No More Room in Hell the long awaited Source zombie modification.

Report article RSS Feed NMRiH Beta 1.03 Release

No More Room in Hell Update 1.03 is now live! Check it out!

Posted by Dman757 on Feb 29th, 2012

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A few words from Maxx:
It's been a while, but our 1.03 update featuring the Survival gamemode is finally here! Lucky for you, now you get to experience some big improvements, additions and changes to No More Room in Hell. We hope that you all enjoy 1.03 and everything it brings along, and we would love to hear what you have to say about it! We are building NMRiH incrementally, one little bit at a time and we want all of you to be a part of that process. Come join us on our forums and be heard! We are often directly involved with the community, and any bugs you might find, ideas you might have or even just stories of your experiences playing the game are all very much appreciated and encouraged.

Just remember that No More Room in Hell is a constant Work-In-Progress; anything and everything are subject to change. Many elements of the 1.03 patch for example are simplified concepts, prototypes of larger ideas that will grow and improve with your feedback. Many of the changes in 1.03 are based on the extensive feedback we received regarding earlier versions, so come talk to us!

Full Client Download Locations:

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Patch Download Locations:

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Video overview of Survival

nms_flooded Screen Shots:

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1.03 Changelog


  • Added Survival Gamemode
  • Added "nms_flooded" map by Vincent
  • Added Woodman's Hatchet melee weapon
  • Added Mossberg 500A shotgun
  • Added Helicopter supply crate
  • Added Player and Zone supply items
  • Added "Jive" as a playable character
  • Added Two additional zombie models
  • Added Maglite "dual wield" support for the crowbar, hatchet, lead pipe and machete
  • Added Tactical reloads and ghost loading
  • Added Two commands, 'refresh_postprocess' and 'refresh_screenspace' that can be used to fix the screen going black
  • Added Video on game launch.


  • Rebalanced melee weapons based on player feedback
  • Changed zombie health and damages
  • Improved zombie AI and behavior
  • Fixed missing sounds for some weapons
  • Fixed some crashes during map changes
  • Enabled local pathing for zombie npcs
  • Updated numerous particle effects
  • Re-recorded all player voice commands
  • Increase infection length to 90 seconds and play infection sound at last 45 seconds of infection
  • Increased Phalanx pills cure time to 3 minutes
  • Removed chainsaw from random melee weapon spawning entities
  • Player pain sounds are no longer distance-variant
  • Certain console commands now require sv_cheats
  • Shove damage is now factored into sv_friendly_fire_factor

Good luck out there!
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Mapping Info!

We have a few things going on for mappers in the next few weeks. First off we will be having a mapping competition with some specified theme to be determined. Second we will be opening a public submission process for community made maps to be included into the main build, details and requirements will be announced with he mapping competition. Finally as always we are looking for mappers and modelers to join our team. If you are interested send us an applications to or directly on our forums.

Now as for mapping survival maps as introduced in 1.03 we have a short tutorial on setting up your map in hammer on our wiki located at this link.

Social Media Links:

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Post comment Comments  (50 - 86 of 86)
InvaderGir Mar 3 2012 says:

Uhm,I dunno if it's me but I tried playing yesterday with some people.
Couldn't see the house textures (walls of pink and black checkers as usual) and everytime I used a flare or the chopper came,the server crashed.

Any news on this?
I've looked around and haven't heard much about it..

+1 vote     reply to comment
[Tox(sic)] Mar 3 2012 says:

I do have one suggestion. Perhaps add weapons that have a tactical light? Like an assault rifle or MP5 with an underbarrel attachment. Although the weapon should be a bit hard to find and the light should shine a bit duller due to its size.

+1 vote     reply to comment
Mkilbride Mar 3 2012 replied:

I heard they can't.

Something to do with 4 max light sources, being a Source Engine limitation.

Somehow show them to the L4D servers with 32 players and 32 flashlights.

Of course, that uses a new version of the engine, and it has modified code, but still! It should be POSSIBRU!

-1 votes     reply to comment
vincent074 Mar 3 2012 replied:

yeah but don't forget you don't see others people lighting in l4d.. so it's actually one light source.. even it's 32 players on a modded server.

in nmrih it's actually 4 light sources, you see other peoples light.

+1 vote     reply to comment
Mkilbride Mar 3 2012 replied:

I unno bout you, but I see streams of light and where they are pointing their flashlight.

+1 vote     reply to comment
vincent074 Mar 3 2012 replied:

yes.. that's a 2 dimensional sprite, it's not actually lighting up the area now is it ^^

+1 vote     reply to comment
Mkilbride Mar 3 2012 replied:

It's dynamic, yes, it lights up the area. Shadow bouncing and all that.

Just like the one I'm using in NMRiH, looks quite alike.

