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Deus Ex - New Vision 1.5

The final release of New Vision.

I'd like to sincerely thank everyone in the community for their support over the years; without you, I wouldn't have had the motivation to continue working on this project for 5 years of my life. I'd also like to thank someone else; if you're reading this you know who you are: thank you.

I hope you all enjoy the mod and I wish you all the best.

New Vision 1.5 - Area 51 New Vision 1.5 - Hong Kong Canal
New Vision 1.5 - Helios Control New Vision 1.5 - Paris Metro

Download it now from ModDB!


Mirror kindly provided by Atomic Gamer

New Vision Version 1.0 Released

New Vision Version 1.0 Released

News 79 comments

The first full release of the New Vision mod for Deus Ex!

New Media

New Media

News 11 comments

A glimpse at the work that's been happening since the 2009 release, and a brief reminder that the mod's going to be released "soon enough".

Update

Update

News 3 comments

A quick courtesy-call on the current status of the mod.

Deus Ex - New Vision Public Beta

Deus Ex - New Vision Public Beta

News 10 comments

The release of the public beta version of the mod New Vision - replacing the majority of textures in Deus Ex with high resolution counterparts.

RSS feed Downloads
New Vision 1.5

New Vision 1.5

Full Version 49 comments

Final release of the New Vision texture project with installer and updated renderers.

New Vision SDK

New Vision SDK

SDK 8 comments

Necessary files to compile High Resolution textures for Deus Ex

Post comment Comments  (580 - 590 of 646)
AyamePasse
AyamePasse

I'm curious. The instructions included with the pack seem to be only for OpenGL (or whatever it was), and say nothing of what to do with the other files. I assume they go in the 'Textures' folder in my Deus Ex directory, overwriting the originals, but I'm new at this stuff and lord knows I'd rather make certain before I do anything... After all, I just got Deus Ex to work on my new Vista laptop after years of failures. >.<
Any input is greatly appreciated. Thanks!

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Frac
Frac

I might be able to help. I just installed it yesterday. You copied to the right place. The opengl directory in the install ZIP has a read-me showing one update you should make to the deusex.ini file.

After that, run the program and dig around in the display setting where you choose the display driver (or something like that). I can't remember exactly. It's an option that, when selected will warn you that it must quit.

The display driver dialog will show up. I had to select a "display all available drivers" before I could choose "openGL". Select that and run the game again.

You can now change your resolution and what not.

The initial start area isn't obviously different. Don't panic. I thought it hadn't worked until I ran around the corner to the first stone pillar. The new textures were obvious from that point on.

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nerdenstein
nerdenstein

It doesnt let me play online.. =/
It says that its the version mismatch for CoreMetalTex or soemthing like thatt .. Humm .. I look forward tp the final versionn =)
Do u have any sort of Date that u think it could be realsed .. =/

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DaveW Creator
DaveW

Unfortunately online play isn't available, no tool exists that can compile packages that do not give version mismatch errors. The final version of the mod will have this same problem.

It will be released sometime towards the end of the year.

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Raven|ICC
Raven|ICC

There is such tool (used by DieHard for Unreal Retexturing Project) but it's not (and will not be) available to anyone (due to potential abuse by other is it would leak). You can contact with him though at OldUnreal.com forums maybe he'll find a time to compile whole package for ya. Tool he uses 'inserts' .dds textures in place of standard ones (it uses DXT1 compression).

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DaveW Creator
DaveW

Yeah I spoke to him when I started the project, but it doesn't work with Deus Ex - only Unreal and Unreal Tournament.

The method I use is practically the same, except it doesn't trick the engine into thinking the texture package is the exact same.

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HobomasterXXX
HobomasterXXX

Hey, I think i got the old download, as the CoreTexMisc.utx file was corrupted. With my bandwidth limit, I don't like the idea of downloading the whole thing again, so would it be possible for someone to upload just that file in a .rar or .zip? All I need is the CoreTexMisc from the pack. Thanks in advance.

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Helilo
Helilo

Downloading via filefront is amazingly slow (~25 kbps = 4 hours). I found a mirror via Google (Fileshack), and it is about twice as fast.

How about a torrent mirror, or uploading the file to Rapidshare? It CAN be used for legal purposes, you know ;-//

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Helilo
Helilo

Sorry, I take back my previous blabbering.
Registered users can download at faster speeds at FileFront (and with 25K, it would have taken longer than 4 hours... ;-)

But a mirror would still be nice. And now I'm getting "NewVision.1.zip: CRC failed in CoreTexMisc.utx. The file is corrupt" with WinRAR.

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DaveW Creator
DaveW

It's possible you downloaded the first upload I did, which was corrupt because ModDB cocked up. Check the filesize against what the ModDB download is, if it doesn't match then you got the wrong file.

Filefront downloads fast enough for me though. Problem with Rapidshare and such is that I'd need a Premium account to share something this big. Which I don't really want to pay for.

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soiledwig
soiledwig

Oh, i forgot to mention, i love the change to the OpenGL renderer. i noticed on this older game with the newer video cards/drivers that textures in the distance wouldn't show up at all and close-ups of textures looked weird, green and grainy on the default renderer. This mod is great for multiple reasons.
This might not be feasible, but another note on the topic of spelling, would it be possible to observe American spellings for things in NY, Area 51, etc. and British/International spellings in places like HK when there's a difference?

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DaveW Creator
DaveW

Didn't really take notice of that. I might fix it in the final release. I'd imagine I'd have to go with American spelling everywhere because of how Deus Ex shares assets (there's a lot of localised textures but most are shared out everywhere).

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soiledwig
soiledwig

Right, i understand about the shared resources. Maybe that's a job for the Revision folks.

i've also noticed that Manderley's name is spelled wrong on the name placard outside his office, "integrated" is misspelled on the assault rifle schematics poster, and there's a lot of instances all over the place where "it's" and "its" are getting mixed up. The rule of thumb i give everyone is that "its" is the possessive and "it's" is a contraction for "it is," only.

By the way, on Hong Kong now. The new textures you have so far are dazzling, from the tapestries in Lucky Money and Maggie Chow's, to the frosted glass in Old China Hand, to the lighted signs all over the place. i continue to be dazzled by how these high resolution textures really make everything pop!

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Highest Rated (8 agree) 10/10

Exceptional texture mod that adds a significant amount of detail to an already exceptional game. Many thanks to the developers of New Vision for bringing a old gem to new life. In a nutshell, this mod makes everything look better from a world texture standpoint. With the 1.0 update, New Vision has become a near complete package with the addition of several new textures, the fixed deusex.exe (helps re-size screen, choose renders, and run on modern systems) and the included DX renders. This mod is…

Aug 9 2011 by modhat

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