PIRATES OF THE CARIBBEAN: NEW HORIZONS

a mod for Pirates of the Caribbean


"Pirates of the Caribbean: New Horizons", also known as PiratesAhoy! Community Build 14, has been in development ever since the release of Build 13 in early 2007. We have come a long way since then, adding much new content and many new features, some of which were thought to be impossible to achieve even by the original game developers themselves.


The intention is to provide as full an historical Age of Sail game experience as possible, both more realistic, but also more fun. New features include more storylines, historical detail, abilities for free play, variety and more customization than ever before. Not to mention that the graphics have also been improved upon, mainly with new models and textures, but also the sea itself and anywhere else that we could manage.

Although the game is called "Pirates of the Caribbean" and a lot of movie-specific content has been added, that is not all that's been done. Better still, there is a lot to enjoy even for those people who don't much care for the movies and it is entirely possible to play the game as a fully realistic period naval simulation, rather than a movie tie-in.



    FREQUENTLY ASKED QUESTIONS


    Before posting queries or requests for help, please take a look at our NEW FAQ page, which is now easier to navigate and contains many helpful answers and tips.
    New Horizons FAQ


Image RSS Feed Latest Screens
Improved locations Improved Locations Improved Locations
Blog RSS Feed Report abuse Latest News: PotC: New Horizons - Build 14 Beta 3.2 Released!

7 comments by Pieter_Boelen on May 16th, 2014

Build 14 Beta 3.2 is now available from our Downloads Section. If you are upgrading from a previous Beta 3 version, you only need the "Part 1: Installation Wizard". If you are doing a brand new install, use the "Part 2: Contents Archive" as well. NEW GAME REQUIRED!

Improved Role-Playing

Besides historical accuracy, we want this to remain an RPG too. So we have some new features included to specifically enhance this elements of the game.

When you start on your adventure you won't be able to get all the abilities right from the start. Some of them are now locked and each one has a separate way of unlocking. For example by buying and reading a relevant book or doing other relevant things. There will be hints regarding these actions on the lower difficulty levels.

The whole Caribbean itself is also made more dynamic. Events you read about in the Town News now have an noticeable impact. If a island is poor, less merchants will be sailing around this island on the worldmap. If an island has a large military, you will find more battles around.

The goods which an island import and export can change as well. Again, this will be noted in the Town News. And towns may need your help sometimes. If an island exhausts all of its resources on a certain project, you can go there to make a tidy profit!

Moon Phases

Yes, it is no longer "always full moon"! While not providing a major impact on the gameplay (yet!), it does vastly improve the realistic feeling while sailing at sea. The dates at which the moon phases occur are even historically correct!

New and Improved Ships

A curious ship indeed, the Polacca is not a regular sight in the Caribbean. But she has made the crossing from Southern Europe and can now be used for pirating or trading. A good all-round ship that should prove a lot of fun in the early game.

A lot of ships have been improved again, with redone rigging and new textures. But none more so than the Fast Galleons, which have had their models thoroughly improved. A great sight indeed!

Extended Storyline: Bartolomeu o Portugues

Our first-ever unique storyline gets extended once again! This time as a collaborative effort between two of our senior quest writers. With more content still in progress.

After stealing the golden throne at Havana, Bartolomeu's crew mutinies and leaves you marooned on a tiny islet. One lucky escape later and you find yourself once more in the employ of the Portuguese governor of Grenada. In fact, the famous Dutch mercenary, Johan Elting, will be helping you on this one. Good thing too, as infiltrating the city of Cartagena is not going to be easy.

Using a false identity of Spanish royal envoy to accomplish your task, you decide that the warship "San Martin" must be captured! But not before falling in love with the governor's daughter and getting into a tangle with her suitor and his men. Hidden tunnels, secret caves and a daring rescue await!

Future Quest: The Gold-Bug

While not yet finished, we want to give you a tease of what to expect in an upcoming update!

Based on the short story "The Gold-Bug" by Edgar Allen Poe, this brand new storyline contains many clever puzzles and interesting locations. Made by the same writer who created the Woodes Rogers story and with the same incredible attention to detail.

Over the Horizon

Is there anything after "New Horizons"? Well yes, of course there is! More "New Horizons", to be exact. Another update is always around the corner.

