It was a wonderful 2010 summer, and I got an itch to play homeworld my favorite pc game. After some time i started to want to mod some little things like fighter power, capital power, etc.... And it was from this that i thought that i could revive my favorite game and who knows if someone likes this mod and get the itch to play this game again...So if you're reading this i thank you for downloading my little mod for this great game... Now this is my first mod and it has no big graphical changes as it is not the objective of this mod... This mod is just an exchange of the ships capabilities... The mod is called this way because it adds more strategic options to consider within the game play... More specific info in text included in the mod folder... Just copy and paste the files into your game folder....

Post news Report RSS Patch 1.1 released...

Great changes (considering this mod size) were made to this mod, better flight ai and more realism in the fleet organization, etc...

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Changes made:
-A disorganized fleet (no formations set) will have an increased friendlyfire risk.
-The bomber is less maneuverable so it will be more weak against anti-fighter weaponry.
-The taidan's heavy corvette has now 4 small ioncannons instead of energycannons.
-The light corvettes and the kushan heavycorvette are now faster.
-Hyperspace is now faster for all ships and cheaper for the mothership...
-ioncannon ships will now prefer the bigger ships as targets to the smaller ones...
-Assault frigates are now more maneuverable.
-bombers are slower so interceptors and scouts will intercept them easier...

_Formations how do they affect the efficiency of ships_
Sphere-ships a little slower, great maneuverability loss, increased firebursttime and increased firewaittime , and less friendlyfire
Broad-Less friendly fire
Delta-A little attack boost and better attacking organisation
Claw-more efficiency in first contact but a loss in maneuverability and attack rate in second contacts (good for hit and runs)
X-No major changes unless the almost 0% chance of friendly fire and the little increase in collision evasion efficiency (small X groups (5-9 fighters) ideal for long battles against a balanced fleet)

_Tactics how do they affect ships_
Evasive- increase in speed and acceleration but decrease in firepower
Neutral- the word says it all
Aggressive- more fire rate and more fire power decreased maneuverability and more friendly fire risk (friendly fire occurs mostly on fighters)

How to install:
Just copy and paste to game directory and replace all folders...you still need the first version installed to try this one .

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