The ‘New Jedi Order Compilation’ mod recreates the period of the Yuuzhan Vong War in Star Wars: Empire at War: Forces of Corruption.

It will feature three main playable factions, 1) the Yuuzhan Vong, 2) the New Republic, its successor state 3) the Galactic Alliance, and 4) Indigenous Forces, a which will allow you to play as many miscellaneous minor factions.

It is a submod/total conversion for Imperial Civil War, and using the Vong ships created by z3r0x. I can take *no credit* for any of the models/maps/particles/planets etc. I've just integrated them into one mod and created some new icons, maps, code and text, hence the name: 'NJO Compilation' mod.

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The New Republic Defense Fleet

The main New Republic fleet consists of (at Tech 0):

T-65 X-Wing
RZ1 A-Wing
S3 E-Wing
BTL-S8 K-Wing
Ranger-class Gunship
Majestic-class Cruiser
Endurance-class Fleet Carrier
Nebula-class Star Destroyer

These ships are buildable on all worlds (provided it has a high enough shipyard level) and are the 'core' tech. To access the core tech a special structure must be constructed: 'New Republic Membership'. In the GCs most if not all worlds will start with this structure.

The New Republic depends very heavily on its core tech, augmented by local units like the MC90, Bothan Assault Cruiser, Viscount-class Star Defender and many, many others constructed from their own worlds.

The indigenous units can be constructed without 'New Republic Membership': so for instance, the Mon Calamari do not have to be members to build their own Star Cruisers, but they do have to be members if you want to build units like Nebula-class Star Destroyers or E-Wings from Mon Calamari.

So, on Sullust, without the NR Membership, the build roster is rather limited.

Sullust1

They can access the Quasar Fire-class Bulk Cruiser and the Dauntless-class Heavy Cruiser. (There will one or two others for Sullust as well, yet to be added).

Sullust2

Then you can build the New Republic Membership structure, which unlocks...

Sullust3

... all of the New Republic's core, standardised designs.

So, with the NR Membership structure, the New Republic's core fleet units are unlocked, in addition to the Sullustan's own units.

I'm taking a contrasting approach to the Imperial Civil War mod. The core tech aside, if you want a Corellian Corvette or Corellian Frigate you have to go to Corellia, if you want a Bothan Assault Cruiser you have to go to Bothawui/Kothlis, and on Mon Calamari you have a vast collection of extra units including the B-Wing, MC30, MC40, MC80a, MC80 Liberty, MC80 Independence, M80b, MC90, Viscount. This will mean each theatre of the galaxy will have different fleets: you can have Sullustan fleets reinforcing Corellia, Mon Calamari fleets arriving at Fondor, Hapan ships assisting the Corellians.

The Galactic Alliance...

A similar mechanic will exist for the Galactic Alliance, but they will have an even more diverse indigenous unit pool with some generic, old designs (like the R-41 or the Bulk Cruiser) found on many different planets. And for the GA, in a fractured galaxy, building their 'Galactic Alliance Membership' structure will not be as straightforward: it will require Cal Omas to be in orbit, and he travels on the slow moving Super Star Destroyer Guardian, and many of the worlds are on the other side of the galaxy, forced to rely on their own limited assets and any New Republic ships they happen to start with, and totally cut-off from the GA capital on Mon Calamari. But when the GA Membership is built, these once cut-off worlds will have access to the standard GA designs.

Introduction to the New Jedi Order compilation mod

Introduction to the New Jedi Order compilation mod

News 10 comments

How will this Vong mod be different? What are the factions? How are the New Republic and Galactic Alliance different? When will the mod be released? Will...

Comments  (0 - 10 of 39)
isa0005
isa0005

Will you also be doing a Grand GC as well? OR are you intending on keeping to the small scale?

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DarthRevansRevenge
DarthRevansRevenge

there will be 2. one from the NR era, one from the GA era

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BagaturKhan
BagaturKhan

When do you plan to release it?

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LegoStarWarsEU Creator
LegoStarWarsEU

I don't know exactly, but I don't plan to release the whole mod as one pack. I think I will release it in chronological packs, perhaps one for each year of the war, with a single GC mini-mod showcasing the Vector Prime GC (which is tiny: 8 planets.)

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DarthRevansRevenge
DarthRevansRevenge

when it's done

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.Corey.
.Corey.

Just a quick note, the stuff you're attributing as Z3r0x-made models would mostly have been rigged by him, but not actually modeled by him, he didn't do models to my knowledge, it's mostly from Warlords or other sources, so Evillejedi.

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LegoStarWarsEU Creator
LegoStarWarsEU

Thanks for letting me know, I will credit him. I just posted to the Thawn's Revenge forum actually as I'm having a strange problem with the new ships. They work fine most the time, but sometimes crash if they are in the reinforcements box. Any idea what might be causing it? Sadly it will make the submod unplayable if I can't figure it out.

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.Corey.
.Corey.

Without seeing the code or what's going on, I don't know. Possibly a LUA script being attached that's not cooperating.

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LegoStarWarsEU Creator
LegoStarWarsEU

Hmm good idea. Thanks, I will check that out now. I've been copying the XML from similar ships and then editing it line by line, so perhaps I've picked up something unwanted. Speaking of which, what code controls the discount for ships on certain planets? I want to get rid of the discount for Mon Cal ships on Mon Calamari but can't see anything obvious. Thanks for your time

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LegoStarWarsEU Creator
LegoStarWarsEU

Seems to be something to do with the raid LUA and XML (I hope). I've removed references to that and, so far, it hasn't crashed again...

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LegoStarWarsEU Creator
LegoStarWarsEU

And its crashing again... only seems to be the first time I start the game after turning on my pc though. No idea what's causing it

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DarthRevansRevenge
DarthRevansRevenge

ever get it to stop crashing?

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LegoStarWarsEU Creator
LegoStarWarsEU

Sadly not, but the error seems to be limited to the MC75 alone. So I think I will just remove it from the game. I don't know why it's happening, but it doesn't happen every time. Very strange and frustrating

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DarthRevansRevenge
DarthRevansRevenge

hum... remove it for now, figure out what is wrong, and add it back in to the next addition?

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LegoStarWarsEU Creator
LegoStarWarsEU

It may just be something to do with my set-up, so it might be that I release and see if it effects others

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DarthRevansRevenge
DarthRevansRevenge

ouch. keep trying bro..

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