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[Beta 1.08] New Blood Friday the 13th nmo_junction
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17 comments by Dman757 on Aug 20th, 2014

So 1.08 is set is planned to come out later tonight if testing goes well. For those of you who can't wait a few hours we have a beta branch live up on steam which you can find out how to access here

While you wait we've compiled a list of a few features you can expect to see with this update.

New Official Maps

We've had a number of requests for new objective maps so for this update we've included 3 brand new objective maps: nmo_Brooklyn, nmo_Cleopas & nmo_Zephyr. Also for those survival mode fans out there we've included the survival map nms_Midwest.

New Characters

We're happy to show the three new additions to the NMRiH character family: Butcher, Badass & Roje! It's been a long time in the making and we still have a few potential characters in the works but those of you who've been following us a while know we run on ValveTime.

New Weapon - FN FAL

Even with the large number of other content features we've managed to include a brand new weapon to the game the FN FAL. 

New Difficulty Modes

Difficulty modes has been on our todo list for a while. Finally we've got a new "Casual" mode for players who want an easier play experience with Unlimited respawning and faster/improved respawn token system. We only made one small change to the "Classic Mode" survival game type, which is that respawn tokens persist between waves.

New Voice Sets

A very special thanks goes out to Pugman & Chippants of PugmanPlays. They created a two player lets play a little while ago (which you can watch here) and we liked it so much we decided to get in contact with them. Long story short they recorded our two newest voicesets!
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Dec 25, 2012 Music 17 comments

Happy Holidays from the No More Room in Hell development team!

NMRiH Beta 1.06 Client Full

NMRiH Beta 1.06 Client Full

Nov 19, 2012 Full Version 110 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 to 1.06 Patch

NMRiH Beta 1.05 to 1.06 Patch

Nov 19, 2012 Patch 31 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 Client Full

NMRiH Beta 1.05 Client Full

Sep 7, 2012 Full Version 32 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

Mark It Zero Wallpaper

Mark It Zero Wallpaper

Apr 17, 2012 Wallpapers 16 comments

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines...

NMRiH Beta 1.03 to 1.04 Patch

NMRiH Beta 1.03 to 1.04 Patch

Apr 17, 2012 Patch 11 comments

Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this...

Post comment Comments  (3440 - 3450 of 4,481)
Eblup Aug 18 2010, 11:07pm says:

Questions: 1. Can zombies walk off rooftops and fall onto the ground. 2. How different will the weight system be from zombie panic source? 3. How different will the game modes be from zombie panic source? 4. Will there be force added to zombies from bullets? 5. Will the maps be open for exploration or if people jump on each other will they be able to get on top of roofs? 6. Will zombies hit objects at you like hl2? 7. Will zombie population be relative to the area the map is based in? 8. Do zombies spawn randomly like a director, or spawn points? 9. Is there a gib system for the zombies? Can zombies climb or jump? 10. Will zombies only die from head injuries?
Notes: Bullets will go straight through dead/rot flesh. It would be nice for everything to be made as real as could be for this type of zombie. I don't want to join servers with people just stand on a car away from zombies. A zombie director can be made easy (i have made one). I am the programmer for city freerun, and bio-x, so don't think i don't know how hard this stuff is (or how long it takes). And look at this just because

+1 vote     reply to comment
kazumo Aug 18 2010, 12:10pm says:

Looks awsome! :D

+2 votes     reply to comment
ValkyriA365 Aug 18 2010, 9:07am says:

I have to say, the mod looks great. All the model and animation work is awesome. Keep it up and Good Luck to you!

+2 votes     reply to comment
[nmrihdev]-Maxx Aug 18 2010, 8:09pm replied:

Thank you very much!

+1 vote     reply to comment
CorporalHicks Aug 14 2010, 12:09pm says:

Hi guys! I wait this mod since the first announce LONG LONG time ago.I hope this time we will see the release till the end of the year.If you can please show us vid of S&W badass revolver animations.If you want ofcourse!

+2 votes     reply to comment
Dman757 Aug 14 2010, 9:42pm replied:

I plan to roll out animation demos of most if not all the weapons in time. Not all the animations are completed at this point in time.

+2 votes     reply to comment
Amontillado101 Aug 14 2010, 11:09am buried:


Mod is never coming out. When are you gonna give up and admit this sucks

-7 votes     reply to comment
[nmrihdev]-Maxx Aug 14 2010, 12:02pm replied:

Oh man, you're right.... I give up! I quit!

+4 votes     reply to comment
SotaPoika Aug 14 2010, 11:47am replied:

How did you come up with that? What do you mean "Mod is never coming out"? Please, go ahead and elaborate.

+1 vote     reply to comment
henryscool429 Aug 14 2010, 4:43pm replied:

Btw meant to put I'm *now tracking. Comment kinda made no sense the way it was haha.

+1 vote     reply to comment
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Released Oct 30, 2011
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2052 votes submitted.

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Highest Rated (43 agree) 7/10

I first heard about this mod on a very recent PC Gamer (US) podcast and as a zombie entertainment enthusiast couldn't pass it up looking in to it. I have been through the available maps, on the few servers that pop up in the server list, and this is a fantastic zombie mod because it will make you concerned by zombies again and not just because the ammo is sparse. The zombies are tough to put down with anything less than hit to their dome. Its often better to try to run past the zombies than engage…

Feb 8 2012, 2:00pm by CanadianWolverine

Lowest Rated (18 agree) 1/10

This is not nearly what I expected. Kinda disappointed so far.

Dec 19 2011, 10:21am by jedi_hm2

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