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15 comments by Dman757 on Dec 14th, 2014

We've made it into the Top 100 mods thanks to all of your kind nominations! We would love for you to help us make it to the top 10 this year (We really want to win that year subscription to UE4!)



Weapon Updates

The next few updates will obviously of course, introduce new tools for you to kill zombies with. The Abrasive Saw for instance is much lighter and uses less fuel than the Chainsaw. However, you'll have to get in much closer to cut up the undead.




We're also working on refining our preexisting weapon inventory. In particular, we've been working on adding items to help add more variance to the guns you can find, along with animated selective fire. Will these things lead to an actual proper attachment system? Time will tell if it will.






PvP Mode

We've been prototyping a new gamemode that deals with Player vs Player conflict for quite some time. More will be revealed later, but if you've enjoyed the Supply Raid mode in The Last of Us, our PvP mode will be similar to that sort of experience.

Human NPCs

We've promised these for quite some time but finally we're getting work done on these guys. We'll most likely release the Bandit NPC in the next big patch if everything goes as planned. In terms of behavior, Bandits will be able to maneuver through the maps independently and fluidly (like a human player) in search for loot, and will shoot you on sight. They can ambush you as well, if you aren't careful!



Maps


Media Update!
Media Update!
Media Update!





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NMRiH: Weight & Damage v1.0

NMRiH: Weight & Damage v1.0

Oct 30, 2014 Other 13 comments

A small and simple mod that makes everything lighter (weigh less), and causes all guns (except the .22's) to give one-shot headshots! Oh, and some of...

OST Preview - HAPPY HOLIDAYS!

OST Preview - HAPPY HOLIDAYS!

Dec 25, 2012 Music 17 comments

Happy Holidays from the No More Room in Hell development team!

NMRiH Beta 1.06 Client Full

NMRiH Beta 1.06 Client Full

Nov 19, 2012 Full Version 111 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 to 1.06 Patch

NMRiH Beta 1.05 to 1.06 Patch

Nov 19, 2012 Patch 31 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 Client Full

NMRiH Beta 1.05 Client Full

Sep 7, 2012 Full Version 32 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

Mark It Zero Wallpaper

Mark It Zero Wallpaper

Apr 17, 2012 Wallpapers 16 comments

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines...

Post comment Comments  (3680 - 3690 of 4,501)
josko91
josko91 Feb 27 2010, 5:06pm says:

Hello! I have a question too!

What weapons are you planning to make?

I would love to have a M60 in game, which could have 100rounds per clip/Magazine and 200-300 reload ammo.

A minigun with 500rounds that can't be refilled. When it's out of ammo, it will be dropped.

Rocketlauncher like in Resident evil that has 4 rocket 'holes ' meaning it can fire 4 rockets. You could ofcourse tweak it like, you cannot move while you are firing it and it makes you slower.

Flamethrower would be like minigun, but with like only 200 ammo and when it's out of ammo, it'll get dropped.

Grenade launcher could be 1 shot at a team one, so you could have like 30 grenades maximum.

You know, those heavy weapons :) Because if it's going to be alot of zombies, you will need to be able to have stronger firepower. It would be a real nice zombie slaughter then =D

Maybe add fixed guns too or a sentry gun that back you up and shoot untill its all out of ammo, It would be a nice defence ^^
Just throwing ideas of weapons and gameplay.
Thanks! /Josko.

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Mar 1 2010, 1:12am replied:

We will never have any of these weapons. Sorry.

+1 vote   reply to comment
JayFKay
JayFKay Feb 28 2010, 3:35am replied:

One or two heavier weapons here and there would be quite a nice touch, but too much and you will totally lose the survival feeling imo, the feeling that you are trapped, that you are on the edge of surviving, that they hunt you down and ammunition is low. The RE-feeling ;)

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Mar 1 2010, 1:13am replied:

We will have a few heavier weapons, military/police gear. Very rare, but worth it.

+1 vote   reply to comment
azultain
azultain Feb 23 2010, 8:09pm says:

Tomorrow is my birthday! {21} can i {me and every fan} have a update or something about NMRIH? (i try)

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Feb 25 2010, 4:25pm replied:

An update is up on our website. We are only doing monthly updates on our ModDB page. Expect the update to be up on here soon with the audio update as well.

+1 vote   reply to comment
azultain
azultain Feb 26 2010, 3:42pm replied:

it is strange, thanks for the update, but i can't see

, i see that:

[size="4"][u][b]Jobs[/b][/u][/size]
We are constantly looking for new blood to join the team though specifically we are looking for a [b][u]Character Animator & Sound Artist[/b][/u] at the moment. So if you have experience we would love to have you on the team.

