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Blog RSS Feed Report abuse Latest News: 1.07.9 Now Available

5 comments by Xendrid on Mar 10th, 2014

Patch 1.07.9 Now Available on Steam

1.07.9 is finally out. It introduces a new weapon, a new survival map, a new objective map, and a few dozen fixes. Also, you can now quickly find servers you can start playing right away in. Click "Add common tags..." on the bottom right of the server browser and select "Spawning:Active" to only list servers where there are at least 25 seconds left for spawning.

Future Plans

We haven't talked much about the future plans of NMRiH, so let's do that real quick, shall we? Our top priority right now is useability. We realize that people are frustrated with too much downtime during death and waiting for new rounds to begin. In 1.07.9 we introduced the very first step (a small one albeit) in making the game easier to play, thus more fun. The common tags mentioned above. This is just a small thing and we have bigger changes planned, primarily to Objective mode. We have listened to the feedback over this, but if you'd like to further discuss it head over to our Forum or just post your concerns and suggestions in the comments below!

As for second priorities, new content is always being created. We have a couple new features that are close to done, but we don't want to make any promises or tease anything until we have them actually in the game and ready.

As always, thanks for playing!

Quote:Note: If you've found a bug, please click on this link. If your game crashes, please click here.

Extra Note: If your sound is glitchy, please head to your SteamApps/common/nmrih/nmrih folder and delete the following files:

  • modelsounds.cache
  • nmrih.vpk.sound.cache
  • sound.cache (this one's located at common/nmrih/nmrih/sound)

Extra Extra Note: Steam will automatically install this update, FYI.


To view the full changelog, exclusive media, and future updates, visit our site: Nomoreroominhell.com


Join the Official Steam Group for the latest changelog and announcements! Follow, Like, Subscribe! Whatever your preference will bring you the most up to date info on NMRiH:

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OST Preview - HAPPY HOLIDAYS!

OST Preview - HAPPY HOLIDAYS!

Dec 25, 2012 Music 17 comments

Happy Holidays from the No More Room in Hell development team!

NMRiH Beta 1.06 Client Full

NMRiH Beta 1.06 Client Full

Nov 19, 2012 Full Version 105 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 to 1.06 Patch

NMRiH Beta 1.05 to 1.06 Patch

Nov 19, 2012 Patch 31 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

NMRiH Beta 1.05 Client Full

NMRiH Beta 1.05 Client Full

Sep 7, 2012 Full Version 32 comments

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp...

Mark It Zero Wallpaper

Mark It Zero Wallpaper

Apr 17, 2012 Wallpapers 20 comments

Mark it zero, you were over the line. Sometimes people are just over the line. Rules are rules, this ain't Nam here this isn't just some game. This determines...

NMRiH Beta 1.03 to 1.04 Patch

NMRiH Beta 1.03 to 1.04 Patch

Apr 17, 2012 Patch 11 comments

Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this...

Post comment Comments  (20 - 30 of 4,464)
Stylz010
Stylz010 Feb 14 2014, 4:06am says:

I love this game but I keep getting disconnected for some reason. I dont have that problem with counter strike.

0 votes     reply to comment
Global_Meltdown
Global_Meltdown Feb 11 2014, 3:22pm says:

Anyone know what the last small update that came out was for?

+1 vote     reply to comment
Smiley_Riley
Smiley_Riley Feb 12 2014, 5:04pm replied: +1 vote     reply to comment
Guest
Guest Feb 10 2014, 11:25am says:

This comment is currently awaiting admin approval, join now to view.

darthdoull
darthdoull Feb 8 2014, 3:59pm says:

Just wanted to say that I love the new Isolated house, it's a lot more detailed and looks like a real house. The updates to it are top notch! The only thing that disappointed me is the doorways upstairs are no longer boardable :( I used to board them all the time but now I can't. I hope you guys consider making them boardable again! Other than that, good job.

+1 vote     reply to comment
LiamGarbett
LiamGarbett Jan 23 2014, 7:49pm says:

Just played this game and really enjoyed it, I also made a video of this game. enjoy :D Youtube.com

+1 vote     reply to comment
Pvt_Jason
Pvt_Jason Jan 22 2014, 4:31am says:

So we can only get achievements from objective maps?

+1 vote     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 26 2014, 7:29pm replied:

No, all maps offer achievements

+1 vote     reply to comment
PoGo142
PoGo142 Jan 21 2014, 5:18am says:

Puu.sh
LAZER PARTEH WUBUBUBUBU
I dunno why does this happen but it certainly ***** up the procedure of SFM animating.
Dammit.

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 30 2014, 8:17am replied:

hahahaha that is.... bizarre. Maybe Xendrid can help you if he pops on here, he uses SFM sometimes for parts of our trailers

+1 vote     reply to comment
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Released Oct 30, 2011
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Highest Rated (43 agree) 7/10

I first heard about this mod on a very recent PC Gamer (US) podcast and as a zombie entertainment enthusiast couldn't pass it up looking in to it. I have been through the available maps, on the few servers that pop up in the server list, and this is a fantastic zombie mod because it will make you concerned by zombies again and not just because the ammo is sparse. The zombies are tough to put down with anything less than hit to their dome. Its often better to try to run past the zombies than engage…

Feb 8 2012, 2:00pm by CanadianWolverine

Lowest Rated (18 agree) 1/10

This is not nearly what I expected. Kinda disappointed so far.

Dec 19 2011, 10:21am by jedi_hm2

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