Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).
OUTDATED NEWS, PLEASE DO NOT REGARD ANY FURTHER. Development continues as usual, 3 screenshots from two new levels!
Posted by FastGamerr on Jul 9th, 2011
[Newspost amended on August 2nd 2011]
Greetings, everyone. Thanks to everyone for their feedback, I really appreciate all the comments and criticism.
I had to catch up with my mod by reading all the project document files and checking all the levels. I also got the results for my University entrance exam in mid-July and they were positive! Now that I've left my job I also have more time than ever to work on the project, hence the abundance of screenshots lately! But as my studies begin, the updates will become scarcer and despite whatever life may throw at me, I'm going to go through with this mod. I have to admit that I've had some serious doubts about continuing the mod (mainly due to frustration about the engine) but after weighing my options I always come back to realizing that finishing this mod is the best thing to do. After all, one of the reasons I worked on TODOA so relentlessly was that I knew if I gave up, I'd get drawn back to it someday when it would have absolutely been too late. Despite knowing that the situation is the same with DX, I also know that I don't want to spend years working on this project which is why I've had to streamline it down quite drastically during development. And to be realistic, if the situation looks dire in December 2012, well, then we've got a problem =P
The development of the mod can be divided into three stages (or estimated stages):
1) Finishing most of the level architecture. The basic gameplay of the mod is absolutely clear at this point, and I've even jotted down some ideas on sidequests and such. In any case I suspect wrapping up the level archi will be the most time consuming stage due to all the wacky hijinks Unreal Engine 1 has to offer!
2) Coding. This stage, which seems to be far off in the future, requires lots of help. Here's hoping there will still be an active Deus Ex community when the time comes! ;)
3) Voice acting. Last, but not least, I'm going to need an armada (or at least a task force) of voice actors and actresses to make playing the mod even more worthwhile. You can already send me some samples and such, but as with the coding stage, this one's even further away in the future.
The basics still remain. I'm going to do my best to make this mod as enjoyable as possible, and if anything, make it feel like a proper "expansion pack" to the original game itself. I've worked on this incarnation of the mod for a year now and I'm going to refrain from giving any estimates concerning the release date, especially now that I've been accepted into the university. Not to mention DX: HR is about to be released soon! But anything can happen. I'm not gonna give up this project, but if the workload becomes too unmanageable I have to streamline the mod even further.
Then again, Deus Ex has a niche audience in any case whether it's 4, 7 or 11 years old. I just hope I'm gonna get all the help I need when I reach the coding stage..
Good night, and good luck!