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- NOCTURNAL -

- Location and Time

The game action is mainly set in the city of Ainsbrough. The city itself has various areas, such as a prospering downtown area with sharp businesses, a poor ghetto, countryside, a large forest and other areas... The player will be able to visit most of them just by following the main storyline. 1922 - the roaring twenties, prohibition, corruption, live fast and die young era. With the strong grip of poverty approaching, everyone was eager to make money and live a good life.

- Gameplay

The player will have a main storyline to go trough. Beside that, side missions will be available. It is the players choice to take or refuse them. Side missions will get you a chance to visit other locations, unlock weapon upgrades and earn money, with which you can buy various gear needed for your work. Side missions will make further playing easier at some parts, if you do them. You have the free choice of completing your mission. You have an objective and it is your choice how will you get to it. Making right or wrong choices will differ in the mission itself, but not in the final outcome of the game.

- Features

The mod will have a lot of features. Some are listed above, but others will stay secret and be left for the player to find out.

  • Health system - If you get shot, or injured, you will recover but slowly. You can numb the pain by drinking from your alcohol flask. Drink too much and you'll be woozy, might slip and fall, or shoot by accident, fall unconcious or vomit. To speed up your recovery you may want to use medkits and other gear. Hard injures (Head, vital organs) will mean certain death if you don't attend them.
  • Fear - The protagonist is a hardened man, and he tends to stay quite calm during fearful or traumatic situations, however, he is phobic of spiders and small enclosed areas. When you confront your fears, a certain fear effect will happen, blurring your screen and causing hallucinations, accidental firearm discharge, jumping back and falling down, etc.
  • Fighting system - The player will be able to use all sorts of weapons, ranging from your bare knuckles, over blunt objects, firearms up to using your enviorment to beat your enemies.
  • Puzzles - In certain parts of the game you'll have to solve certain puzzles. For example, one day you'll find a bomb in your office which you have to defuse. There, a sort of a minigame activates and you will have to defuse the bomb using various tools, bypassing wires, turning switches and doing other things. Puzzles will get more complex as you progress trough the game.

- The Nocturnal Development Team

So far there is 5 of us activly working on the project. List of developers:

  • Allicorn
  • Blackmantis
  • Cakeman
  • Darthkwi
  • Gunslinger_x

If you are interested in helping us out, please send us a personal message including some information about you and of what are you capable of doing, how much free time do you have, are you able to devote yourself to do your task in the mod activly, etc.

- Status

  • Storyline ~ 70%
  • Maps ~ 20%
  • Sounds and Audio ~ 5%
  • Models ~ 10%
  • Textures ~ 40%
  • Script ~ 5%

Note that all of the statistics aren't exact and may vary.

- Contributors

A contributor is a person who has in a way helped us in developing the mod. A contributor is someone who made a map, 3D model, script part, sounds or something like that, which helps us in the overall project. List of contributors:

  • Sonofamortician - Support and info / miscellaneous.
  • Maxwell Silver - Various models / support.
  • Tyih - Various scripts.
  • nVidia and Audicity - Equipment donation.

If you would like to contribute in a way, please send us a private message about the part where you would like to contribute and more information about it.

Thank you very much for reading,

- Stormware.

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Post comment Comments  (0 - 10 of 59)
Spjoortian
Spjoortian Jul 20 2008, 9:33am says:

very nice:D

+1 vote     reply to comment
delarobe
delarobe Jul 19 2008, 11:09am says:

is this mod based in nocturne? =O

+1 vote     reply to comment
Exil
Exil Jul 19 2008, 9:44am says:

I am impressed, this a really good idea, the fear is something new that I haven't seen before...it gives that sense of reality, I mean we all have fears. I hope you can pull it through and release it, I will look forward to it.

Good luck

+1 vote     reply to comment
Da-Fort
Da-Fort Jul 19 2008, 9:39am says:

I like the fear system, cuz I'm terrified by spiders(well huge ones now like in Get a life or Doom 3 :S)

+1 vote     reply to comment
horizonbreakk
horizonbreakk Apr 15 2008, 10:33am says:

I just saw this mod, and I hope hope hope hope hope you guys pull it off. It looks amazing and I think would be an instant hit. Keep up the good work guys!

+3 votes     reply to comment
Cakeman Creator
Cakeman Apr 16 2008, 1:29pm replied:

Thanks a lot, we won't let you down. xD

+2 votes   reply to comment
horizonbreakk
horizonbreakk Apr 21 2008, 7:29am replied:

Awesome! Good enough for me. Its honestly about time we got an original mod like this. Yes, many of them are original, but nothing like this!

+3 votes     reply to comment
Baxayaun
Baxayaun Apr 5 2008, 10:00am says:

Uhmmmm... nice, but you need to work in the ambience. Anyways, this is probably an early stage of development, so... nice work!

+2 votes     reply to comment
Blackmantis Creator
Blackmantis Apr 7 2008, 7:25am replied:

Thanks.

Well this map is our test map for now. All new textures we use, etc, will be applied here. Once we have achieved the 1920s look we're after, we'll re-record the scene and upload a new version.

+1 vote   reply to comment
Blackmantis Creator
Blackmantis Mar 25 2008, 1:37am says:

Either way, I've never been fascinated by the Mythos, and games made by Lovecraft don't seem to have a big bang on the market, which is what I'd be aiming for in my first retailed game. Perhaps if I do end up owning my own business one day, I shall market a Lovecraft game.

+1 vote   reply to comment
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Platform
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Developer
Stormware
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Release Date
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Theme
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Nocturnal
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Last Update
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