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Deus Ex - New Vision 1.5

The final release of New Vision.

I'd like to sincerely thank everyone in the community for their support over the years; without you, I wouldn't have had the motivation to continue working on this project for 5 years of my life. I'd also like to thank someone else; if you're reading this you know who you are: thank you.

I hope you all enjoy the mod and I wish you all the best.

New Vision 1.5 - Area 51 New Vision 1.5 - Hong Kong Canal
New Vision 1.5 - Helios Control New Vision 1.5 - Paris Metro

Download it now from ModDB!

Mirror kindly provided by Atomic Gamer

New Vision Version 1.0 Released

New Vision Version 1.0 Released

4 years ago News 79 comments

The first full release of the New Vision mod for Deus Ex!

New Media

New Media

4 years ago News 11 comments

A glimpse at the work that's been happening since the 2009 release, and a brief reminder that the mod's going to be released "soon enough".



4 years ago News 3 comments

A quick courtesy-call on the current status of the mod.

Deus Ex - New Vision Public Beta

Deus Ex - New Vision Public Beta

6 years ago News 10 comments

The release of the public beta version of the mod New Vision - replacing the majority of textures in Deus Ex with high resolution counterparts.


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Post comment Comments  (40 - 50 of 643)
Saracen-Rue Apr 24 2014 says:

Is there a smaller compressed download for this anywhere...

I was stupid enough to get a 500mb usb stick.

+2 votes     reply to comment
DaveW Creator
DaveW May 12 2014 replied:

No, it already uses 7z compression. This is as good as it gets.

+1 vote   reply to comment
Guest Mar 27 2014 says:

i installed the package but i can't see the bump mapping on the brick is that normal, i use win 7 with HD6770

+1 vote     reply to comment
DaveW Creator
DaveW Apr 2 2014 replied:

There's no bump mapping, unless you're using ENB Series which looks awful.

+1 vote   reply to comment
abugroza Apr 2 2014 replied:

hey it's me again (with account :D ) err.... i want to add heightmap on texture, your texture is that ok? but i want know how to create heightmap, so if you allow me can you redirect me to the tutorial, i use kentie's d10 renderer

+1 vote     reply to comment
DaveW Creator
DaveW May 12 2014 replied:

There's no way to use normal maps to any decent effect in Unreal Engine 1. There is a way to sideload them using Kentie's renderer, but they have no concept of where light is coming from which defeats the point.

+1 vote   reply to comment
stas2x Jul 20 2014 replied:

I personaly added parallax to one of the textures. It looks great in-game, but I cant extract HD New Vision textures with utx-viewer, it showing me old textures. Just need to get em somehow and do all the crapwork via CrazyBump. Any tips?

+1 vote     reply to comment
Guest Aug 13 2014 replied:

This comment is currently awaiting admin approval, join now to view.

Guest Mar 21 2014 says:

is this compatible with steam? i would love to have it

+1 vote     reply to comment
DaveW Creator
DaveW Apr 2 2014 replied:

Yes it is.

+1 vote   reply to comment
pointieststick Mar 8 2014 says:

I have New Vision working great with HTDP using the OpenGL renderer since I'm playing it in a wineskin wrapper on Max OS X, meaning it's essentially running on Windows XP. So no DX10 for me :(

I have a problem I can't seem to solve on my own: with the OpenGL renderer, the lighting is extremely dark; so dark I find myself having to use my light aug all the time. I would like to increase the brightness but cannot seem to manage it. The game's brightness level preference doesn't change anything. If I enter the advanced preferences panel, I can change the "gammaOffset" value in the OpenGL renderer section, but this too does nothing. I know that changing other values in this panel works since I can turn on and off "coronas" and verify that this has an immediate in-game effect.


+1 vote     reply to comment
DaveW Creator
DaveW Mar 10 2014 replied:

I'm not sure what could cause that, although working through virtual machines etc. could make OpenGL do strange things. While D3D10 is out of the question, D3D9 might work:

(D3D9 driver made by Chris, who wrote the OpenGL driver)

It might need a manual set up: extract into the system directory, run the game once with it, and then go into your deusex.ini and under the [D3D9.Renderdevice] (it's something to that effect, near the bottom) add the line uses3tc=true.

+2 votes   reply to comment
pointieststick Mar 10 2014 replied:

Thanks for the reply, DaveW. I did actually find that renderer a bit later and am using it now. It's a bit better, but not quite enough. I posted more on the forum:

+1 vote     reply to comment
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Deus Ex
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Release Date
Released 2012
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237 votes submitted.

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Highest Rated (8 agree) 10/10

Exceptional texture mod that adds a significant amount of detail to an already exceptional game. Many thanks to the developers of New Vision for bringing a old gem to new life. In a nutshell, this mod makes everything look better from a world texture standpoint. With the 1.0 update, New Vision has become a near complete package with the addition of several new textures, the fixed deusex.exe (helps re-size screen, choose renders, and run on modern systems) and the included DX renders. This mod is…

Aug 9 2011 by modhat

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