Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (2011 build - used in accordance with the mod's license).
No more tech support, sorry. Deus Ex: Nihilum SDK (DXN SDK) contains most of the source material needed to recompile the Unreal Package files (AKA .U files) of the mod Deus Ex: Nihilum. In order to use this SDK properly, you need to have the mod itself installed first. YOU STILL HAVE TO EXTRACT THE SOUNDS AND CONVERSATION AUDIO FROM DXN ITSELF.
No more tech support, sorry.
Deus Ex: Nihilum SDK (DXN SDK) contains most of the source material needed to recompile the Unreal Package files (AKA .U files) of the mod Deus Ex: Nihilum. In order to use this SDK properly, you need to have the mod itself installed first.
YOU STILL HAVE TO EXTRACT THE SOUNDS AND CONVERSATION AUDIO FROM DXN ITSELF.
They haven't been included with the SDK to maintain a low filesize. All other files (maps, textures, etc.) are supplied in the mod itself. To extract the remaining audio files, the best tool for the job is the Deus Ex Extractor Tool (also known as the Deus Ex Extractor and Decompiler (DEED) - CAVEAT: THE DEUS EX EXTRACTOR TOOL ALWAYS EMPTIES THE OUTPUT DIRECTORY YOU'VE SET INTO IT, SO MAKE SURE IT'S AN EMPTY ONE!!). With all these files in place, you should be able to recompile the "factory version" of Deus Ex: Nihilum properly.
The original download links for the Deus Ex Extractor as listed in the DXN SDK have expired. As of 2017 you can get the Deus Ex Extractor from this link:
Always remember that the Deus Ex Extractor Tool always empties the output directory you've set into it, so make sure it's an empty one!
Files included in this SDK:
- Uncompiled code
- Uncompiled conversation files
- Uncompiled text
- Uncompiled models and their textures
- Uncompiled textures not included in the UTX/DDS files of the mod itself
- Assorted prefabs used in Deus Ex: Nihilum
- A text file including a list of some of the locations used as a base (or a direct source) for the level archi in the mod
The files for Deus Ex: Nihilum have been packaged with the file archiver 7-Zip. If you do not have this program, download it from this link!
[Updated on June 13th 2013]
Because of the millions of different hardware and software combinations possible with today's personal computers, under no circumstances including negligence shall FastGamerr or anyone else be held liable for any incidental, special, consequential or any other damages that may result from the use or inability to use this mod/add-on content.