Deus Ex: Nihilum (DXN, DEN or Nihilum for short) is a First Person Shooter mod taking place in an alternate Deus Ex continuity - released on May 28th 2013. It features new made-from-scratch original content, while also extensively featuring material from the UNATCO Born mod (used with permission from fender2k1, UB's project leader) and Deus Ex: Revision (used in accordance with the mod's license).

Report abuse Deus Ex: Nihilum SDK
Filename
DXNSDK.3.7z
Type
SDK
Uploader
FastGamerr
Date
May 28th, 2013
Size
4.37mb (4,587,454 bytes)
Downloads
258 (1 today)
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Description

Deus Ex: Nihilum SDK (DXN SDK) contains most of the source material needed to recompile the Unreal Package files (AKA .U files) of the mod Deus Ex: Nihilum. In order to use this SDK properly, you need to have the mod itself installed first. YOU STILL HAVE TO EXTRACT THE SOUNDS AND CONVERSATION AUDIO FROM DXN ITSELF.


Deus Ex: Nihilum SDK (DXN SDK) contains most of the source material needed to recompile the Unreal Package files (AKA .U files) of the mod Deus Ex: Nihilum. In order to use this SDK properly, you need to have the mod itself installed first.

YOU STILL HAVE TO EXTRACT THE SOUNDS AND CONVERSATION AUDIO FROM DXN ITSELF.

They haven't been included with the SDK to maintain a low filesize. All other files (maps, textures, etc.) are supplied in the mod itself. To extract the remaining audio files, the best tool for the job is the Deus Ex Extractor Tool (also known as the Deus Ex Extractor and Decompiler (DEED) - CAVEAT: THE DEUS EX EXTRACTOR TOOL ALWAYS EMPTIES THE OUTPUT DIRECTORY YOU'VE SET INTO IT, SO MAKE SURE IT'S AN EMPTY ONE!!). With all these files in place, you should be able to recompile the "factory version" of Deus Ex: Nihilum properly.

Files included in this SDK:
- Uncompiled code
- Uncompiled conversation files
- Uncompiled text
- Uncompiled models and their textures   
- Uncompiled textures not included in the UTX/DDS files of the mod itself
- Assorted prefabs used in Deus Ex: Nihilum
- A text file including a list of some of the locations used as a base (or a direct source) for the level archi in the mod

The files for Deus Ex: Nihilum have been packaged with the file archiver 7-Zip. If you do not have this program, download it from this link!

[Updated on June 13th 2013]

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Deus Ex: Nihilum SDK
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DAFFYDAFFY
DAFFYDAFFY May 30 2013, 10:21pm says:

and where is dis mod i need first?
most interested to dig out dis old classic and replay.

+3 votes     reply to comment
FastGamerr
FastGamerr May 31 2013, 9:49am replied:

The mod is also in the Downloads section here (as mentioned in the readme files). With this release, you should get all you need to basically reverse engineer Deus Ex: Nihilum if you know how to use the Unreal Editing tools.

+2 votes     reply to comment
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Platform
Windows
Game
Deus Ex
Developed By
FastGamerr
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Release Date
Released May 27, 2013
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MD5 Hash
a8e7e021e82f6e50487395982aac3dd7
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Deus Ex: Nihilum (Deus Ex)
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