No Hope: The Russians have found out that America's starwars program was bogus.
Russia has authorized the use of ICBMs. Will anyone survive?

Music by:
God Speed You Black Emperor, Crystal Method, and Atomix


Heavy Squad- 1 Sniper, 4 AT troops, and 3
AA troops. Special ability- artillery
SADM Commando- This troop is deadly on his own. He's
armed with machine gun and a modified nade launcher that u can force fire onto
the ground. His best weapon is a small nuke charge that can be remote detonated.
T72 Tank- better
at dealing with other tanks than the T62 and has a fragmentation round for its
special ability that is good against infantry.
Challenger Tank- similar to the above unit,
but packs more of a punch to deal with the Russian Horde
Abrams Tank- split
into two variants, the M1, which is still a good heavy tank for its price and
the M1A1, which has an improved gun and sights, plus uses frag rounds for its
special ability.
Mini Squad US- 2 AT troops, one AA troop, and one medic.
These guys don't sprint but they jog at a decent pace, plus they can hit the
deck on command if they run into trouble out in the open. Laying on the ground
is their defensive ability. This works best when in a crater.
Command Vehicle-
This unit can take on any unit, but best at dealing with choppers. Special
ability radar scan. Can spot incoming enemy TA. Excellent visibility range. This
unit can also deploy smoke if in danger. Popping smoke also activates radar
jamming equipment, just stay in the cloud to remain invisible even to radar.
Available to all roles, but cheapest in the support role. (Credit: Gundug and
- deploys foxholes that can hold 8 troops. This troop can also
repair vehicles and dig trenches, just forcefire onto the ground.(Credit:
holds 8 troops and its armed with stingers, 3 AT missiles, and 3 50 Cal Machine
Guns. Can pop smoke for defensive ability. Popping smoke activates minor repairs
and radar jamming equipment as well.
Foxhole- holds 8 troops that can fire out. Armed with
standard 50 Cal, 1 AT missile, and a stinger for a special ability. Can pop
smoke for defensive ability.
Linebacker- armed with stingers instead of TOW.
BMP-3 AA- variant
armed with stingers.
Crocodile USSR- variant armed with 64 high explosive
rockets, 2 door gunners, and stinger missiles. Although these rockets can target
tanks, its imprortant to force fire them onto the ground for more accuracy and
bumbard a general area. This keeps it easy to keep track of your range and stay
out of the way of HAA and MAA. Cost:1800
Apache Longbow- Extreme visibility range, can spot enemy
TA, has autotargeting hellfires with exceptional range and firepower. Gunner
gains veterancy very quickly and is absolutely insane. Special ability: IR scan.
Cost: 3000.
(total air superiority)- Armed with autotargeting sidewinder missiles.
Special Ability: HOT missile. Cost 1800.
Nuke Launcher- This was Briscoe and Bob the build's
original idea, and u'll see it in Briscoe's mod. This unit has enough range to
hit anywhere on the map from any firing location. 150% bigger than the vanilla
nuke. Short Initial Load Time: Reload 300 seconds. Cost: 5000 (Its worth it).
scout chopper(troop
variant available without rockets, but it can carry a small squad
(Engineer or snipers) and cost half as much as the old scout.
MIRV- launches multiple auto-taragetting nuke warheads.
This TA sets up a huge kill box, 1 km by 0.5km that targets only enemy units
within that area. To deploy it, use it like u would carpet bombing.
Precision Bombing-
B52 or Bear Bomber launches multiple homing cruise missiles.
Rain of Fire-
available only to the Americans; A dirty nuke detonates high in the atmosphere
and rains radioactive fallout over a large area.
Nuke Bomber- available only to the USSR.
Bear Bomber drops a small Nuke.
MOAB- available only to NATO (it really should be a US
TA, so I may swap this one with Rain of Fire later). 50% bigger than a Daisey
NATO-here's ur destroy everything on the map TA, huge mushroom cloud and
fireball. Bomb dropped out of c130.
Titan Missile- US- same as above except its missile
- USSR- ditto.^^^
Napalm Bomber- drops along line of napalm. (Credit
deploys a very tough bunker that can hold 8 troops.
Foxhole- deploys a very tough foxhole that
can hold 8 troops that can fire out. (Credit: Briscoe and Gundug for idea and
help on it)
- Like Heavy Air Support except its just one pass and its much
cheaper. Armed with 6 anti tank missiles.
Command Vehcile- deploys a command vehicle.
Cheap and effective way to get more AA firepower and spotting range.
Forward Observers-
deploys small airborne squad with good visibility range which can call in Air
Support and Heavy Artillery. These fat boys are loaded down with radio
equipment, so they can't sprint. If u lose the ability to Call in Air Support or
Heavy Artillery it means the squadleader was killed and the others are too
stupid to call in coordinates. Replenish ur squad! (Credit: Keeshondown ; )
ICBM- 4 times bigger
than the vanilla Tactical Nuke for NATO and US forces. The Russian ICBM is 6
times larger than the vanilla nuke (It will take out most of the map if u put it
in the middle). Load Time: 700 Cost: 180 TA points. These will light units on
fire, scorch trees, and then tip them over for added effect and realizm.
Laser Guided Bomb-
Unlike Bunker Busters this TA can hit moving targets click on the target and
forget about it. **known issue, it may not hit the original target u intended,
but will hit something as long as there's an enemy unit in the general area.

