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We've made it into the Top 100 mods thanks to all of your kind nominations! We would love for you to help us make it to the top 10 this year (We really want to win that year subscription to UE4!)



Weapon Updates

The next few updates will obviously of course, introduce new tools for you to kill zombies with. The Abrasive Saw for instance is much lighter and uses less fuel than the Chainsaw. However, you'll have to get in much closer to cut up the undead.




We're also working on refining our preexisting weapon inventory. In particular, we've been working on adding items to help add more variance to the guns you can find, along with animated selective fire. Will these things lead to an actual proper attachment system? Time will tell if it will.






PvP Mode

We've been prototyping a new gamemode that deals with Player vs Player conflict for quite some time. More will be revealed later, but if you've enjoyed the Supply Raid mode in The Last of Us, our PvP mode will be similar to that sort of experience.

Human NPCs

We've promised these for quite some time but finally we're getting work done on these guys. We'll most likely release the Bandit NPC in the next big patch if everything goes as planned. In terms of behavior, Bandits will be able to maneuver through the maps independently and fluidly (like a human player) in search for loot, and will shoot you on sight. They can ambush you as well, if you aren't careful!



Maps


Media Update!
Media Update!
Media Update!





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No More Room in Hell OST - On Steam & Bandcamp

No More Room in Hell OST - On Steam & Bandcamp

News 0 comments

"No More Room in Hell - Original Soundtrack Volume 1" by Garrett "ThoughT" Lindquist presents over 45 minutes of music from the Source mod "No More Room...

No More Room in Hell - Update 1.08 Spotlight

No More Room in Hell - Update 1.08 Spotlight

News 16 comments

So 1.08 is set is planned to come out later tonight if testing goes well. While you wait we've compiled a list of a few features you can expect to see...

Beta 1.08 Trailer - No More Room in Hell

Beta 1.08 Trailer - No More Room in Hell

News 9 comments

Free 1.08 Steam update is coming soon! It will include...

1.07.9 Now Available

1.07.9 Now Available

News 5 comments

Patch 1.07.9 has been pushed to Steam public build. Includes a new Objective map, Junction. New Survival map, Campblood. A handful of bug fixes and a...

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NMRiH: Weight & Damage v1.0

NMRiH: Weight & Damage v1.0

Other 13 comments

A small and simple mod that makes everything lighter (weigh less), and causes all guns (except the .22's) to give one-shot headshots! Oh, and some of...

OST Preview - HAPPY HOLIDAYS!

OST Preview - HAPPY HOLIDAYS!

Music 17 comments

Happy Holidays from the No More Room in Hell development team!

NMRiH Beta 1.06 Client Full

NMRiH Beta 1.06 Client Full

Full Version 113 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 to 1.06 Patch

NMRiH Beta 1.05 to 1.06 Patch

Patch 31 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 Client Full

NMRiH Beta 1.05 Client Full

Full Version 32 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

Mark It Zero Wallpaper

Mark It Zero Wallpaper

Wallpapers 16 comments

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines...

Post comment Comments  (3680 - 3690 of 4,517)
azultain
azultain

They are random paths? For the same map? And there will be new content after the release of game?

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[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx

The maps are mostly non-linear in design.

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meecrob
meecrob

i have a question for NMRIN
will it have achevements like
get first kill in a round
get 100 kills whit a pistol ยด
say the secret word
etc.

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[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx

There will only be achievements if we get Steamworks.

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azultain
azultain

They have Achievement?

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MVIS
MVIS

Well, for some reason I can't post on your forums, always get the error, that I must sign in to make a post (although I am already signed in). So I have to make my suggestions and questions here again:

1. Maybe it would be better to implement a realistic hand movement/shaking animation, while you are aiming, so that it is not that easy to perform headshots and not that esay to kill zombies that quick.

2. What about a riot shield to repel a bunch of zombies and hold them off for a while (after time, the glass could get cracks until the shield is useless and has to be thrown away)?

3. Will there be any zombies with special abilities?

4. Will the mod be scary? I mean, in L4D for example I never got a feeling of scariness and horror (I really missed it). Do you try to make it scary as hell (by sounds, scripted events or special effects) or is there another priority?

5. What about flamethrowers?

6. What about explosive weapons?

7. Will the mod feature any new graphical effects as dynamic color correction, weather, film grain or something like that?

Thanks for answering!

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azultain
azultain

We can have shotgun or lamp and gun! But we can have akimbo?

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nokanomi
nokanomi

eh, first of all, will there be ONLY cpu zombies? and also, if there are in fact player zombies, will there be infections? another thing about zombies i want to ask you is, will there be any human rts controler in specific maps (like in zombie master) or stuff like that? and also, for survivors, will there be hunger, thirst etc? and will there be any long term type singleplay modes? if there are maybe it could be like you just go searching in one huge map for food and ammo etc. not to mention, as far as weaponry goes, all i want is a double barreled machine gun XD maybe like a double barreled shotgun, only faster and more powerful fire with 2 barrels? and also will there be weapon dual wielding? if not can you add it in for the final release? will there be a singleplay campaign mode?if so will there be a zombie AND survivor one? what types of maps will there be? just right now i can think of abunch... defense, survival, objective, scavenging, escape. well the only 2 i think i really have to explain are defense and scavenging lol. anyways i think that for defense maybe you are in a neighborhood and have to get barricades and food from houses beside you to barricade and survive in the house that you are currently in. and for scavenging same thing only, no defense and you really just migrate and take everything you possibly can. ok and my next few ideas will be more survivor oriented. will there be any survivor cpu to burden and help you? if so will there be a survival overlord to command the survivor cpu (like a reverse zombie master)? if not can you add that? and also will you have backpacks, or just normal user interface of ammo like in most zombie games? will there be a customized nmrih map maker? and also, will there be a feature where the more stuff you are carrying the slower you go (like in zombie panic)? lol thats all for now, if you want any more just ask lol

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hamabu
hamabu

you make too many questions, just relax and enjoy the mod when they launch it

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[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx

That was a lot of questions... I can say that yes, a lot of that stuff is already in the mod but some of the stuff which we had originally planned (food, water) have been cut and things like akimbo weapons and the like have never been planned for NMRIH. We had a backpack system but it was scrapped for not matching the pace of the game. We are going for a simpler system to allow trading of ammo, weapons and objective-related items.

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Gregar
Gregar

i seen the push move lol the zombie wasn't even affected

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[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx

Yes it is still a work in progress, but we wanted to show it off anyway so people know it's there.

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Dman757 Creator
Dman757

It's a little buggy at the moment some times works sometimes doesn't.

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2055 votes submitted.

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Highest Rated (43 agree) 7/10

I first heard about this mod on a very recent PC Gamer (US) podcast and as a zombie entertainment enthusiast couldn't pass it up looking in to it. I have been through the available maps, on the few servers that pop up in the server list, and this is a fantastic zombie mod because it will make you concerned by zombies again and not just because the ammo is sparse. The zombies are tough to put down with anything less than hit to their dome. Its often better to try to run past the zombies than engage…

Feb 8 2012 by CanadianWolverine

Lowest Rated (18 agree) 1/10

This is not nearly what I expected. Kinda disappointed so far.

Dec 19 2011 by jedi_hm2

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