Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).

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Media RSS Feed Report media DXN Release Candidate 0.75 - March 2013 Updates (view original)
DXN Release Candidate 0.75 - March 2013 Updates
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Orange_Tomato Mar 29 2013, 11:21am says:

What were you trying to say on the right sign? Lemme translate that for you, it makes no sense ... :D

+2 votes     reply to comment
FastGamerr Mar 29 2013, 12:22pm says:

I actually got a German to translate it for me <.< It's supposed to say "Say no to international paramilitary troops! Let the International City stand on its own!"

(International City of Berlin being a similar political entity like the Free City of Danzig in the early 20th century and 'paramilitary troops' referring to UNATCO)

+3 votes     reply to comment
Orange_Tomato Mar 29 2013, 1:10pm replied:

It's the second sentence that made no sense. Instead of "für sich selbst stehen" it's a lot better and more common to say "auf eigenen Füßen stehen". "für sich selbst stehen" is more like a direct translation from English.

+3 votes     reply to comment
FastGamerr Mar 29 2013, 3:05pm replied:

Alright, thanks! I've changed the texture accordingly. :]

+2 votes     reply to comment
Rakym Mar 29 2013, 5:45pm says:

An "e" is missing after the word "international" --> "internationale". Not a big deal, just saying.

+2 votes     reply to comment
FastGamerr Mar 29 2013, 6:02pm replied:

Added in some plaster damage to cover it, makes the texture look a bit interesting as well <.<

+2 votes     reply to comment
WCCC Apr 29 2013, 6:02am says:

Great background, enjoying the look of the mod... but that sandwich is disturbingly low in poly count. That's like, what? 58 Polys? 60 if you used central vertices?

+2 votes     reply to comment
FastGamerr Apr 30 2013, 11:45am replied:

I'm afraid the reason most new models in the game aren't high-res is because those were the only ones I had available and trying to replace them at this point would potentially cause disruptions in getting the mod done by June 3rd. Sorry there, mate. :| And they're not that low-poly when compared to DX itself ;] (Granted that the graphics of DX were already outdated when the game came out in 2000 and most reviewers did note that)

+1 vote     reply to comment
Joebama Jul 1 2013, 3:34pm says:

That sandwich looks delicious.

+1 vote     reply to comment
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[Image originally uploaded on March 28th 2013]

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Mar 29th, 2013
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