NimMod is an escort mod. There are two types of game play. One is a basic escort to an extraction point, the other is an attack/defend (this is shown by map extensions Nim (basic) and Maj (attack/defend).

Post news Report RSS Been a while...

4 months to be exact. Maj and I have both been busy with school, but I have been fixing small things along the way. Here's a list of things that have been fixed/changed: - The Energy Rifle doesn't zoom in as far anymore. This is a good thing. Trust me. - The grenades bounce like they should

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4 months to be exact. Maj and I have both been busy with school, but I have been fixing small things along the way. Here's a list of things that have been fixed/changed:

- The Energy Rifle doesn't zoom in as far anymore. This is a good thing. Trust me.
- The grenades bounce like they should now.
- The handguns don't seem to fire twice anymore.
- We got rid of the particle trail effect on the players when the futuristic assassin was scoped in.
It was causing too many problems and we found something we liked more. See the gallery.
- We've been working on a couple of new maps: nim_germany( working title ) and nim_embassy.
- The Modern Assassin's rifle shoots more like an awp now. We've made it fire slower and more
inaccurate when not scoped and/or standing.
- The flashbang is more effective....I may make it so the player only gets one per death...

Things that are going to be changed/fixed:

- Clicking the team menu buttons produces weird results.
- I still haven't found what's crashing the the game. I think it's the same things that are lagging the game down after a little while...
- More maps. And scaling down/optimizing.

More to come. <3.

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