But do not forget about our completely free and independent Age of Sail game project:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Build 14 Beta 3.2 Part 1: Installation Wizard

Build 14 Beta 3.2 Part 1: Installation Wizard

May 16, 2014 Patch 47 comments

Use this IN COMBINATION WITH "Part 2: Contents Archive"! Click 'READ MORE +' for alternate download mirrors. 1. Install the stock POTC and make sure it...

Build 14 Beta 3.2 Part 2: Contents Archive

Build 14 Beta 3.2 Part 2: Contents Archive

Sep 29, 2013 Full Version 160 comments

This MUST BE used in combination with "Part 1: Installation Wizard"! Click 'READ MORE' for alternate download mirrors. 1. Install the stock POTC and make...

Intel Graphics Fix

Intel Graphics Fix

Sep 4, 2013 Effects GFX 5 comments

This fix allows the game to run on computers with an Intel Graphics Card. Improved version with better sea quality, though still not as good as with a...

Archipelago Map

Archipelago Map

Nov 14, 2012 Singleplayer Map 7 comments

A high-detail reference map of the Pirates of the Caribbean: New Horizons archipelago, including all islands, towns and shores.

PotC Movie Music Pack!

PotC Movie Music Pack!

Aug 27, 2011 Audio Pack 10 comments

This features music from all 4 movies and is compatible with Build 14 Beta 3.

New Horizons Beta Manual

New Horizons Beta Manual

Jan 19, 2010 Guides 11 comments

Gameplay guide/pictorial walkthrough. This is a work in progress manual but should get you well on your way to privateering in the virtual Caribbean.

Post comment Comments  (60 - 70 of 1,238)
ntblood
ntblood Sep 11 2014, 1:54am says:

The previous version of this mod worked for me. I don't get why this version doesn't. And the bummer is that I thought I'd get the previous version as I know it worked but it's been pulled. I can't find it anywhere.

+1 vote     reply to comment
ntblood
ntblood Sep 11 2014, 4:54am replied:

When I launch the game I get to initialization complete and then nothing happens.

+1 vote     reply to comment
Miklkit Creator
Miklkit Sep 11 2014, 2:51pm replied:

What was the previous version? What did you do different this time?

+1 vote   reply to comment
ntblood
ntblood Sep 14 2014, 6:20pm replied:

I don't remember the previous version #. I wish I still had it. I know I'm not the only person who has had this issue with the new version when it came out as I saw someone post the same problem I had.
Is there a fix for this:
*When I launch the game I get the "initialization complete" message in the loading box, and then nothing happens.

+1 vote     reply to comment
Miklkit Creator
Miklkit Sep 15 2014, 10:07am replied:

Something is blocking it from running and the usual culprit is windows security. You can't run POTC in program files, desktop, or downloads.

+1 vote   reply to comment
ntblood
ntblood Sep 15 2014, 1:35pm replied:

I have it in D:\Bethesda... So it's not in any of those folders. I'd heard that last year before I gave up.

Thanks for the suggestion. It says "invalid path" and "no modules path key in engine.ini, then initialization complete"

+1 vote     reply to comment
Firebird1985
Firebird1985 Sep 5 2014, 2:18pm says:

I've been this mod for quite a while now and I must say it add a lot to the gameplay experience.
I 've got a question. I'm playing the "Master and Commander" Story-line. As long as I was being a "Loyal subject", I found it ok that my sailors all looked like english soldiers, but now I've gone pirate, and would like to have them look the part. Is there an in-game way to change their outfit? I've tried all conversation with the crewmembers in their quarters, but didn't found anything like it.
When boarding british vessels I find it kinda confussing to see english fighting english.

+1 vote     reply to comment
Miklkit Creator
Miklkit Sep 6 2014, 11:41am replied:

In POTC-->program-->internalsettings.h scroll down to the boarding and capturing section. There you will be able to change your boarder models. Note it doesn't always work right.

+1 vote   reply to comment
Firebird1985
Firebird1985 Sep 6 2014, 2:45pm replied:

I'll try that. Thanks.

+1 vote     reply to comment
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Release Date
Released Oct 6, 2013
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Highest Rated (3 agree) 10/10

Really awesome!

Oct 15 2013, 1:52pm by TheGrouch

Style
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Realistic Sim
Theme
Movie
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Single Player
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