All FastGamerr releases on ModDB and elsewhere have entered their end-of-life product stage for good in December 2015, meaning that absolutely no further technical support will be provided by FastGamerr. I am not omnisciently aware of how files that work perfectly fine on most systems can be harmful on others - use FastGamerr projects at your own risk! Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).

Report content RSS feed State of the Mod Address: June 2012 - ALPHA STAGE REACHED

OUTDATED NEWS, PLEASE DO NOT REGARD ANY FURTHER. New video and last screenshots before release! Deus Ex Nihilum has officially reached Alpha status: The main storyline is playable from the beginning to the end. More advanced alpha release will hopefully be finished later in the summer, when the serious search for voice actors will begin.

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OUTDATED NEWS, PLEASE DO NOT REGARD ANY FURTHER.


DXN WIP June 2012 - Mission Briefing - Mod DB

Newspost amended on July 1st 2012

Here are the FINAL WIP Screenshots before release along with a sneak peek into the actual gameplay content itself. I hope you enjoy these updates, since they will be the last media updates before release. Future newsposts will focus on voice acting and other issues. DXN might be closer to ZODIAC and Ritter Park than TNM in scale but I think that's already damned great company!

Final DXN WIP Screenshots - Queens, NYC


Greetings, everyone! I hope you've enjoyed your summer thus far.

Here are some great news from the Deus Ex Nihilum front: The mod is officially in alpha stage. To clarify, the main storyline of the mod is playable from the beginning to the end.

Even then, there's still much work to do. I haven't began working on the cutscene levels (i.e. intro and endings) yet. Generally speaking, the current levels offer only one way of finishing the main quest (and practically require you to invest in the Computer skill) and the architecture is nowhere near its finished stages - not to mention that enemies, cameras and other security features are largely missing.

But the mod has progressed better than I ever imagined. Quite honestly, I never expected it to reach this stage. ;>_> Now that the skeleton of the mod has been finished, it's time to add in all the flesh, vital organs, nerves, nanoaugmentations, overused metaphors and hopefully some pants-defying Deus Ex goodness.

DXN WIP June 2012 - Yuanda Zhu, Hong Kong

Thus far this summer has been most fruitful for DX: Nihilum and I hope it's going to continue that way (my vacation's just half-way over!). Currently I'm fine-tuning the extant content (I have over 200 notes that I'll have to go over with the current stuff before moving on to new additions) and hopefully by the end of the summer the mod is going to be closer to the beta stages. As I've mentioned before, I'm going to start the serious search for all the missing voice actors later this summer. My requirements for the main (and second tier) characters are going to be tougher, but for the remaining parts you just really need to have a good microphone. And naturally, willingness to record whatever lines I've come up with ;) More later!

Stay tuned!

Cheers
- FastGamerr

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LiveMChief
LiveMChief

I hope you release the mod when its done an not when its in beta or anything.

Also good job so far.

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FastGamerr Author
FastGamerr

Exactly my plan. This means that no matter what, by January 1st 2013 there will be a mod that includes the full main storyline and the release will follow after all the voice acting and beta testing are complete.

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myxale
myxale

Glad to hear you are happy with the overall development.
And thanx for the quick update.
We're looking forward for more!

cheers!

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firestorm9000
firestorm9000

Talk about great news to discover while having lunch. Keep it up. :)

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Theon
Theon

"Deus Ex Nihilum has officially reached Alpha status: The main storyline is playable from the beginning to the end."
That's called a beta, my friends.
Anyway, congratulations and good luck!

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FastGamerr Author
FastGamerr

Hmm, maybe! I decided to follow the same ALPHA-BETA-RELEASE staging I did with TODOA (my Jedi Knight mod). In other words, once you're able to actually complete the mod from the beginning to the end in at least one way, it's in the alpha stage. Everything before that is pre-alpha and everything before the release is beta. Luckily I don't make computer software >_>

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TheUnabridgedGamer
TheUnabridgedGamer

That acting and dialogue seemed a little forced, imo. Besides that, everything seems to be proceeding fine, but... especially the bit about "prose". Was that supposed to be a joke? Was he serious? Either way it didn't really feel like it worked.

Just thinking out loud.

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FastGamerr Author
FastGamerr

I think that once you get to hear more of the in-game dialogue, you might see this conversation in a different light. That, of course, will take a while though ;]

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SM_Sith_Lord
SM_Sith_Lord

RELEASE? I'm stoked. Going to have to install Dueses Ex.

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FastGamerr Author
FastGamerr

Now that's still gonna take a long long while ;]

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