[u][b]Character Animator Requirements:[/b][/u]
[list]
[*]Proficient in XSI. (knowledge of the XSI mod tool a Plus)
[*]Demo reel demonstrating good quality character animation.
[*]Good sense of timing, weight, and flow of motion.
[/list]

i don't thinks it is normal!?

+1 vote     reply to comment
Dman757 Creator
Dman757 Feb 28 2010, 4:58am replied:

We have been trying to figure out what is wrong with our front page since we updated our forums a few weeks back. If you go into our forums under the new section, you should be able to see it as it's meant to be seen.

+1 vote   reply to comment
Dman757 Creator
Dman757 Feb 28 2010, 4:41am replied:

I put the video on moddb ahead of schedule just for you. :P

+1 vote   reply to comment
azultain
azultain Feb 26 2010, 4:03pm replied:

Youtube.com

the text is HTLM, but i have see this video

AMAZING we can push, and fight zombie with the hands

very good news, thanks a lots, merci MERCI!

i go drop this video on my french blog)

Jvn.com

+1 vote     reply to comment
azultain
azultain Feb 26 2010, 9:56am replied:

<3, we love that

+1 vote     reply to comment
azultain
azultain Feb 23 2010, 8:02pm says:

Zombie can Spat blood for infected the survivor?, and zombie can feign the dead?

+1 vote     reply to comment
MVIS
MVIS Feb 20 2010, 8:18am says:

I asked that before, but I guess my post was missed, so again:

Is it planned to implement a kind of movement interactivity (I don't know how I should name it) for the zombies like in L4D?
I mean for example, that hitting their arms make them swing their shoulders backwards or constant firing push them backwards against the wall, while shooting into the legs make them fall or something like that?

And two other questions:

Will the zombies get any interesting idle animations (in L4D they have a hang-over for example) and will there be zombies lying around and raise, if the player is close enough (HL2)?

And will a few zombies holding items/melee weapons as a shovel or something like that like in the Resident Evil movie or They Hunger (just holding, not using but losing after they have been killed)?

Thanks for answering!

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Feb 20 2010, 12:43pm replied:

Thanks for the questions!

For the first bit about them reacting individually to impacts, that is almost impossible to do on Source. I say "almost" because normally you'd get the physics engine to do that (Source's physics cannot), but for Source you'd need to have these canned animations that are pre-made for all these things... That's a lot of animations.

As for the zombie animations, they are still WIP, but we have plans to have crawling zombies, sprinting ones, ones that rise from the ground and stand up, and just interesting animations in general.

We do plan on having some zombies drop some gear be it weapons or ammo every once in a while ;)

+1 vote   reply to comment
MVIS
MVIS Feb 21 2010, 5:17am replied:

Thanks again for your quick reply!

"For the first bit about them reacting individually to impacts, that is almost impossible to do on Source. I say "almost" because normally you'd get the physics engine to do that (Source's physics cannot), but for Source you'd need to have these canned animations that are pre-made for all these things... That's a lot of animations."

How is it handled in L4D then?

I just would like to see, that the zombies have a more visible hit reactions. For example in this old trailer:
Youtube.com @ 0:45 where a female zombie is repeled.

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Feb 21 2010, 4:30pm replied:

That is the sort of thing that we are already planning on having, the animations are not yet done. For an NPC to move through world space in a game, they actually have to MOVE in their animation, which means we need to have a stumbling animation.

We currently don't have them, but we are planning on it.

+1 vote   reply to comment
MVIS
MVIS Feb 20 2010, 9:08am replied:

"and will there be zombies lying around and raise, if the player is close enough (HL2)?" By that I meant: Playing dead.

And I almost forgot one question: Will melee weapons take damage (break and crack) from using, so that they become inefficient/useless and you have to throw it away?

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Feb 20 2010, 12:44pm replied:

Currently they do not, but we're still considering the idea.

+1 vote   reply to comment
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Released Oct 30, 2011
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2056 votes submitted.

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Highest Rated (43 agree) 7/10

I first heard about this mod on a very recent PC Gamer (US) podcast and as a zombie entertainment enthusiast couldn't pass it up looking in to it. I have been through the available maps, on the few servers that pop up in the server list, and this is a fantastic zombie mod because it will make you concerned by zombies again and not just because the ammo is sparse. The zombies are tough to put down with anything less than hit to their dome. Its often better to try to run past the zombies than engage…

Feb 8 2012, 2:00pm by CanadianWolverine

Lowest Rated (18 agree) 1/10

This is not nearly what I expected. Kinda disappointed so far.

Dec 19 2011, 10:21am by jedi_hm2

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First Person Shooter
Theme
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