1964 is a mod which covers the timespan of an alternate-history era of 1964 to 2012. Following the disastrous events of World War II (which ended in Allied defeat in 1953), the world has split into three factions. The Axis Alliance, a Fascist alliance that spans from Iceland to South Africa, from the Atlantic to Moscow, is the most technologically advanced of the three, but one of the most devastated by war. South America is in the Pro-Axis camp, having initially been their allies until the Venezuela Conflict of 1957. The Soviet Union, a behemoth state comprising of Siberia, India, and China. Initially all subjects of occupation after the Soviet attack on the Allies in the 1950s, they have grown in unity and cooperation. The Chicago Pact, the third of the sects, is a coalition of the remaining democracies of the free world. The USA, Canada, Mexico, and Australia. Currently, they are engaged in a war with the Soviet Union, only recently defeating the Red Army in Australia.

Post news Report RSS 1964 Public Alpha Patch v1.1.1

This patch includes numerous updates, too many to list in the short description. A short list includes: Updated OOBs, new bridgades (transport helicopters, attack helicopters, technicals, gunships). For further details, please see the news post.

Posted by on

As most of the people following the mod have known, I was hit with a virus/hack attack last week. This is why the patch has taken longer to come out, as it required a full reformat (just to be safe, since I am making files for the general public), and once again I am back to producing files!

German Infantry with Attack Helicopters

German Production Screen

Now, for the information on the patch. I've done some significant updates to the scenario. Transports and Escorts have been given to all sea-faring nations, so that they may conduct their overseas trade. This was an oversight that led to many issues in the first release, mainly being the lack of trade!

Secondly, I've thrown in some new brigades. Transport and Attack helicopters for infantry (I may expand attack helicopters to be attached to other units, I am not sure yet, depends on balancing). Technicals for militia units, gunships for close air support units, and suppy depots for HQ units.

Several OOBs have also been updated, with Turkey and the United Netherlands being the primary countries to receive said updates (as they had no military in the first release). Tech files have also been updated, as well as a lot of European tech teams, and graphics here and there have been added. All patch changes are listed on the download link:


I often forget I am not releasing a perfect game off the bat, and that this is an Alpha and it needs to be tested. I was finding myself making constant updates, and I soon forgot that these changes need to be made in patches that are not 2 months apart!

Vincent has also thrown in an awesome little surprise for us to enjoy :). Well, that is all for this update. I hope you enjoy the patch!

Feuersturm,
Team '64

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CanadaMan7
CanadaMan7 - - 2,586 comments

WHA-?!

Gonna download.

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

err those pictures are bugged btw.

But I hope this is that mod I heard about where the Germans get all the cool 1960s stuff like Helicopters and nukes.

Actung Baby! Hail Myself!

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Feuersturm1964 Author
Feuersturm1964 - - 100 comments

Nice to see some interest :)

Germany is slowly getting beefed up. I'm trying to make sure they are uber good without destroying the balance.

Nobody has nukes yet, because I'm trying to stop the AI from using them right off the bat.

As for the image bug with the news post, I'm not sure what is causing that.

Edit: Fixed it.

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dopingman
dopingman - - 1 comments

some bad expirences with german ai nukin' the crap outta your mates?^^ i liked your AAR and i'm certainly gonna test this mod soon ;)
keep up the good work :)


btw: how does hitler smile?

:=)

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cephalos666
cephalos666 - - 152 comments

yes! finally... I've read your AAR, and I must have this mod!

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ProletarianHero
ProletarianHero - - 93 comments

i have a idea for you Feuersturm1964 you now at 1963 in the canada they have big political problem in the QUEBEC cant you make the event in the story line the quebec with the FLQ movement cant be a country.answer me more faster you can.

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Feuersturm1964 Author
Feuersturm1964 - - 100 comments

There are planned events for something simmilar. In the AAR there was a Quebec uprising after the defeat of Allied forces in Spain in 1953. That uprising was defeated. In future planned events, human or AI players might take poor political choices which may/may not lead to another uprising.

Same goes for the USA ;)

Hope that answers your question.

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ProletarianHero
ProletarianHero - - 93 comments

thanks for answer me. this time the quebec gonna be a country not just a province YEAH. if i cant be i gonna annex the CANADA mouahahahahaha.thanks again
Feuersturm1964.

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Feuersturm1964 Author
Feuersturm1964 - - 100 comments

Temporary Tech Hotfix: Mediafire.com

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