Well guys were doing it.
We've got a new studio underway so things have been a little slow development wise. We will have a new web page specifically for the Studio and Ninja:Rekishi shortly and will be posting the address here once the site is complete.

For a better look into the process of our game development please view our blog until the team page is up.

Please visit our development blog at: Ninjamod.blogspot.com

Ninja: Rekishi (Ninja:History) will be a historically correct Ninja simulation/stealth game. There will be NO flying grappling hooks or invisibility techniques. The game will come down to pure skill such as misdirection, stealth and technique. The game itself will be based around the player taking control of a Ninja/Shinobi from the feudal period in Japan. As a Ninja the player will have missions to accomplish as given to him by his ruling Daimyo and clan leader.

A lot of historical ninja tools will be available such as: Tanto, Testu-bishi, Ninja-to, Bo, Fukiya and Metsubishi. Just to name a few. For those who have no idea of the few tools I just named. It means you will be able to use everything from Blinding powders, Ninja swords and knives to blowpipes and grappling hooks. All in all the game will be very well rounded when it comes to the tools and weapons available. Though the tools themselves will be historically correct and wont have any "special" abilities and so on.

At the moment the Single player demo is underway, which will let players go through the training stage. Later we plan to release Single Player Story, Co-Op Story and Multiplayer Vs Modes.

Image RSS Feed Latest Screens
Title Art Animation still being worked on! Animation (Works in progress)
Blog RSS Feed Report abuse Latest News: Make something Unreal!

0 comments by qpaynter on Apr 16th, 2008 digg this super bookmark


This is Great! Makesomethingunreal.com Epic have made a contest for Modding groups such as our own. Basically what will happen is that Modding groups from around the world that use the Unreal 3 Engine have a chance to win a full licence to publish the game they make, not to mention make some $$$. I this this as a great opportunity for us to gain so interest from around the world! So we will be entering this competition. Wish us luck (^__^)

Dont forget, if your wanting to join the team just email us at ninjaue3@gmail.com with your portfolio and the position you are interested in!

Comments  (80 - 88 of 88)
bleutn
bleutn Mar 10 2008, 9:17am says:

i know that model is for normal mapping lol.I just wanted know the minimum polycount to get cloth details like that.
About weapons i hope see all of them ingame :).

+1 vote     reply to comment
GiantOtaku
GiantOtaku Mar 3 2008, 4:03pm says:

interesting will keep an eye on this. Dont let it die :P

+1 vote     reply to comment
qpaynter
qpaynter Mar 3 2008, 10:46pm replied:

Haha thanks man. Don't worry about it dying. This is something I enjoying and taking my time with. In saying that things are going well though (^__^)If you want to keep up with development progress I'm pretty openly posting all the steps we're taking on our blog: Ninjamod.blogspot.com

+1 vote     reply to comment
GiantOtaku
GiantOtaku Mar 4 2008, 11:04am replied:

very cool thanks

+1 vote     reply to comment
bleutn
bleutn Mar 3 2008, 1:22am says:

nice model but i find it a bit thin.

+1 vote     reply to comment
qpaynter
qpaynter Mar 3 2008, 12:17pm replied:

Thanks for the comment. From a front view I could see why you may think that but the body proportions are incorrect. You have to remember your view the bicep from straight on with the arms out at sides, where a biceps size comes from the side view where the bulk of the muscle is. We've found the baggy pants was also a reason for this and was the reason we've shrunk them down a bit as well. We also decided for a small stealthy ninja compared to an unrealistic muscular anime styled one. Thanks for the input though!

+1 vote     reply to comment
bleutn
bleutn Mar 9 2008, 9:44pm replied:

why not :) btw awesome detailed model, polycount?
and i saw on ur website that u make mention of many typical ninja tools and weapons .. could we see an overview of them soon? thx

+1 vote     reply to comment
qpaynter
qpaynter Mar 10 2008, 2:30am replied:

Well like the blog and so on states it's a Historically accurate game so I'm not interested in Anime styled ideas or techniques.

Thanks, the models made by Hunter Mortenson. The poly count will standard for in game, though thats the high poly version for the normal mapping.

As for the Ninja weapons etc these have yet to be 100% decided to due to what we can and cant get working in engine. So far what we're looking at it:

Ninja-to, Tanto, Tetsu-bishi, Kama, Bo, Shuriken, Fukiya, Manriki Gusari, Metsubishi etc and a few more..

For those that don't know these weapons. It means you'll have chains, swords, blinding powder and blow pipes etc at your disposal. Like I said these have yet to be 100% put in place. But we're going for authenticity.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Unreal Tournament 3 Icon
Platforms
PC, X360, PS3
Developed By
qpaynter
Contact
Send Message
Official Page
Ninjamod.blogspot.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
Combat Sim
Theme
Realism
Players
Single & Multiplayer
Statistics
Rank
1,781 of 10,586
Last Update
7 months ago
Watchers
97 members
News
2