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- NOCTURNAL -

- Location and Time

The game action is mainly set in the city of Ainsbrough. The city itself has various areas, such as a prospering downtown area with sharp businesses, a poor ghetto, countryside, a large forest and other areas... The player will be able to visit most of them just by following the main storyline. 1922 - the roaring twenties, prohibition, corruption, live fast and die young era. With the strong grip of poverty approaching, everyone was eager to make money and live a good life.

- Gameplay

The player will have a main storyline to go trough. Beside that, side missions will be available. It is the players choice to take or refuse them. Side missions will get you a chance to visit other locations, unlock weapon upgrades and earn money, with which you can buy various gear needed for your work. Side missions will make further playing easier at some parts, if you do them. You have the free choice of completing your mission. You have an objective and it is your choice how will you get to it. Making right or wrong choices will differ in the mission itself, but not in the final outcome of the game.

- Features

The mod will have a lot of features. Some are listed above, but others will stay secret and be left for the player to find out.

  • Health system - If you get shot, or injured, you will recover but slowly. You can numb the pain by drinking from your alcohol flask. Drink too much and you'll be woozy, might slip and fall, or shoot by accident, fall unconcious or vomit. To speed up your recovery you may want to use medkits and other gear. Hard injures (Head, vital organs) will mean certain death if you don't attend them.
  • Fear - The protagonist is a hardened man, and he tends to stay quite calm during fearful or traumatic situations, however, he is phobic of spiders and small enclosed areas. When you confront your fears, a certain fear effect will happen, blurring your screen and causing hallucinations, accidental firearm discharge, jumping back and falling down, etc.
  • Fighting system - The player will be able to use all sorts of weapons, ranging from your bare knuckles, over blunt objects, firearms up to using your enviorment to beat your enemies.
  • Puzzles - In certain parts of the game you'll have to solve certain puzzles. For example, one day you'll find a bomb in your office which you have to defuse. There, a sort of a minigame activates and you will have to defuse the bomb using various tools, bypassing wires, turning switches and doing other things. Puzzles will get more complex as you progress trough the game.

- The Nocturnal Development Team

So far there is 5 of us activly working on the project. List of developers:

  • Allicorn
  • Blackmantis
  • Cakeman
  • Darthkwi
  • Gunslinger_x

If you are interested in helping us out, please send us a personal message including some information about you and of what are you capable of doing, how much free time do you have, are you able to devote yourself to do your task in the mod activly, etc.

- Status

  • Storyline ~ 70%
  • Maps ~ 20%
  • Sounds and Audio ~ 5%
  • Models ~ 10%
  • Textures ~ 40%
  • Script ~ 5%

Note that all of the statistics aren't exact and may vary.

- Contributors

A contributor is a person who has in a way helped us in developing the mod. A contributor is someone who made a map, 3D model, script part, sounds or something like that, which helps us in the overall project. List of contributors:

  • Sonofamortician - Support and info / miscellaneous.
  • Maxwell Silver - Various models / support.
  • Tyih - Various scripts.
  • nVidia and Audicity - Equipment donation.

If you would like to contribute in a way, please send us a private message about the part where you would like to contribute and more information about it.

Thank you very much for reading,

- Stormware.

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Comments  (20 - 30 of 59)
Blackmantis
Blackmantis Mar 6 2008, 3:59pm says:

Yeah it'll be finished "When it's done". We have no set date yet.

+1 vote     reply to comment
dangy5
dangy5 Mar 6 2008, 8:18am says:

in the comment i heard its a remake srry if that was wrong
i really wana know when will it finish

+1 vote     reply to comment
dangy5
dangy5 Mar 6 2008, 5:31am says:

and do you have a website up yet?

+1 vote     reply to comment
Cakeman
Cakeman Mar 6 2008, 7:38am replied:

Remake? Of what? No, we don't have a website now.. Don't really need it.

+1 vote     reply to comment
renegadekiller
renegadekiller Mar 9 2008, 11:21pm replied:

errr, ok but, the admins of this site require a website b4 a mod is authorized but um.. then again, u have a good point.

+1 vote     reply to comment
dangy5
dangy5 Mar 6 2008, 5:28am says:

ok now so this mod is just remake right well when will it be finishing?

+1 vote     reply to comment
Blackmantis
Blackmantis Mar 6 2008, 3:57pm replied:

The finish date is "when it's done".

+1 vote     reply to comment
Blackmantis
Blackmantis Mar 2 2008, 11:36pm says:

Yes, but the Doom 3 engine costs a LOT more to licence than Source Engine.

Also, the game doesn't have any lovecraft elements, thus the reason we don't mention HP Lovecraft. We attempted to contact Chaosium inc on the rights to Lovecraft references to use in the mod and got a no-go. The game may just end up a film noir detective adventure (With some witty lines and lots of twists.)

+1 vote     reply to comment
calvinliang
calvinliang Mar 4 2008, 10:34pm replied:

can u actually do all that on the source engine?

+1 vote     reply to comment
Blackmantis
Blackmantis Mar 5 2008, 6:54pm replied:

Yes, it's been done in the Half-Life 1 engine in a similar manner (see "Afraid of Monsters: Directors Cut", and it's possible in Source.

+1 vote     reply to comment
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Platform
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Developer
Stormware
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Release Date
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Genre
Action Adventure
Theme
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Players
Single Player
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