Background: NGCS represents a "TC out of a TC" effort stemming from the PDS mod, which I find to be rather hard to update nowadays due to its huge size and limited scope of in-HW2 gameplay options. NGCS (or Next Generation Combat Systems) brings to HW2 a fully dynamic and lifelike truescale Newtonian battlespace that allows for an authentic simulation of space warfare in a more believable scale and speed than of HW2 and PDS. Applications: To date, three applications for NGCS have been identified. NGCS is designed to be a generic system of programming for actors (ie, warships) in the Homeworld 2 game engine and can be ported over to all existing HW2 TCs with a minimal level of fuss. NGCS will be used for a PDSverse singleplayer mini-campaign based around a Praetor class supercarrier, and this campaign will mirror the flow of modern-day naval-air operations. This first version of NGCS will experiment with singleplayer scripting for HW2. Besides this, the NGCS concept gets...

Members Watching
Username
Avatar

Argentina potter3390

Online 11 months ago Joined May 29, 2005
Avatar

United States poffin

Online 5 months ago Joined Aug 22, 2005
Avatar

Czech Republic pablb

Online 2 hours ago Joined Sep 22, 2005
Icon
Homeworld 2 Icon
Platform
PC
Developed By
Llewelyn
Contact
Send Message
Official Page
Pds.hwaccess.net
Release Date
Released Feb 4, 2006
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Member Statistics
Members
3
Online
0
Views
1,940
Views Today
2
Last Online
kekok25
kekok25
Online 29 minutes ago
CundC
CundC
Online 43 minutes ago
pablb
pablb
Online 2 hours ago
STRATCOM
STRATCOM
Online 13 hours ago
CronoRay
CronoRay
Online 15 hours ago
whatsunknown
whatsunknown
Online 1 day ago
jaf
jaf
Online 2 days ago
naruto9
naruto9
Online 4 days ago
vextor
vextor
Online 1 week ago
Bromly
Bromly
Online 1 week ago
Sl1verSt0rm
Sl1verSt0rm
Online 1 week ago
radarhead
radarhead
Online 2 weeks ago
Dark_hawk81
Dark_hawk81
Online 2 months ago
raptor2080
raptor2080
Online 4 months ago
tonberry
tonberry
Online 4 months ago