Please take a good look at our Blog as that's were most updates will be placed!

Ninja: Rekishi (Ninja:History) will be a historically correct Ninja simulation/stealth game. There will be NO flying grappling hooks or invisibility techniques. The game will come down to pure skill such as misdirection, stealth and technique. The game itself will be based around the player taking control of a Ninja/Shinobi from the feudal period in Japan. As a Ninja the player will have missions to accomplish as given to him by his ruling Daimyo and clan leader.

A lot of historical ninja tools will be available such as: Tanto, Testu-bishi, Ninja-to, Bo, Fukiya and Metsubishi. Just to name a few. For those who have no idea of the few tools I just named. It means you will be able to use everything from Blinding powders, Ninja swords and knives to blowpipes and grappling hooks. All in all the game will be very well rounded when it comes to the tools and weapons available. Though the tools themselves will be historically correct and wont have any "special" abilities and so on.

At the moment the Single player demo is underway, which will let players go through the training stage. Later we plan to release Single Player Story, Co-Op Story and Multiplayer Vs Modes.

If you think you have what it takes to help out with this mod please take a look at the positions available and feel free to send an email to the address. Depending on the position you'd like to help with please link us to examples of your work.

Email: ninjaue3@gmail.com

For a better look into the process of our game development please view our blog until the team page is up.

Please visit our development blog at: Ninjamod.blogspot.com

31/Oct - Things have however been a little on the slow side as I have recently been moving from New Zealand to Australia. Now that I've secured new work and should hopefully have living sorted we'll be fully operational again.

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1 comment by qpaynter on Apr 1st, 2008 digg this super bookmark


Ninja: Is moving along great, but as well as its going we do have
positions we'd love to have talented individuals fill. This well not
only speed up the pace of development but also help us keep up the
quality we wish to be reaching. While our team is small, we're a fun
bunch of people looking for some kindred spirits to fill the gaps in
our team. The team is fairly laid back but we still work hard! If your
wanting to be part of this team and great experience and also feel like
you have something to contribute to one of the position below please
contact us on our Gmail address. Thank you!

All applications must include examples of work!

* Programmers
- Have a good knowledge of UnrealScript.
- Experience in game development coding.
- Creative mind (can figuring out how to make our ideas work in the Unreal Engine).

* Sound Engineers
- Make and compose soundtracks.
- Edit and create ambient and in game Sound FX.
- Edit voice clips and recordings.

* 2D Conceptual Artist
- Has a creative 2D flare.
- Great Photoshop painting skills.
- Architecturally minded.
- Strong character design skills.
- Understanding of History Japanese design.

* Modeler
- Great Character or Environment modeling skills.
- Unwrapping and texturing skill.
- Zbrush, Mudbox Normal mapping skills.

Thank you for any interest in these positions. Not all skills are required but definitely help.
Again.. All applications must include examples of work!

Comments  (40 - 50 of 76)
qpaynter
qpaynter Apr 19 2008, 8:59am says:

A friend of mine said our buildings looked pretty basic aka shitty. The work you seen in those screen captures are place holders until the real models are complete. Obviously they don't have textures or normal maps on them either. But for those of you that didn't know that they are place holders, they will be getting replaced as time and work goes on.. (^__^)

+1 vote     reply to comment
GiantOtaku
GiantOtaku Apr 16 2008, 10:16pm says:

cool animations. Really looking cool.

+2 votes     reply to comment
qpaynter
qpaynter Apr 17 2008, 7:02am replied:

Hey, thanks man! Things are coming along well. Those animations are still WIP though and may be changed but we'll get him moving about in game then look at changing them. Thanks again for showing your interest!

+2 votes     reply to comment
GiantOtaku
GiantOtaku Apr 6 2008, 7:58pm says:

looking good. Keep it up

+2 votes     reply to comment
qpaynter
qpaynter Apr 8 2008, 10:16pm replied:

Cheers! Thanks for the constant interest (^__^)

+1 vote     reply to comment
audi100
audi100 Apr 1 2008, 10:58am says:

Wish you all the best with this project. Been playing Assasins Creed and liked the gameplay mechanics, same applies to the game Thief.

This seems to go in the direction of those games so definetaly looking forward to this :).

+1 vote     reply to comment
qpaynter
qpaynter Apr 1 2008, 6:23pm replied:

ohh definately! I dont think theres a game out there that's like what were trying create. Obviously a few will be close but we're going to bring something new and unique to the table.

+1 vote     reply to comment
hushpuppy
hushpuppy Apr 1 2008, 5:01pm replied:

indeed, really funny game man, but i think this mod is aiming for something unique.

+1 vote     reply to comment
qpaynter
qpaynter Apr 1 2008, 1:52pm replied:

Thanks! People have been telling me how good Assassins Creed is, I might have to give it a try :P

+1 vote     reply to comment
Gotomtom
Gotomtom Apr 6 2008, 2:36am replied:

i would recommend if you have a xbox 360 play tenchuZ its like assasins greed but a little older and in japan with ninja's and thier weps. its one of my favorite games and since i love it so much i haven't felt the need to buy assasins greed dispite that its probably better. hoever we wanty ninja's not assasins hehe :) hope it can help you

this mod looks cool all i need is to get unreal tournament 3 working and this mod that would be nice. i have faith in this one and i love katana's XD i alway's missed some good melee weps in these unreal tournament games

+1 vote     reply to comment
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