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17 comments by Dman757 on Dec 14th, 2014

We've made it into the Top 100 mods thanks to all of your kind nominations! We would love for you to help us make it to the top 10 this year (We really want to win that year subscription to UE4!)



Weapon Updates

The next few updates will obviously of course, introduce new tools for you to kill zombies with. The Abrasive Saw for instance is much lighter and uses less fuel than the Chainsaw. However, you'll have to get in much closer to cut up the undead.




We're also working on refining our preexisting weapon inventory. In particular, we've been working on adding items to help add more variance to the guns you can find, along with animated selective fire. Will these things lead to an actual proper attachment system? Time will tell if it will.






PvP Mode

We've been prototyping a new gamemode that deals with Player vs Player conflict for quite some time. More will be revealed later, but if you've enjoyed the Supply Raid mode in The Last of Us, our PvP mode will be similar to that sort of experience.

Human NPCs

We've promised these for quite some time but finally we're getting work done on these guys. We'll most likely release the Bandit NPC in the next big patch if everything goes as planned. In terms of behavior, Bandits will be able to maneuver through the maps independently and fluidly (like a human player) in search for loot, and will shoot you on sight. They can ambush you as well, if you aren't careful!



Maps


Media Update!
Media Update!
Media Update!





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NMRiH: Weight & Damage v1.0

NMRiH: Weight & Damage v1.0

Oct 30, 2014 Other 13 comments

A small and simple mod that makes everything lighter (weigh less), and causes all guns (except the .22's) to give one-shot headshots! Oh, and some of...

OST Preview - HAPPY HOLIDAYS!

OST Preview - HAPPY HOLIDAYS!

Dec 25, 2012 Music 17 comments

Happy Holidays from the No More Room in Hell development team!

NMRiH Beta 1.06 Client Full

NMRiH Beta 1.06 Client Full

Nov 19, 2012 Full Version 112 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 to 1.06 Patch

NMRiH Beta 1.05 to 1.06 Patch

Nov 19, 2012 Patch 31 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 Client Full

NMRiH Beta 1.05 Client Full

Sep 7, 2012 Full Version 32 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

Mark It Zero Wallpaper

Mark It Zero Wallpaper

Apr 17, 2012 Wallpapers 16 comments

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines...

Post comment Comments  (4270 - 4280 of 4,512)
KILLER89(FIN)
KILLER89(FIN) Sep 13 2007, 4:37am says:

Luckily my mod is lightly modded single player, so ill guess, that i wont get screwed up with lack of coder(s). :P :(

+1 vote     reply to comment
WhiteKnightz
WhiteKnightz Sep 11 2007, 11:10pm says:

Hang in there killer :/!

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Sep 10 2007, 2:54am says:

Finding a decent coder is almost harder than winning in lottery.... =/

+1 vote     reply to comment
stringed_Evil
stringed_Evil Sep 9 2007, 7:55pm says:

We just need reliable and talented coders, if anybody knows any please force them to get in touch at gunpoint. Thanks

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Aug 29 2007, 4:26pm says:

Im pretty sure, that work with this much as possible.

allthough... ===>

As far as what has been going on lately, PEOPLE HAVE BEEN BUSY, including myself. We have had to put up with INACTIVE TEAM MEMBERS, PEOPLE LOOSING INTEREST, PEOPLE MOVING TO BIGGER PROJECTS. It's extremely hard to get something done when you have 70% OF THE TEAM READY to create a certain media item or a major portion of our mod, but then there is 30% OF THE TEAM IS MIA. And what do you do then? Find new members, right? Well, that's easier said then done.


+1 vote     reply to comment
mopman1337
mopman1337 Aug 29 2007, 3:43pm says:

ok, I would really like to play this (I can never get enough zombie games!), I WANT to see it suceed and become mod of the year. But I just want to see the proof, thats all. I'm sure when (and if) it's done it will at least be better than 90% of the other "mods" out (SMOD!!!)

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Aug 29 2007, 6:49am says:

Status Report
There are some people out there that are complaining that our team is not being honest with the community on our mod's status. I will admit that we've been in the dark for a little while, but in the past we've been pretty honest about our situation and our progress (remember audio updates?). So I am here now to clear up some things and hopefully inform a few of you in the process.

As far as what has been going on lately, people have been busy, including myself. We have had to put up with inactive team members, people losing interest, people moving on to bigger projects. It's extremely hard to get something done when you have 70% of the team ready to create a certain media item or a major portion of our mod, but then there is 30% of the team that is MIA. And what do you do then? Find new members, right? Well, that's easier said then done.