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3 comments by MadMonk777 on Apr 3rd, 2009

Here's the mod: No_Hopev1.65
Here's some clips of the mod:

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No Hope v1.67

No Hope v1.67

Apr 17, 2009 Full Version 84 comments

On this updated version balancing changes were made for more competitive online play.

No Hope  v1.65 (Compatible w/ update 10)

No Hope v1.65 (Compatible w/ update 10)

Apr 8, 2009 Full Version 17 comments

The mod works with update 10 and Soviet Assault. Happy hunting.

Post comment Comments  (370 - 380 of 408)
matadur Jul 16 2008, 5:38pm says:

i got it working and i says cool mod
if you are making more mod try to make china

+1 vote     reply to comment
GunShip05 Jul 18 2008, 9:16am replied:

I agree, it would be great to have a fourth faction to play with.

+1 vote     reply to comment
matadur Jul 16 2008, 5:01pm says:

i explored the file and it says that it in the folder C/documents and settings/allusers/document/wic/mods

+1 vote     reply to comment
matadur Jul 16 2008, 3:33pm says:

i took the files in the rar file and put in shared documents/world in conflict/mods. but it dont work

+1 vote     reply to comment
iasaun Jul 15 2008, 10:14pm says:

Hey has anyone had no lagg proplems with H-Nomb I know everyone will but is there someone that hasent

+1 vote     reply to comment
MadMonk777 Creator
MadMonk777 Jul 16 2008, 2:13pm replied:

All the smoke on the big nuke causes some of the lag on it. Just look away and you'll stop laggin. This mod should really be played on the lowest graphics settings, unless you have a faster computer that can handle it. I've heard of some people with fast computers say the H-Bomb wasn't lagging at all.

+1 vote   reply to comment
MadMonk777 Creator
MadMonk777 Jul 18 2008, 2:24pm replied:

See, I told you, iasaun. GunShip05, here isn't experiencing lag on the big nukes. Some people can run this mod on the highest graphics settings and still hardly ever get lag. But, I wouldn't recommend it to start out with if u have less than 2 Gigs of Ram and are running anything slower than a 2.5 Gigabyte processor. We'll you must also factor in how good ur video card is too, but I don't know much about those except for virtual memory or something. You need something at 256 MB or faster.

GunShip05, put it this way. I have to bump my settings up temporarily to see the bloom effect on nukes. Other than that, I always keep them at the lowest settings. I have a Pinto of computers and its not even 4 years old yet.

+1 vote   reply to comment
GunShip05 Jul 18 2008, 9:12am replied:

I haven't had any problems! What are your PCs specs?

+1 vote     reply to comment
matadur Jul 15 2008, 9:00pm says:

i have tryed million things but i cant get it to work plz help

+2 votes     reply to comment
CookedAndLoaded Jul 16 2008, 2:21pm replied:

Well i cant play too, i've allready put the mod in that folder and nothing, if you find a way plz tell me :P

+1 vote     reply to comment
qsito Jul 17 2008, 11:28pm replied:

remember to activate it in options>mods

+1 vote     reply to comment
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Release Date
Released Jun 2008
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