Well guys were doing it.
We've got a new studio underway so things have been a little slow development wise. We will have a new web page specifically for the Studio and Ninja:Rekishi shortly and will be posting the address here once the site is complete.
For a better look into the process of our game development please view our blog until the team page is up.
Please visit our development blog at: Ninjamod.blogspot.com
Ninja: Rekishi (Ninja:History) will be a historically correct Ninja simulation/stealth game. There will be NO flying grappling hooks or invisibility techniques. The game will come down to pure skill such as misdirection, stealth and technique. The game itself will be based around the player taking control of a Ninja/Shinobi from the feudal period in Japan. As a Ninja the player will have missions to accomplish as given to him by his ruling Daimyo and clan leader.
A lot of historical ninja tools will be available such as: Tanto, Testu-bishi, Ninja-to, Bo, Fukiya and Metsubishi. Just to name a few. For those who have no idea of the few tools I just named. It means you will be able to use everything from Blinding powders, Ninja swords and knives to blowpipes and grappling hooks. All in all the game will be very well rounded when it comes to the tools and weapons available. Though the tools themselves will be historically correct and wont have any "special" abilities and so on.
At the moment the Single player demo is underway, which will let players go through the training stage. Later we plan to release Single Player Story, Co-Op Story and Multiplayer Vs Modes.
0 comments by qpaynter on Apr 16th, 2008 digg this super bookmark
This is Great! Makesomethingunreal.com Epic have made a contest for Modding groups such as our own. Basically what will happen is that Modding groups from around the world that use the Unreal 3 Engine have a chance to win a full licence to publish the game they make, not to mention make some $$$. I this this as a great opportunity for us to gain so interest from around the world! So we will be entering this competition. Wish us luck (^__^)
Dont forget, if your wanting to join the team just email us at ninjaue3@gmail.com with your portfolio and the position you are interested in!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Wish you all the best with this project. Been playing Assasins Creed and liked the gameplay mechanics, same applies to the game Thief.
This seems to go in the direction of those games so definetaly looking forward to this :).
Thanks! People have been telling me how good Assassins Creed is, I might have to give it a try :P
2000 hits, going up fast. Thanks agian to all those who have been showing interest!!! (^__^)
Not a huge update but we're making progress. Shouldn't be too long now until he's in game. We appreciate people support and welcome people to view our progress over at our blog: Ninjamod.blogspot.com
looking sexy. textures should through this model to one of my favorites
As you can see the low poly in game model is nearly done. The texture is being worked on as I speak, so it shouldn't be to far away that we start posting in game shots!
keep rockin!
Cheers! More updates shouldn't be too far off on the development blog.
Well, things are moving along quite well. Hunter's lowpoly model is almost complete and it shouldn't take him too long to texture it up. Once thats done I'll have him rigged up within a day or two and ready for animation an in game trial. While I'm animating and rigging Rasmus will be continuing with the training map. Once this is all underway we should be more into code work too. All in all things are moving along better then I could have hoped for (^__^)
Be sure to check the blog! Thats where most the updates go..