1964 is a mod which covers the timespan of an alternate-history era of 1964 to 2012. Following the disastrous events of World War II (which ended in Allied defeat in 1953), the world has split into three factions. The Axis Alliance, a Fascist alliance that spans from Iceland to South Africa, from the Atlantic to Moscow, is the most technologically advanced of the three, but one of the most devastated by war. South America is in the Pro-Axis camp, having initially been their allies until the Venezuela Conflict of 1957. The Soviet Union, a behemoth state comprising of Siberia, India, and China. Initially all subjects of occupation after the Soviet attack on the Allies in the 1950s, they have grown in unity and cooperation. The Chicago Pact, the third of the sects, is a coalition of the remaining democracies of the free world. The USA, Canada, Mexico, and Australia. Currently, they are engaged in a war with the Soviet Union, only recently defeating the Red Army in Australia.

Post news Report RSS 1964 Progress Update: 03/12/2010

This is a short update on current work in progress, including some new information on mechanized and motorized brigade attachments.

Posted by on

Hello, and welcome to another update on the Arsenal of Democracy mod, 1964. Today, I will not be introducing alot of new material, but more or less encompassing some of the work done.

Regretfully, we have scrapped the Australia 1959 scenario. Despite completing the OOB (Order of Battle - aka starting armies) and and scenario files, I found that isolating the Australia campaign was not very high on the 'fun' factor. The lack of provinces and strategy involved in the scenario proved to be quite boring, especially against the AI. With a front that covers 4 provinces at its peak, there is little creativity involved.

This was not a total loss, however, as I learned alot about the creation of scenario files and was able to progress onto something more important: Working on the Grand Campaign map, the 1964 Scenario. I have finished the country files for some of the major countries, as well as some minor ones. Currently, Canada, Germany, the United Kingdom, the United Netherlands, and Hungary have fully completed country files (basically, the national/owned/occupied provinces) and their respective OOBs. Of course, when I say 'I', I mean I compiled the information that the rest of the team has helped get, and put it into usable code. (for progress, see Image 1 located below)

Next on this list is my work on the Mechanized Brigade. I now have a fully functional Mechanized Brigade attachment that works perfectly. Basically, the mechanized brigade will allow you to attach mechanized vehicles to any infantry division that does not currently have a brigade. To make this fair, it will bring fuel and supply costs to parity of that of a mechanized brigade of the same time frame (Basically, a 1964 infantry division w/ a mechanized brigade will have the same stats as a 1964 mechanized division)

Work in Progress:

Work Progress Update

Example of Mechanized Brigade:

Mechanized Brigade

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mikey1871
mikey1871 - - 1,097 comments

Looks excellent. oh and i didn't know that this MOD was for the new Arsenal of Democracy game. Excellent and awesome game by-the-way :)) so wish HOI3 was like Arsenal is, but ehhhhh. anyways, cant wait to try ur mod!

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faulk
faulk - - 754 comments

Sounds neat. What's the best place to start learning Hearts of Iron? The learning curve seems really steep. I've sunk hours into the tutorials and I still don't understand what you should do...

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Vincent258 Creator
Vincent258 - - 15 comments

The best would be to ask questions on the forum, or better yet, learn it from someone else. I myself went on and off HOI2 about 9 times before I finally 'got' it. Then, I taught my mate how to play it in like... 30 minutes :p. Good luck!

Vincent
1964 GFX team leader

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