Hello everyone. Sorry for the lack of updates. I've been quite busy. The responses to NimMod 5.2 were pretty good. There were, however, just a few bugs that made the game not so enjoyable :(. So, instead of modifying the HL2DM code, I have decided to start from scratch again. Hopefully this will cut down the bugs and the stuttering. We are not just porting NimMod to the "From Scratch" SDK, but changing a few things around, as well. Here's a list:
Things to come:
- 3 classes for each team.
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BodyGuards:
- Light
-Medium
-Heavy
Assassins:
- Modern
- Futurisitic
- Demo
VIP:
- Alyx
- Combine Super Soldier
- And a generic guy that Maj86 picked out.
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- 11 new weapons. Assassins are finally getting that frag grenade everyone has been asking for.
- A new Team-Specific HUD.
- A new map or two.
Yay for all the new things... Now the things that WON'T be making an appearance:
- The RPG is gone :(
- The stunstick and crowbar are gone :(
- The rebel model(s) are gone. Yay.
- The SLAMS are gone :( No more climbing them to high places :'(
I *Think* that covers everything. Let us know what you think. This list is subject to change :), so give us some feedback!
-Nimgoble
So many sad faces....started laughing. Sounds great, can't wait for the final product.
the generic guy is cool. :)