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- NOCTURNAL -

- Location and Time

The game action is mainly set in the city of Ainsbrough. The city itself has various areas, such as a prospering downtown area with sharp businesses, a poor ghetto, countryside, a large forest and other areas... The player will be able to visit most of them just by following the main storyline. 1922 - the roaring twenties, prohibition, corruption, live fast and die young era. With the strong grip of poverty approaching, everyone was eager to make money and live a good life.

- Gameplay

The player will have a main storyline to go trough. Beside that, side missions will be available. It is the players choice to take or refuse them. Side missions will get you a chance to visit other locations, unlock weapon upgrades and earn money, with which you can buy various gear needed for your work. Side missions will make further playing easier at some parts, if you do them. You have the free choice of completing your mission. You have an objective and it is your choice how will you get to it. Making right or wrong choices will differ in the mission itself, but not in the final outcome of the game.

- Features

The mod will have a lot of features. Some are listed above, but others will stay secret and be left for the player to find out.

  • Health system - If you get shot, or injured, you will recover but slowly. You can numb the pain by drinking from your alcohol flask. Drink too much and you'll be woozy, might slip and fall, or shoot by accident, fall unconcious or vomit. To speed up your recovery you may want to use medkits and other gear. Hard injures (Head, vital organs) will mean certain death if you don't attend them.
  • Fear - The protagonist is a hardened man, and he tends to stay quite calm during fearful or traumatic situations, however, he is phobic of spiders and small enclosed areas. When you confront your fears, a certain fear effect will happen, blurring your screen and causing hallucinations, accidental firearm discharge, jumping back and falling down, etc.
  • Fighting system - The player will be able to use all sorts of weapons, ranging from your bare knuckles, over blunt objects, firearms up to using your enviorment to beat your enemies.
  • Puzzles - In certain parts of the game you'll have to solve certain puzzles. For example, one day you'll find a bomb in your office which you have to defuse. There, a sort of a minigame activates and you will have to defuse the bomb using various tools, bypassing wires, turning switches and doing other things. Puzzles will get more complex as you progress trough the game.

- The Nocturnal Development Team

So far there is 5 of us activly working on the project. List of developers:

  • Allicorn
  • Blackmantis
  • Cakeman
  • Darthkwi
  • Gunslinger_x

If you are interested in helping us out, please send us a personal message including some information about you and of what are you capable of doing, how much free time do you have, are you able to devote yourself to do your task in the mod activly, etc.

- Status

  • Storyline ~ 70%
  • Maps ~ 20%
  • Sounds and Audio ~ 5%
  • Models ~ 10%
  • Textures ~ 40%
  • Script ~ 5%

Note that all of the statistics aren't exact and may vary.

- Contributors

A contributor is a person who has in a way helped us in developing the mod. A contributor is someone who made a map, 3D model, script part, sounds or something like that, which helps us in the overall project. List of contributors:

  • Sonofamortician - Support and info / miscellaneous.
  • Maxwell Silver - Various models / support.
  • Tyih - Various scripts.
  • nVidia and Audicity - Equipment donation.

If you would like to contribute in a way, please send us a private message about the part where you would like to contribute and more information about it.

Thank you very much for reading,

- Stormware.

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Concept art of John Campbell Room Test Weapons
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Comments  (40 - 50 of 59)
TheUnbeholden
TheUnbeholden Mar 1 2008, 4:45am says:

is this Call of Cthulhu: Lost in the Darkness ??? or what...

0 votes     reply to comment
Blackmantis
Blackmantis Mar 1 2008, 10:09pm replied:

Yes.

+1 vote     reply to comment
dangy5
dangy5 Feb 29 2008, 5:35am says:

i love the idea kinda original ty for this great mod the video gave me the creeps lol :D

+1 vote     reply to comment
lol_internet
lol_internet Feb 27 2008, 10:08am says:

Will be that weapon?
Hormiga.org

+1 vote     reply to comment
Blackmantis
Blackmantis Feb 27 2008, 12:28pm replied:

Absolutely. How could we leave out the Thompson ;)

+1 vote     reply to comment
lol_internet
lol_internet Feb 27 2008, 12:49pm replied:

cool i want to help because i love this mod i don't know if this can be useful for you but there are some models or textures or whatever...

Garrysmod.org

+1 vote     reply to comment
Blackmantis
Blackmantis Feb 27 2008, 1:01pm replied:

Did you actually make this?

+1 vote     reply to comment
lol_internet
lol_internet Feb 27 2008, 2:33pm replied:

i know 0% about that things

+1 vote     reply to comment
Blackmantis
Blackmantis Feb 27 2008, 8:04pm replied:

If you didn't design it, we cannot use it unfortunately. We're making everything from scratch.

I have already designed a Thompson model anyway.

+1 vote     reply to comment
Tyih
Tyih Feb 26 2008, 4:09pm replied:

Nice to know the gameplay development is going good so far. I myself have been a bit busy brainstorming ideas to use in the story script.

+1 vote     reply to comment
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Platform
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Developer
Stormware
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Release Date
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Genre
Action Adventure
Theme
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Players
Single Player
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3,868 of 8,269
Last Update
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Watchers
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