been keeping track, but is modding CoH2 a reality? As far as I can see, people (including me - I will only buy the game when there is a realism mod out) are hoping for the opportunity of modding in a business model based on selling modified content to the consumer in the form of DLCs... With the latest trend in most mainstream games trying to get ahead of community mods... Well it sometimes seems to me that we're hoping for something that will never happen - or until they've fully milked the game's potential in their minds.

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JudgeAlfred Author
JudgeAlfred - - 466 comments

As far as I can tell it's going to happen eventually, but most likely after they've released a fair amount of content.

Everyone seems to get up and arms when Relic says they're working on modding tools for the community, but never specify a timeline for it to be completed/released.

So basically everyone is bailing the CoH1 boat for the CoH2 boat that hasn't even arrived yet due to hype. Go figure.

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fallbarbarossa
fallbarbarossa - - 140 comments

I ain't bailing on your ***! Riding this on to the bottom like Lütjens on the Bismarck!!

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fallbarbarossa
fallbarbarossa - - 140 comments

Judge, when you talk about each doctrine being a division, do you mean a specific division (352. Inf, 21. PzD...) or do you mean the player chooses infantry division, panzer division, Fallschirmjäger division, SS Panzer-Division ...??? And get a basic order of battle for one of these kinds of divisions?

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JudgeAlfred Author
JudgeAlfred - - 466 comments

At the moment the former idea is the best one. As an example, you'll notice that in Battle of the Bulge (The Modification) Each doctrine is a formation, and your entire unit roster as well as bonuses go from that.

We already have a ton of information regarding units on the Western Front, both American and German. We also have a ton of information on the Eastern Front for the Soviets. It's an easier route to simply make each Doctrine a genuine division that actually fought at this point.

Generic divisions could easily work also, but I find that rather, well bland. If Flames of War can manage to pull of various divisions of the same concept having different playstyles I'm sure we can also.

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fallbarbarossa
fallbarbarossa - - 140 comments

I haven't played Battle of the Bulge, but an acquaintance of mine told me it wasn't anything special and as I've got a bunch of Mods already and not much time I decided to pass.

Fair enough. I'm pretty much up for either option to be honest. Which 6 lucky divisions make the German team? (SS, Luftwaffe, Here)

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JudgeAlfred Author
JudgeAlfred - - 466 comments

Bare in mind this is for CoH2, and not CoH1. You can have as many doctrines as you want in CoH2 within the menus, but you may only bring three into a battle with you.

So we can do as many divisions as we want.

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fallbarbarossa
fallbarbarossa - - 140 comments

Aha, ok... I haven't played coh2 yet and ill more than likely be one of the last to go over to it, but if this mod goes then so will I.

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atomcrusader
atomcrusader - - 37 comments

Me too! Go Judge!

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