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17 comments by Dman757 on Dec 14th, 2014

We've made it into the Top 100 mods thanks to all of your kind nominations! We would love for you to help us make it to the top 10 this year (We really want to win that year subscription to UE4!)

Weapon Updates

The next few updates will obviously of course, introduce new tools for you to kill zombies with. The Abrasive Saw for instance is much lighter and uses less fuel than the Chainsaw. However, you'll have to get in much closer to cut up the undead.

We're also working on refining our preexisting weapon inventory. In particular, we've been working on adding items to help add more variance to the guns you can find, along with animated selective fire. Will these things lead to an actual proper attachment system? Time will tell if it will.

PvP Mode

We've been prototyping a new gamemode that deals with Player vs Player conflict for quite some time. More will be revealed later, but if you've enjoyed the Supply Raid mode in The Last of Us, our PvP mode will be similar to that sort of experience.

Human NPCs

We've promised these for quite some time but finally we're getting work done on these guys. We'll most likely release the Bandit NPC in the next big patch if everything goes as planned. In terms of behavior, Bandits will be able to maneuver through the maps independently and fluidly (like a human player) in search for loot, and will shoot you on sight. They can ambush you as well, if you aren't careful!


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NMRiH: Weight & Damage v1.0

NMRiH: Weight & Damage v1.0

Oct 30, 2014 Other 13 comments

A small and simple mod that makes everything lighter (weigh less), and causes all guns (except the .22's) to give one-shot headshots! Oh, and some of...



Dec 25, 2012 Music 17 comments

Happy Holidays from the No More Room in Hell development team!

NMRiH Beta 1.06 Client Full

NMRiH Beta 1.06 Client Full

Nov 19, 2012 Full Version 112 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 to 1.06 Patch

NMRiH Beta 1.05 to 1.06 Patch

Nov 19, 2012 Patch 31 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 Client Full

NMRiH Beta 1.05 Client Full

Sep 7, 2012 Full Version 32 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

Mark It Zero Wallpaper

Mark It Zero Wallpaper

Apr 17, 2012 Wallpapers 16 comments

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines...

Post comment Comments  (30 - 40 of 4,510)
Stogie83 Aug 28 2014, 11:14am says:

meh, instead of having almost unlimited player respawns in casual mode, i´d rather see a "no-respawning zombies" mode.

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Sep 4 2014, 1:42pm replied:

Zombies don't respawn if you clear out an area already.

+2 votes   reply to comment
kijebe Aug 29 2014, 8:53am replied:

so sortof a "hunt" mode where you need to clear out the zombies in an area, like a cleanup?

would work, but the whole idea of the respawning is to simulate the "endless horde of the dead", so unless they spawn an absolutely huge number of zombies at once on a large map, it might be too easy to be worth creating an entire new mode

just my two cents tho

+2 votes     reply to comment
The_Deader Aug 25 2014, 9:33pm says:

I have a question. How come there's always a server with at least one 12 year old on it? Maybe I should start playing after 10:00...

+2 votes     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Aug 26 2014, 12:27pm replied:

Because children are terrifying.

+5 votes   reply to comment
Full_Metal_Core Oct 30 2014, 8:34pm replied:

Those children zombies

+1 vote     reply to comment
TheHappyTurtle Aug 26 2014, 11:58am replied:

Group up with people from the Steam Community group, most people who bother to use it are quite mature and have an actual interest in playing the game properly.

+2 votes     reply to comment
kijebe Aug 22 2014, 9:32am says:

i had a few questions that have been bugging me

as it stands now, rifles are unable to go into focus mode, meaning that the ruger .22 rifle is inferior to the pistol because they both take 2 headshots, but the pistol is capable of 1Hitkill

i was simply wondering if focus could be added to rifles and machineguns, perhaps adding additional penetration (and in the case of the mac10, ruger .22 etc, lending them 1HK capabilities)

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Aug 22 2014, 1:33pm replied:

We're considering adding it to the Ruger 10/22

+2 votes   reply to comment
kijebe Aug 22 2014, 8:39pm replied:

can i just make note how much i love that you not only keep this game/mod going with updates, but also interact and such with the players? its nice and not enough modders/developers do it, i feel like i'm actually being listened to, thank you

(also the FN FAL sights are very obscuring, and its not very clear what part should be used for longer range aiming)

+4 votes     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Aug 26 2014, 12:35pm replied:

Ah yeah I know what you mean with the FAL sights -- they are fairly accurate to real world, just takes a bit of getting used to!
I find it crazy that some devs don't interact with the people that play their games... it helps them make a better game. Sometimes it's just the little suggestions like yours that can really make the experience shine, something you'd otherwise miss without that input from the players! On top of that, you guys are generally speaking a pretty cool bunch.

+4 votes   reply to comment
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Release Date
Released Oct 30, 2011
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2055 votes submitted.

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Highest Rated (43 agree) 7/10

I first heard about this mod on a very recent PC Gamer (US) podcast and as a zombie entertainment enthusiast couldn't pass it up looking in to it. I have been through the available maps, on the few servers that pop up in the server list, and this is a fantastic zombie mod because it will make you concerned by zombies again and not just because the ammo is sparse. The zombies are tough to put down with anything less than hit to their dome. Its often better to try to run past the zombies than engage…

Feb 8 2012, 2:00pm by CanadianWolverine

Lowest Rated (18 agree) 1/10

This is not nearly what I expected. Kinda disappointed so far.

Dec 19 2011, 10:21am by jedi_hm2

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