The HL2 mod community talent has been significantly tapped. Most of the good modders have either been picked up by other mods, lost interest in the engine, or don't have time to dedicate to a mod. But when you finally find what you think is a dedicated and motivated member, they quickly turn into just the opposite of that. So finding new members can be extremely difficult.

As of right now, things are beginning to come together (again). People are working and things are getting done. We have had some unfortunate bad luck with inactive members and that is what halts us the most. But we are doing all we can to get things in order and hopefully have something to show as soon as we possibly can.

This team has not forgotten about it's community. Our main goal is to produce content and produce a mod for YOU and only YOU (well, maybe a little for ourselves too). We would love to have media to show you on a regular basis, but it is just unrealistic in our current state. So you may ask: When will another media update take place or when will we see more content? The answer is, we don't know. We definitely have a lot of new content that could be shown off but we want to make sure that it is prepared in a way and combined with enough media to really show off our progress in a big way. We are not going to show off every single new model that comes out the moment it is produce. Sorry, that is just how we do things and how we've always done things. So just sit tight, interact with the community, have fun, and you'll see things when we feel the time is right.

"
To those who claim that we are "dead" or that our team is "lazy", please don't bother posting on these forums. We do not need or want people in our community that put down our ALL VOLUNTEER team and all of the work that we have done over the course of our development. You have no right calling anyone on our mod team lazy when all you do is post negative comments on our forums yet you can't even take the time that our team members have to learn an actual skill to help the situation. You have never been a part of a mod team, so you have no idea how things work and what it takes. Why do you think so many mods fail? Some teams just can't put up with the disappointments and shortcomings that occur during development. But this mod team can and has for the past 4 years. So if you don't understand that and can not put up with that and have nothing but bad things to say, then please do everyone a favor and leave this community." (this part was a bit over-reacted, but ill forgive them..)

I will admit that this team has been lacking somewhat in the public relations department as of late and there is no one to blame but myself. I am the Public Relations head for this mod. I have done pretty much all I can to help promote and assist our mod the past (media updates, audio updates, recruiting, moderation, etc.). But as is the situation with other team members, I got busy. I began working full time this summer to build up my bank account. I wanted to enjoy the time that I had with my girlfriend before she left for Las Vegas until December. And frankly, I grew tired of seeing the same arguments, the same negative comments, and the same pointless topics created by members of this community. But now I am back and I am determined that I can help this community and fulfill the duties that my job requires. The PR position is filled, ok?

I apologize that this message is as long as it is, but it really needs to be to really get the message out. Our team is working and is producing content only as fast our restrictions will let us. We will release media when we feel that it is up to our normal standards and is organized enough. So there should hopefully be a better understanding now, right? Right.

Posted by: 3pidemiC @ 07:30 PM, 20 August, 2007

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Aug 29 2007, 2:42am says:

And i didnt say, that MOST of the fans are whining little kids.
I just said, what ive seen in here. (entire community)
If you feel, that youre not a whiney kid, then take my apologize.

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Aug 29 2007, 2:39am says:

Okay... maybe i said it too unclearly: have you guys checked the help wanted - section?
Usually, when mod lacks of coders, mappers etc, progress will be slowed down badly.
You know, what im saying?

Most of the mods ive seen dying, have died because of lack of CODERS.
(they are quite rare now a days in here...)

+1 vote     reply to comment
mopman1337
mopman1337 Aug 23 2007, 2:56pm says:

Killer 89: The first thing you say when I criticize this mod (it needs some) is blame the very people who support it. I think we have a justified reason to be whiney, after waiting almost 4 years and hearing "its almost done!" over and over and still not having a playable version. it is pretty stupid, as far as I'm concerned this is vaporware, until prven otherwise

+1 vote     reply to comment
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Nmrih.com
Release Date
Released Oct 2011
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9.1

2058 votes submitted.

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Highest Rated (43 agree) 7/10

I first heard about this mod on a very recent PC Gamer (US) podcast and as a zombie entertainment enthusiast couldn't pass it up looking in to it. I have been through the available maps, on the few servers that pop up in the server list, and this is a fantastic zombie mod because it will make you concerned by zombies again and not just because the ammo is sparse. The zombies are tough to put down with anything less than hit to their dome. Its often better to try to run past the zombies than engage…

Feb 8 2012, 2:00pm by CanadianWolverine

Lowest Rated (18 agree) 1/10

This is not nearly what I expected. Kinda disappointed so far.

Dec 19 2011, 10:21am by jedi_hm2

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First Person Shooter
Theme
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