Well guys were doing it.
We've got a new studio underway so things have been a little slow development wise. We will have a new web page specifically for the Studio and Ninja:Rekishi shortly and will be posting the address here once the site is complete.

For a better look into the process of our game development please view our blog until the team page is up.

Please visit our development blog at: Ninjamod.blogspot.com

Ninja: Rekishi (Ninja:History) will be a historically correct Ninja simulation/stealth game. There will be NO flying grappling hooks or invisibility techniques. The game will come down to pure skill such as misdirection, stealth and technique. The game itself will be based around the player taking control of a Ninja/Shinobi from the feudal period in Japan. As a Ninja the player will have missions to accomplish as given to him by his ruling Daimyo and clan leader.

A lot of historical ninja tools will be available such as: Tanto, Testu-bishi, Ninja-to, Bo, Fukiya and Metsubishi. Just to name a few. For those who have no idea of the few tools I just named. It means you will be able to use everything from Blinding powders, Ninja swords and knives to blowpipes and grappling hooks. All in all the game will be very well rounded when it comes to the tools and weapons available. Though the tools themselves will be historically correct and wont have any "special" abilities and so on.

At the moment the Single player demo is underway, which will let players go through the training stage. Later we plan to release Single Player Story, Co-Op Story and Multiplayer Vs Modes.

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Title Art Animation still being worked on! Animation (Works in progress)
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0 comments by qpaynter on Apr 16th, 2008 digg this super bookmark


This is Great! Makesomethingunreal.com Epic have made a contest for Modding groups such as our own. Basically what will happen is that Modding groups from around the world that use the Unreal 3 Engine have a chance to win a full licence to publish the game they make, not to mention make some $$$. I this this as a great opportunity for us to gain so interest from around the world! So we will be entering this competition. Wish us luck (^__^)

Dont forget, if your wanting to join the team just email us at ninjaue3@gmail.com with your portfolio and the position you are interested in!

Comments  (40 - 50 of 88)
Thestjester
Thestjester May 30 2008, 3:54am says:

The character model is of pretty good quality, however, the textures used for the model cannot compare. I would think about reskinning the model later on if you feel the need to. If not, then thats your call.

+1 vote     reply to comment
qpaynter
qpaynter May 20 2008, 8:00pm says:

5,000 views! Thanks for all the support guys and girls.

+1 vote     reply to comment
qpaynter
qpaynter May 14 2008, 6:48pm says:

We'll no public updates as of late.. But dont worry things are getting done (^__^) We should have a new update coming shortly!

+1 vote     reply to comment
armanguy
armanguy May 15 2008, 4:58pm replied:

www.armanguy.net i sent you an email but its worth trying over here.

+1 vote     reply to comment
qpaynter
qpaynter May 15 2008, 9:45pm replied:

Great, thanks for you interest. Looks like you have some nice work and great talent. I'll email you shortly.

+1 vote     reply to comment
armanguy
armanguy May 16 2008, 1:34am replied:

Im looking forward to your email qpaynter

+1 vote     reply to comment
GiantOtaku
GiantOtaku Apr 28 2008, 7:46pm says:

looks great ur models seem to have weight, so good job

+1 vote     reply to comment
qpaynter
qpaynter Apr 29 2008, 2:02pm replied:

Thank you, once we get further along we should bring out a quick video of in game basic movements. Hopefully it's not going to be too far away.

+1 vote     reply to comment
qpaynter
qpaynter Apr 21 2008, 6:39pm says:

I think quite a few people dont realise the reason we have this page. We're basicly putting up any steps we make in this game to show the community. Similar to our blog but abit more basic. So people dont need to ask why models look basic and why screen shots are small etc. What we show we show (^__^) As the game progresses and higher quality models are placed in map then we will post nicer shots etc.

We do appreciate peoples interest, but please realise we are showing a step by step MOD in the making. Our methods may be different then others, but this is the path we've decided to take.

Thanks for reading!

+1 vote     reply to comment
n0s_11
n0s_11 Apr 27 2008, 1:45pm replied:

i'm looking forward to this mod. and i would be happy if there are high-poly models and stuff, but way more important is the actual gameplay, which doesn't depend on graphics but the background. so concentrate on the ai, the gameplay and stuff, and then care about graphics. :)

+1 vote     reply to comment
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