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- NOCTURNAL -

- Location and Time

The game action is mainly set in the city of Ainsbrough. The city itself has various areas, such as a prospering downtown area with sharp businesses, a poor ghetto, countryside, a large forest and other areas... The player will be able to visit most of them just by following the main storyline. 1922 - the roaring twenties, prohibition, corruption, live fast and die young era. With the strong grip of poverty approaching, everyone was eager to make money and live a good life.

- Gameplay

The player will have a main storyline to go trough. Beside that, side missions will be available. It is the players choice to take or refuse them. Side missions will get you a chance to visit other locations, unlock weapon upgrades and earn money, with which you can buy various gear needed for your work. Side missions will make further playing easier at some parts, if you do them. You have the free choice of completing your mission. You have an objective and it is your choice how will you get to it. Making right or wrong choices will differ in the mission itself, but not in the final outcome of the game.

- Features

The mod will have a lot of features. Some are listed above, but others will stay secret and be left for the player to find out.

  • Health system - If you get shot, or injured, you will recover but slowly. You can numb the pain by drinking from your alcohol flask. Drink too much and you'll be woozy, might slip and fall, or shoot by accident, fall unconcious or vomit. To speed up your recovery you may want to use medkits and other gear. Hard injures (Head, vital organs) will mean certain death if you don't attend them.
  • Fear - The protagonist is a hardened man, and he tends to stay quite calm during fearful or traumatic situations, however, he is phobic of spiders and small enclosed areas. When you confront your fears, a certain fear effect will happen, blurring your screen and causing hallucinations, accidental firearm discharge, jumping back and falling down, etc.
  • Fighting system - The player will be able to use all sorts of weapons, ranging from your bare knuckles, over blunt objects, firearms up to using your enviorment to beat your enemies.
  • Puzzles - In certain parts of the game you'll have to solve certain puzzles. For example, one day you'll find a bomb in your office which you have to defuse. There, a sort of a minigame activates and you will have to defuse the bomb using various tools, bypassing wires, turning switches and doing other things. Puzzles will get more complex as you progress trough the game.

- The Nocturnal Development Team

So far there is 5 of us activly working on the project. List of developers:

  • Allicorn
  • Blackmantis
  • Cakeman
  • Darthkwi
  • Gunslinger_x

If you are interested in helping us out, please send us a personal message including some information about you and of what are you capable of doing, how much free time do you have, are you able to devote yourself to do your task in the mod activly, etc.

- Status

  • Storyline ~ 70%
  • Maps ~ 20%
  • Sounds and Audio ~ 5%
  • Models ~ 10%
  • Textures ~ 40%
  • Script ~ 5%

Note that all of the statistics aren't exact and may vary.

- Contributors

A contributor is a person who has in a way helped us in developing the mod. A contributor is someone who made a map, 3D model, script part, sounds or something like that, which helps us in the overall project. List of contributors:

  • Sonofamortician - Support and info / miscellaneous.
  • Maxwell Silver - Various models / support.
  • Tyih - Various scripts.
  • nVidia and Audicity - Equipment donation.

If you would like to contribute in a way, please send us a private message about the part where you would like to contribute and more information about it.

Thank you very much for reading,

- Stormware.

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Comments  (10 - 20 of 59)
darthkiwi
darthkiwi Mar 24 2008, 12:54pm says:

"allow for parody and the like."

I'm not a lawyer but there was this fangame based on the King's Quest franchise which had to deal with this stuff, and they went quite in-depth.

Apparently, parody is okay. You don't need any rights to parody. But since we don't have the rights to the characters, creatures etc. of the Mythos we can't use them. I'm not sure what effect charging people for the game would have on our rights - and to be honest, my own view is that, since Lovecraft died 70+ years ago, his work is in the public domain. But because Chaosium copyrighted the RPG and all that, I guess they trump us.

In any case, the whole thing's a bit convoluted, and I think we are considering charging people for this. Don't quote me on that though. So it's really best if we stick to original stuff.

0 votes     reply to comment
masonic
masonic Mar 25 2008, 6:42pm replied:

Well, you can't really copyright public domain- it's a rather gray area on their part.

+1 vote     reply to comment
insomniabob
insomniabob Mar 23 2008, 7:49am says:

You guy do know that unless you are planning on selling this mod to people, you don't actually need Chaosium's permission to use the Call of Cthulhu, right? Fair Use Laws allow for parody and the like.

+1 vote     reply to comment
Blackmantis
Blackmantis Mar 25 2008, 12:36am replied:

I don't plan on selling this mod, but if it fails to be designed as a mod, I intend to design a full-blown game and market it as so in the future.

+1 vote     reply to comment
Blackmantis
Blackmantis Mar 18 2008, 10:55am says:

Fantastic! Good to hear you're still in on the project. Take your time with your higher-priority preoccupations however.

+1 vote     reply to comment
darthkiwi
darthkiwi Mar 16 2008, 6:09pm says:

Hey guys - sorry I haven't been contributing much (ie. at all) lately, I was tied up with other stuff. I'm still a little tied up (exams in June, aagh!) but I hope to be able to make some models for this before I get buried in other stuff again.
Pity about losing the Mythos elements, but Noir games have their own style so I'm certainly willing to keep going with this.

+1 vote     reply to comment
dangy5
dangy5 Mar 11 2008, 11:41am says:

well good luck ill track this mod for now looks worth w8ting for ty for the reply

+1 vote     reply to comment
Blackmantis
Blackmantis Mar 11 2008, 8:12pm replied:

Ok, cool. We're hoping to have at least a small quick demo out soon.

+1 vote     reply to comment
Tyih
Tyih Mar 7 2008, 6:26am says:

I myself am kind of glad the game's story is transforming from Cthulhu Mythos to a noir detective story. You have no idea how long it took me just to brainstorm mythos ideas for the story.

0 votes     reply to comment
Blackmantis
Blackmantis Mar 8 2008, 1:03am replied:

Yeah same here. I'm using mainly the ideas of Cakeman and myself at the moment. I need to just get into my home computer without any more frucking distractions (I've had court cases, stepdad moved out, me moving in, then being kicked out because of stepdad, court to get an order against him, then being relocated to another state).

It's been damned hectic.

+1 vote     reply to comment
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Stormware
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