+1 vote     reply to comment
vincent074 Mar 3 2012 replied:

erh.. trust me.. I know 100% sure that in l4d you don't see your team mates light other than the simple beam

+1 vote     reply to comment
DanRod Mar 3 2012 says:

What does "tactical reloading" do?

+1 vote     reply to comment
ogur Mar 4 2012 says:

Very good update. When new map in survive mode ?:)

+1 vote     reply to comment
Ryan7259 Mar 4 2012 says:

It seems like the new flooded map likes crashes servers at the start of the wave or near the end of wave 2 or 3. Happened 5 times already with all kinds of different servers.

+1 vote     reply to comment
Warhammers Mar 4 2012 says:

Any reason why the survival mode crashes when someone shoots a flare gun? it also crashes servers quite often. I love this game by the way, and I think the developers should all be very proud of what they have accomplished.

Thanks for your time.

+1 vote     reply to comment
RoboTyphoon Mar 5 2012 says:

T_T happy day, HAPPY DAY!!!!!!

+1 vote     reply to comment
arieas Mar 6 2012 says:

Downloading now!

+1 vote     reply to comment
MrSaturdayKnight Mar 6 2012 says:

I keep getting an Error: Invaild Steam User ID ticket or something. I dont understand how this is happening.

+1 vote     reply to comment
Hakuni Mar 7 2012 says:

again the error - " disconnected - IVALID STEAM USER ID TICKET "
WTF ????
how to play in that mod ???

+1 vote     reply to comment
Stickman47 Mar 7 2012 says:

The methods provided to fix the error didn't help me at all D; I think I'll just uninstall the game and have to wait for a new full install release D: Man that really sucks, I was looking forward to this mod coming back with another update.

+2 votes     reply to comment
Stealthrellik Mar 8 2012 says:

definitely gonna give it another try :D

+1 vote     reply to comment
dnk_wolf Mar 10 2012 says:

connect to the server, i run a couple of seconds, and then the error.
Disconnect: Invalid STEAM UserID Ticket

+2 votes     reply to comment
sampapa819 Mar 10 2012 says:

can anyone help me here? Everytime i try to join or start server it always says: Invalid STEAM userID ticket and Disconnects from the server by it self anyone that can tell me what to do?

+1 vote     reply to comment
marco10 Mar 17 2012 says:

does it work for hl2 ep2 plzz reply

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Mar 22 2012 replied:


+1 vote   reply to comment
Vcc2cc Mar 18 2012 says:

the glow sticks r pretty cool... that is what I have taken from this video.

+1 vote     reply to comment
LEMOH Mar 19 2012 says:

Cool mods, but **** lags bro =(

+1 vote     reply to comment
morder553 Mar 19 2012 says:

when i played online for the first time some gay kid came and killed me not a zombie but a player =( but since i was the host i was like **** him and kicked him =P

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Mar 22 2012 replied:

Anything can happen in a zombie apocalypse... Never trust your teammates, because they aren't teammates! They're only other survivors interested in only themselves ;)

+1 vote   reply to comment
Shufflex Mar 19 2012 says:

Character Customization!!!!!! Really!, i seriously signed up on moddb like 2 seconds ago, just to say this! CHARACTER CUSTOMIZATION!!! Not too much but not too little.. everyone loves it :3

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Mar 22 2012 replied:

If you're willing to make ALL of the art assets, GUI elements, code and animation rigging involved in some basic character customization then right on!!!! Otherwise... NAW NAW **** DAT we don't have THAT much free time haha

+1 vote   reply to comment
d146ales Mar 19 2012 says:

do i need EP2 ?

+1 vote     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Mar 22 2012 replied:

All you need is Source SDK Base 2007 installed under "Tools" in your Steam Library!

+1 vote   reply to comment
Wobblah Mar 20 2012 says:

Check out my channel mates, I'm putting a lot of quality into my videos, but I haven't got that much subscribers, so I guess I could use some help. :) Why not becoming a mate? You won't regret it!

(Stop considering this as me spamming to get mates) xD

Youtube link:


-1 votes     reply to comment
LEMOH Mar 23 2012 says:

You are thinking to add a suicide?
I hope you will add a suicide with a pistol or any weapon.
Me and my friends all want what would it be added to the game.
There are moments that you realize that you end, and you do not want to be eaten. Do you want to kill myself.
Please add suicide to the game

+2 votes     reply to comment
gray2345 Mar 25 2012 says:

all it tells me is i have an invalid steam user id ticket please help

-2 votes     reply to comment
B8NDIT Mar 27 2012 says:

Will this work with a cracked version of Half Life 2.

0 votes     reply to comment
MasterionX Apr 10 2012 says:

When NMRiH will be featured on Steam Mods? (like ZP:S and others)

+1 vote     reply to comment
spencerknifes Apr 23 2012 says:


+1 vote     reply to comment
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Released 2011
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